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Releases: cpaxton/costar_stack

New Motion Operations

15 Mar 00:06
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Added support for:

  • smart place
  • joint space planned moves
  • joint space servo

These are not yet integrated into the UI. Also changed setup somewhat to make things a bit easier to install since the SSP release.

Support for Sequential Scene Parsing and new segmenter

15 Nov 19:01
30a7deb
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Fixes build issues, enables more support for scene parser and other tools.

Scene parser and UI improvements

29 Sep 23:02
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This includes a large number of feature changes, bug fixes, and improvements, including a new scene parser from @fjonath1 that improves manipulation performance.

SP Segmenter fixes

11 Jul 18:43
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SP segmenter now builds as a part of Travis CI, and is properly configured by default.

Gripper and behavior tree functionality

21 Jun 21:14
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This adds many improvements and small changes to the advanced CoSTAR functionality:

  • Parallel-all nodes. These execute all children in parallel and succeed when all children succeed.
  • Repeat nodes. They now fail properly if a child inside fails as well.
  • Robotiq gripper predicates.
  • Working predicate tests for object class information.

Preliminary DMP integration

16 May 00:48
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Also includes a bunch of updates to the DVRK sim, with the goal being eventual integration of the Da Vinci console with CoSTAR. Video here.

Preemption Fixes

20 Apr 20:57
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Fixed a few minor UI and preemption bugs to improve system stability.

UI and System Updates

18 Apr 20:09
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We made a large number of fixes and updates to this version of CoSTAR.

  • Components are now expressed as instances of the CostarComponent class
  • Gripper has been refactored; we now have a gripper parent class that all grippers can inherit from.
  • The UI now reports error messages that previously were just going to the console.
  • Many improvements to MoveIt, SmartMove, and execution.
  • UI provides more feedback on what nodes are and what they mean.

All old trees should still work, so no problem there.

Gripper and component refactor

18 Apr 19:59
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In preparation for larger changes to interface

Preemption and Smooth Motions

31 Mar 00:44
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Improving quality of motions, fixing some lingering issues with preemption, and making sure stop execution works well.