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v0.3.2
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{ | ||
"C5ETRAINING.Action": "액션", | ||
"C5ETRAINING.Activity": "활동", | ||
"C5ETRAINING.ActivityProgress": "활동 진행률", | ||
"C5ETRAINING.AdjustProgressValue": "진행률 조정", | ||
"C5ETRAINING.AdvanceActivityProgress": "고급 활동 진행률", | ||
"C5ETRAINING.AnnounceActivityCompletionFor": "활동 완료 알림 : ", | ||
"C5ETRAINING.AnnounceActivityCompletionForHint": "활동 완료 시 채팅 메시지를 작동 시킬 액터 유형을 선택한다", | ||
"C5ETRAINING.Apply": "적용", | ||
"C5ETRAINING.AuditLog": "기록 변경", | ||
"C5ETRAINING.AuditLogDeleteNote": "참고:변경을 취소해도 변경사항은 복구되지 않는다. 여기에 표시된 변경사항을 되돌리려면 수동으로 변경해야 하지만 기록을 사용하여 변경사항을 파악하는데 도움을 줄 수 있다.", | ||
"C5ETRAINING.AuditLogInstructionsGm": "이 기록은 이 캐릭터의 여가 활동의 진행 상황에 대한 모든 변경 내역을 보여준다. 취소 열의 상자를 선택하고 창 하단의 버튼을 눌러 확인 후 항목을 제거할 수 있다. 이렇게 할 경우 다시 볼 수 없다.", | ||
"C5ETRAINING.AuditLogInstructionsPlayer": "이 기록은 GM이 아직 확인하지 않은 각 여가 활동의 진행률에 대한 변경사항 목록을 보여준다. 확인 될 경우 더 이상 보이지 않게 된다.", | ||
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"C5ETRAINING.Cancel": "취소", | ||
"C5ETRAINING.Completed": "완료 :", | ||
"C5ETRAINING.CompletedADowntimeActivity": "완료된 여가 활동", | ||
"C5ETRAINING.Create": "생성", | ||
"C5ETRAINING.CreateNewDowntimeActivity": "새 여가 활동 생성", | ||
"C5ETRAINING.CurrentProgress": "현재 진행률", | ||
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"C5ETRAINING.DefaultAbility": "능력 판정 진행에 대한 기본 속성", | ||
"C5ETRAINING.DefaultAbilityHint": "생성시 여가 활동에 할당된 기본 속성을 설정한다. 생성 후 편집할 수 있다.", | ||
"C5ETRAINING.DefaultAbilityCompletion": "기본 활동 달성 목표 (능력 판정)", | ||
"C5ETRAINING.DefaultAbilityCompletionHint": "능력 판정 진행을 통한 여가 활동의 100% 완료에 필요한 기본 목표 수를 설정한다. 경험에 비추어 볼 때 평균적 개인은 활동 진행을 위해 판정 당 전체 점수에 10점 정도를 기여할 수 있다. 기본값은 300(또는 일별 평균 개인 훈련의 경우 30일)이다.", | ||
"C5ETRAINING.DefaultSimpleCompletion": "기본 활동 완료 목표 (심플)", | ||
"C5ETRAINING.DefaultSimpleCompletionHint": "심플 진행을 통한 여가 활동에 대해 100% 완료에 필요한 기본 목표 시도 횟수를 설정한다. 기본값은 10이다.", | ||
"C5ETRAINING.DefaultTimeCompletion": "기본 활동 완료 목표 (시간)", | ||
"C5ETRAINING.DefaultTimeCompletionHint": "시간 기반 진행을 이용한 여가 활동의 100% 완료에 필요한 기본 목표 일수를 설정한다. 기본값은 30일(About Time 모듈 필요)", | ||
"C5ETRAINING.Delete": "삭제", | ||
"C5ETRAINING.DeleteConfirmation": "이 항목을 정말로 삭제하시겠습니까?", | ||
"C5ETRAINING.DeleteDowntimeActivity": "여가 활동 삭제", | ||
"C5ETRAINING.Dismiss": "삭제", | ||
"C5ETRAINING.DismissSelected": "선택 대상 삭제", | ||
"C5ETRAINING.DowntimeActivityComplete": "여가 활동 완료", | ||
"C5ETRAINING.DowntimeTabName": "여가시간 탭 이름", | ||
"C5ETRAINING.DowntimeTabNameHint": "훈련 탭의 제목을 여기에 입력하여 설정한다. 기본 값은 'Downtime'이지만 모듈을 어떻게 사용하는지에 따라 다른 이름으로 부를 수도 있다.", | ||
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"C5ETRAINING.Edit": "수정", | ||
"C5ETRAINING.EditDowntimeActivity": "여가 활동 수정", | ||
"C5ETRAINING.EnableDowntimeReminders": "여가시간 확인 활성화", | ||
"C5ETRAINING.EnableDowntimeRemindersHint": "이것을 활성화 하면 매일의 시작 시 GM에게 메시지를 표시하여 플레이어에게 진행하고자 하는 여가 활동이 있는지 물어보는 것을 잊지 않도록 할 수 있다.(About Time 모듈 필요)", | ||
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"C5ETRAINING.InvalidNumberWarning": "잘못된 입력. 숫자를 입력하십시오.", | ||
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"C5ETRAINING.Name": "이름", | ||
"C5ETRAINING.NewDowntimeActivity": "새 여가 활동", | ||
"C5ETRAINING.NpcsOnly": "NPC만", | ||
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"C5ETRAINING.PcsAndNpcs": "PC와 NPC", | ||
"C5ETRAINING.PcsOnly": "PC만", | ||
"C5ETRAINING.ProgressChange": "진행률 변경", | ||
"C5ETRAINING.ProgressionType": "진행 유형", | ||
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"C5ETRAINING.ReviewChanges": "변경 내용 확인", | ||
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"C5ETRAINING.ShowDowntimeTab": "여가시간 탭 표시", | ||
"C5ETRAINING.ShowDowntimeTabHint": "이것을 활성화 하면 모든 플레이어 시트에 훈련 탭이 표시된다. 이를 적용하려면 시트를 다시 열어야 한다.", | ||
"C5ETRAINING.Simple": "심플", | ||
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"C5ETRAINING.Time": "시간 (UTC)", | ||
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"C5ETRAINING.User": "유저" | ||
} |
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{ | ||
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} |
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{ | ||
"C5ETRAINING.AbilityCha": "Charisma", | ||
"C5ETRAINING.AbilityCheck": "Ability Check", | ||
"C5ETRAINING.AbilityCon": "Constitution", | ||
"C5ETRAINING.AbilityDex": "Dexterity", | ||
"C5ETRAINING.AbilityInt": "Intelligence", | ||
"C5ETRAINING.AbilityStr": "Strength", | ||
"C5ETRAINING.AbilityWis": "Wisdom", | ||
"C5ETRAINING.Add": "Add", | ||
"C5ETRAINING.Advantage": "Advantage", | ||
"C5ETRAINING.AttemptsToComplete": "Attempts to complete", | ||
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"C5ETRAINING.CompletionTarget": "Completion Target", | ||
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"C5ETRAINING.Disadvantage": "Disadvantage", | ||
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"C5ETRAINING.None": "None", | ||
"C5ETRAINING.Normal": "Normal", | ||
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"C5ETRAINING.SelectAnAbility": "Select an ability to use for progression", | ||
} |
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<div class="dnd5e chat-card item-card"> | ||
<header class="card-header flexrow"> | ||
<h3 class="item-name">{{ localize "C5ETRAINING.DowntimeActivityComplete" }}</h3> | ||
</header> | ||
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<div class="card-content"> | ||
{{actor.name}} {{ localize "C5ETRAINING.Completed" }} {{activity.name}}! | ||
</div> | ||
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<footer class="card-footer"> | ||
<span>Crash's 5e Downtime Tracker</span> | ||
</footer> | ||
</div> |
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<div class="field"> | ||
<label for="ability">Select an ability to use for progression:</label> | ||
<label for="ability">{{ localize 'C5ETRAINING.SelectAnAbility' }}:</label> | ||
<select name="abilityInput" id="abilityInput"" {{#if (eq training.progressionStyle "simple")}}style="visibility:hidden;"{{/if}}> | ||
<option value="str" {{#if (eq training.ability "str")}} selected {{/if}}>Strength</option> | ||
<option value="dex" {{#if (eq training.ability "dex")}} selected {{/if}}>Dexterity</option> | ||
<option value="con" {{#if (eq training.ability "con")}} selected {{/if}}>Constitution</option> | ||
<option value="int" {{#if (eq training.ability "int")}} selected {{/if}}>Intelligence</option> | ||
<option value="wis" {{#if (eq training.ability "wis")}} selected {{/if}}>Wisdom</option> | ||
<option value="cha" {{#if (eq training.ability "cha")}} selected {{/if}}>Charisma</option> | ||
<option value="str" {{#if (eq training.ability "str")}} selected {{/if}}>{{ localize 'C5ETRAINING.AbilityStr' }}</option> | ||
<option value="dex" {{#if (eq training.ability "dex")}} selected {{/if}}>{{ localize 'C5ETRAINING.AbilityDex' }}</option> | ||
<option value="con" {{#if (eq training.ability "con")}} selected {{/if}}>{{ localize 'C5ETRAINING.AbilityCon' }}</option> | ||
<option value="int" {{#if (eq training.ability "int")}} selected {{/if}}>{{ localize 'C5ETRAINING.AbilityInt' }}</option> | ||
<option value="wis" {{#if (eq training.ability "wis")}} selected {{/if}}>{{ localize 'C5ETRAINING.AbilityWis' }}</option> | ||
<option value="cha" {{#if (eq training.ability "cha")}} selected {{/if}}>{{ localize 'C5ETRAINING.AbilityCha' }}</option> | ||
</select> | ||
</div> | ||
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<div class="field"> | ||
<label for="completionAt">Completion Target:</label> | ||
<label for="completionAt">{{ localize 'C5ETRAINING.CompletionTarget' }}:</label> | ||
<input type="text" name="completionAtInput" id="completionAtInput" value="{{training.completionAt}}"> | ||
</div> |
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<div class="field"> | ||
<label for="completionAt">Attempts to complete:</label> | ||
<label for="completionAt">{{ localize 'C5ETRAINING.AttemptsToComplete' }}:</label> | ||
<input type="text" name="completionAtInput" id="completionAtInput" value="{{training.completionAt}}"> | ||
</div> |
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