Releases: crash1115/5e-training
Releases · crash1115/5e-training
Version 0.4.7
Added the CrashTrainingTabReady
hook, which fires when the downtime tab is ready. Example usage:
Hooks.on(`CrashTrainingTabReady`, (app, html, data) => {
console.log("Crash's 5e Downtime Tracking | Downtime tab ready!");
});
Version 0.4.6
Improvements:
- Changed the way activity data is updated behind the scenes so things don't explode for no good reason. Special thanks to Ethck#6879 for slogging through it with me.
- Added Chinese localization thanks to hmqgg#5775
Fixes:
- Fixed a bug where the names of the rolls were displaying as ??? in the audit log. This doesn't fix any activities that have been logged as ??? already, but will prevent them from saving that way going forward.
Version 0.4.5
Compatibility patch for 0.7.1+
Modifies the way flags are updated to prevent data loss when using Foundry core versions higher than 0.7.0
Version 0.4.4
Improvements:
- Added the ability to select tools in addition to skills and ability checks. Tools are limited to those the actor has in their inventory. This means they're not available on NPC sheets.
- Updated module settings and activity creation dialogs to reflect new naming conventions.
- Patched up a few more compatibility issues with Ethck's Downtime Tracking mod.
Changes:
- "Ability" progression mode is now called "Ability/Skill/Tool Check" mode.
- "DC" progression mode is now called "Check with DC".
- Together, these modes are referred to as "Check-Based" progression modes, since they both utilize checks. You'll see them referred to this way in the module settings.
Version 0.4.3
Adds compatibility with Ethck's Downtime Tracking module https://github.com/Ethck/Ethck-s-Downtime-Tracking
Version 0.4.2
Improvements:
- Added an option to toggle the display of the downtime tab on NPC sheets independently.
Removed:
- The downtime tab no longer shows up on vehicle actor sheets.
Version 0.4.1
Merge pull request #19 from crash1115/dev v0.4.1
Version 0.4.0
New Features:
- New DC progression system. This progression mode prompts the player to make a skill or ability check against a set DC. If the roll is successful, the progression score increases by one. If the roll fails, no progress is gained. Currently, this uses the core 5e roll system and prompts for advantage/disadvantage, and modifiers.
Improvements:
- You can now select either abilities or skills when doing the Ability Check progression system.
Version 0.3.3
v0.3.3 (#15) * v0.3.2 ko.json Korean translation by KLO ( Discord : KLO#1490) * Update Korean translations and 0.7.0 compatability Co-authored-by: drdwing <66671688+drdwing@users.noreply.github.com>
Version 0.3.2
Merge pull request #13 from crash1115/dev v0.3.2