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A library for parsing, editing, and validating Paradox Interactive script files.

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cwtools nuget

A library for parsing, editing, and validating Paradox Interactive script files.
Supports all modern Paradox Interactive games, and targets .net standard 2.0.

Considering contributing? Start here!

Projects that use CW Tools

An interactive tech tree visualiser that uses CW Tools to parse the vanilla tech files, and extract localisation.

A mod manager that uses CW Tools for parsing and manipulating mod files.

Example usage (C#)

This is a simple example of loading an event file, modifying it, and printing the updated events.

            //Support UTF-8
            Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);

            //Parse event file
            var parsed = CWTools.Parser.CKParser.parseEventFile("./testevent.txt");
            var eventFile = parsed.GetResult();

            //"Process" result into nicer format
            var processed = CK2Process.processEventFile(eventFile);

            //Find interesting event
            var myEvent = processed.Events.FirstOrDefault(x => x.ID == "test.1");
            
            //Add is_triggered_only = true
            var leaf = new Leaf("is_triggered_only", Value.NewBool(true));
            myEvent.AllChildren.Add(Child.NewLeafC(leaf));
            // or
            myEvent.AllChildren.Add(Leaf.Create("is_triggered_only", Value.NewBool(true)));

            //Output
            var output = processed.ToRaw;
            Console.WriteLine(CKPrinter.printKeyValueList(output, 0));

Which will take a file like

namespace = test

#One event
country_event = {
        id = test.1
    desc = "test description"
}
#Another event
country_event = {
    id = test.2
desc = "test 2 description"
}

and output a file like

namespace = test
#One event
country_event = {
        is_triggered_only = yes
        id = test.1
        desc = "test description"
         }
#Another event
country_event = {
        id = test.2
        desc = "test 2 description"
         }