Skip to content

danindiana/SteamCrashlogdump

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 

Repository files navigation

System Information: OS Version: Linux Distribution: Ubuntu 16.04.4 LTS Kernel Version: 4.13.0-43-generic #48~16.04.1-Ubuntu SMP Thu May 17 12:56:46 UTC 2018

Hardware Info: Machine Type To Be Filled By O.E.M. To Be Filled By O.E.M. To Be Filled By O.E.M. CPU Type AuthenticAMD x86_64 CPU Info AMD Ryzen 5 1600X Six-Core Processor
CPU Speed 4000 MHz CPU Physical Cores 6 CPU Logical Cores 12 Physical Memory 16419364 KiB Virtual Memory 25059324 KiB

Crash Dump: 2bfaf30b-7657-9ccb-4d4b2e45-2dab2f63.dmp (557552 bytes)

Application Log: [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][368]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][368]: Default allowed number of simultaneously open files in the system is 2448. [thread ffffffff][I][368]: Current memlock limit is 65536. [thread ffffffff][I][368]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread 00000001][I][384]: Linux kernel version: 4.13.0-43-generic [thread 00000001][I][384]: Linux glibc version: 2.23 [thread 00000001][I][425]: Forcing OpenGL Core context usage [thread 00000001][I][463]: OpenGL Core context version 4.1 detected [thread 00000001][I][465]: OpenGL information: [thread 00000001][I][465]: renderer: GeForce GTX 1050/PCIe/SSE2 [thread 00000001][I][465]: vendor: NVIDIA Corporation [thread 00000001][I][465]: version: 4.1.0 NVIDIA 396.26 [thread 00000001][I][465]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 00000001][I][465]: Detected NVidia card [thread 00000001][I][465]: Max surface size: 32768 [thread 00000001][I][465]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][465]: Supported and usable: texture_storage: yes [thread 00000001][I][465]: Supported and usable: copy_image: yes [thread 00000001][I][465]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][465]: Supported and usable: texture_view: yes [thread 00000001][I][465]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][465]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][465]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][465]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][465]: Supported and usable: compressed 3D textures (VTC): yes [thread 00000001][I][465]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][465]: Supported and usable: clear_texture: yes [thread 00000001][I][465]: Supported and usable: get_program_binary: yes [thread 00000001][I][465]: Available texture memory (from NVidia extension): 2097152 kB [thread 00000001][I][465]: Multisample textures test: [thread 00000001][I][465]: GL_R3_G3_B2 (0x2a10): 32 samples [thread 00000001][I][465]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][465]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][465]: GL_RGB8 (0x8051): 32 samples [thread 00000001][I][465]: GL_RGBA4 (0x8056): 32 samples [thread 00000001][I][465]: GL_RGB5_A1 (0x8057): 32 samples [thread 00000001][I][465]: GL_RGBA8 (0x8058): 32 samples [thread 00000001][I][465]: GL_RGB10_A2 (0x8059): 32 samples [thread 00000001][I][465]: GL_RGBA16 (0x805b): 32 samples [thread 00000001][I][465]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples [thread 00000001][I][465]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples [thread 00000001][I][465]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples [thread 00000001][I][465]: GL_R8 (0x8229): 32 samples [thread 00000001][I][465]: GL_R16 (0x822a): 32 samples [thread 00000001][I][465]: GL_RG8 (0x822b): 32 samples [thread 00000001][I][465]: GL_RG16 (0x822c): 32 samples [thread 00000001][I][466]: GL_R16F (0x822d): 32 samples [thread 00000001][I][466]: GL_R32F (0x822e): 32 samples [thread 00000001][I][466]: GL_RG16F (0x822f): 32 samples [thread 00000001][I][466]: GL_RG32F (0x8230): 32 samples [thread 00000001][I][466]: GL_R8I (0x8231): 32 samples [thread 00000001][I][466]: GL_R8UI (0x8232): 32 samples [thread 00000001][I][466]: GL_R16I (0x8233): 32 samples [thread 00000001][I][466]: GL_R16UI (0x8234): 32 samples [thread 00000001][I][466]: GL_R32I (0x8235): 32 samples [thread 00000001][I][466]: GL_R32UI (0x8236): 32 samples [thread 00000001][I][466]: GL_RG8I (0x8237): 32 samples [thread 00000001][I][466]: GL_RG8UI (0x8238): 32 samples [thread 00000001][I][466]: GL_RG16I (0x8239): 32 samples [thread 00000001][I][466]: GL_RG16UI (0x823a): 32 samples [thread 00000001][I][466]: GL_RG32I (0x823b): 32 samples [thread 00000001][I][466]: GL_RG32UI (0x823c): 32 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][466]: GL_RGBA32F (0x8814): 32 samples [thread 00000001][I][466]: GL_RGB32F (0x8815): 32 samples [thread 00000001][I][466]: GL_RGBA16F (0x881a): 32 samples [thread 00000001][I][466]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples [thread 00000001][I][466]: GL_R11F_G11F_B10F (0x8c3a): 32 samples [thread 00000001][I][466]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][466]: GL_SRGB8 (0x8c41): 32 samples [thread 00000001][I][466]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][466]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples [thread 00000001][I][466]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples [thread 00000001][I][466]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][466]: GL_RGBA32UI (0x8d70): 32 samples [thread 00000001][I][466]: GL_RGB32UI (0x8d71): 32 samples [thread 00000001][I][466]: GL_RGBA16UI (0x8d76): 32 samples [thread 00000001][I][466]: GL_RGBA8UI (0x8d7c): 32 samples [thread 00000001][I][466]: GL_RGBA32I (0x8d82): 32 samples [thread 00000001][I][466]: GL_RGB32I (0x8d83): 32 samples [thread 00000001][I][466]: GL_RGBA16I (0x8d88): 32 samples [thread 00000001][I][466]: GL_RGBA8I (0x8d8e): 32 samples [thread 00000001][I][466]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][466]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][466]: GL_R8_SNORM (0x8f94): 32 samples [thread 00000001][I][466]: GL_RG8_SNORM (0x8f95): 32 samples [thread 00000001][I][466]: GL_RGBA8_SNORM (0x8f97): 32 samples [thread 00000001][I][466]: GL_R16_SNORM (0x8f98): 32 samples [thread 00000001][I][466]: GL_RG16_SNORM (0x8f99): 32 samples [thread 00000001][I][466]: GL_RGBA16_SNORM (0x8f9b): 32 samples [thread 00000001][I][466]: GL_RGB10_A2UI (0x906f): 32 samples [thread 00000001][I][466]: Multisample renderbuffers test: [thread 00000001][I][466]: GL_R3_G3_B2 (0x2a10): 32 samples [thread 00000001][I][466]: GL_RGB4 (0x804f): 32 samples [thread 00000001][I][466]: GL_RGB5 (0x8050): 32 samples [thread 00000001][I][466]: GL_RGB8 (0x8051): 32 samples [thread 00000001][I][466]: GL_RGBA4 (0x8056): 32 samples [thread 00000001][I][466]: GL_RGB5_A1 (0x8057): 32 samples [thread 00000001][I][466]: GL_RGBA8 (0x8058): 32 samples [thread 00000001][I][466]: GL_RGB10_A2 (0x8059): 32 samples [thread 00000001][I][466]: GL_RGBA16 (0x805b): 32 samples [thread 00000001][I][466]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples [thread 00000001][I][466]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples [thread 00000001][I][466]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples [thread 00000001][I][466]: GL_R8 (0x8229): 32 samples [thread 00000001][I][466]: GL_R16 (0x822a): 32 samples [thread 00000001][I][466]: GL_RG8 (0x822b): 32 samples [thread 00000001][I][466]: GL_RG16 (0x822c): 32 samples [thread 00000001][I][466]: GL_R16F (0x822d): 32 samples [thread 00000001][I][466]: GL_R32F (0x822e): 32 samples [thread 00000001][I][466]: GL_RG16F (0x822f): 32 samples [thread 00000001][I][466]: GL_RG32F (0x8230): 32 samples [thread 00000001][I][466]: GL_R8I (0x8231): 32 samples [thread 00000001][I][466]: GL_R8UI (0x8232): 32 samples [thread 00000001][I][466]: GL_R16I (0x8233): 32 samples [thread 00000001][I][466]: GL_R16UI (0x8234): 32 samples [thread 00000001][I][466]: GL_R32I (0x8235): 32 samples [thread 00000001][I][466]: GL_R32UI (0x8236): 32 samples [thread 00000001][I][466]: GL_RG8I (0x8237): 32 samples [thread 00000001][I][466]: GL_RG8UI (0x8238): 32 samples [thread 00000001][I][466]: GL_RG16I (0x8239): 32 samples [thread 00000001][I][466]: GL_RG16UI (0x823a): 32 samples [thread 00000001][I][466]: GL_RG32I (0x823b): 32 samples [thread 00000001][I][466]: GL_RG32UI (0x823c): 32 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][466]: GL_RGBA32F (0x8814): 32 samples [thread 00000001][I][466]: GL_RGB32F (0x8815): 32 samples [thread 00000001][I][466]: GL_RGBA16F (0x881a): 32 samples [thread 00000001][I][466]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples [thread 00000001][I][466]: GL_R11F_G11F_B10F (0x8c3a): 32 samples [thread 00000001][I][466]: GL_RGB9_E5 (0x8c3d): 32 samples [thread 00000001][I][466]: GL_SRGB8 (0x8c41): 32 samples [thread 00000001][I][466]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][466]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples [thread 00000001][I][466]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples [thread 00000001][I][466]: GL_RGB565 (0x8d62): 32 samples [thread 00000001][I][466]: GL_RGBA32UI (0x8d70): 32 samples [thread 00000001][I][466]: GL_RGB32UI (0x8d71): 32 samples [thread 00000001][I][466]: GL_RGBA16UI (0x8d76): 32 samples [thread 00000001][I][466]: GL_RGBA8UI (0x8d7c): 32 samples [thread 00000001][I][466]: GL_RGBA32I (0x8d82): 32 samples [thread 00000001][I][466]: GL_RGB32I (0x8d83): 32 samples [thread 00000001][I][466]: GL_RGBA16I (0x8d88): 32 samples [thread 00000001][I][466]: GL_RGBA8I (0x8d8e): 32 samples [thread 00000001][I][466]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][466]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][466]: GL_R8_SNORM (0x8f94): 32 samples [thread 00000001][I][466]: GL_RG8_SNORM (0x8f95): 32 samples [thread 00000001][I][466]: GL_RGBA8_SNORM (0x8f97): 32 samples [thread 00000001][I][466]: GL_R16_SNORM (0x8f98): 32 samples [thread 00000001][I][466]: GL_RG16_SNORM (0x8f99): 32 samples [thread 00000001][I][466]: GL_RGBA16_SNORM (0x8f9b): 32 samples [thread 00000001][I][466]: GL_RGB10_A2UI (0x906f): 32 samples [thread 00000001][I][467]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][467]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000 [thread 00000001][I][468]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000 [thread 00000001][I][477]: Command line: '"C:\home\broch.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe" -noSplash -skipIntro -noWorld' [thread 00000001][I][628]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][628]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][628]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][628]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][628]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][628]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'wintrust.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][629]: DLL LOADING: Using internal library 'imagehlp.dll' [thread 00000001][I][640]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll' [thread 00000001][I][641]: DLL LOADING: Using internal library 'kernelbase.dll' [thread 00000001][I][642]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][642]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][642]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][642]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][642]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][647]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000001][I][647]: DLL LOADING: Using internal library 'crypt32.dll' [thread 00000002][I][653]: TomCrypt initializing... [thread 00000002][I][655]: TomCrypt initialized [thread 00000002][I][655]: DLL_PROCESS_ATTACH start. [thread 00000002][W][656]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring [thread 00000002][W][656]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][656]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][656]: DLL_PROCESS_ATTACH done. [thread 00000002][W][663]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][663]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][663]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000002][W][664]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL! [thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][666]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][667]: eON_GetProcAddress() for module 0x3a10000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'. [thread 00000002][W][667]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a1b028. Handle it. [thread 00000002][W][667]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000002][I][672]: DLL LOADING: Using internal library 'steam_api64.dll' [thread 00000002][W][674]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000002][W][674]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work! [thread 00000002][I][680]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000002][I][682]: Enumerating COM libraries... [thread 00000002][W][719]: Ignoring splash screen creation command [thread 00000002][W][730]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][731]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][1077]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1077]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1085]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1085]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1097]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1097]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1106]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1106]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1109]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1109]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1111]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1111]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1194]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1194]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][7180]: Refreshing folder '/home/broch/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3rqpazP'. [thread 00000002][I][7594]: DLL LOADING: Using internal library 'wininet.dll' [thread 00000002][W][7594]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][I][7602]: Found libcurl: libcurl.so [thread 00000002][I][7602]: libcurl.so: loaded functions. [thread 00000002][I][7603]: Loaded libcurl: libcurl.so. Version: libcurl/7.47.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 [thread 00000002][W][8559]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][W][9349]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][9349]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][9371]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][9371]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140234039601040 (0x7f8ac81da790) ) - not setting it at present, make sure it's safe. [thread 00000002][I][9412]: Raw Input: mouse device wanted, legacy messages: on [thread 00000002][W][9412]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000002][I][9412]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000002][W][9420]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000002][W][9420]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000002][I][9432]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f8ac81d1ba8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f89ea801ac0, ppSwapChain = 0x7f8accc1d238, ppDevice = 0x7f8accc1d240, pFeatureLevel = 0x7f89ea801b28, ppImmediateContext = 0x7f8accc1d230 ) [thread 00000002][I][9432]: swap chain desc: width 2560, height 1080 [thread 00000002][I][9433]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f8ac8bb6910 and immediate context 0x7f8ac8bb6980 [thread 00000018][I][9433]: D3D11: Backend thread start [thread 00000018][I][9495]: Direct3D -> OpenGL context information: [thread 00000018][I][9495]: renderer: GeForce GTX 1050/PCIe/SSE2 [thread 00000018][I][9495]: vendor: NVIDIA Corporation [thread 00000018][I][9495]: version: 4.1.0 NVIDIA 396.26 [thread 00000018][I][9495]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 00000018][I][9495]: max color attachment and draw buffers: 8 [thread 00000018][I][9495]: max texture image units: 192 [thread 00000018][I][9495]: max vertex shader uniform blocks: 14 [thread 00000018][I][9495]: max geometry shader uniform blocks: 14 [thread 00000018][I][9495]: max fragment shader uniform blocks: 14 [thread 00000018][I][9495]: max hull shader uniform blocks: 14 [thread 00000018][I][9495]: max domain shader uniform blocks: 14 [thread 00000018][I][9495]: max compute shader uniform blocks: 14 [thread 00000018][I][9495]: max viewports: 16 [thread 00000018][I][9495]: max uniform buffer bindings: 84 [thread 00000018][I][9495]: uniform buffer offset alignment: 256 [thread 00000018][I][9495]: shader storage buffer offset alignment: 32 [thread 00000018][I][9495]: max pixel shader UAVs: 8 [thread 00000018][I][9495]: max compute shader UAVs: 8 [thread 00000018][I][9495]: max UAVs: 8 [thread 00000018][I][9495]: buffer_storage support: yes [thread 00000018][I][9495]: compressed_texture_pixel_storage support: yes [thread 00000002][I][9495]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][W][9533]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring. [thread 00000002][W][9533]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 00000018][I][9631]: OpenGL pipelines loaded: 761 [thread 00000018][I][9631]: Precompiled shader cache loaded: binary shaders: 522, shaders: 1123 [thread 00000002][W][10023]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000002][W][10334]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion
[thread 00000018][I][11108]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][I][12299]: eON_WindowEvent: SetFullscreenState true 0x7f8ac81d1c08 [thread 00000002][I][12309]: DefWindowProcW to window 0x3 - ArmA3 custom Pause window message [thread 00000002][I][12310]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][12310]: Game stdout/err:

[thread 00000002][I][12321]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][12321]: Game stdout/err:

[thread 00000002][I][12321]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][12321]: Game stdout/err:

[thread 00000018][I][13614]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000018][I][14692]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000018][I][15880]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][16821]: Refreshing folder '/tmp/arma3rqpazP/', temp folder is 'C:\tmp\arma3rqpazP'. [thread 00000002][I][24266]: DefWindowProcW to window 0x3 - ArmA3 custom Un-Pause window message [thread 0000000c][I][24365]: ===enforcing log flush===

About

A Steam crash Ubuntu 16.04.4 log dump

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published