A test encoding application for BlitzMax - www.BlitzMax.com
You will need the fmod module from Bruce A. Henderson located at https://github.com/BlitzMaxModules/bah.mod/tree/master/fmod.mod installed into your BlitzMax mod folder as /mod/bah.mod/fmod.mod/files
If you don't already have an srs.mod folder in BlitzMax\mod\ then create one. Copy the fmodencoder.mod directory into the srs.mod folder.
The folder structure will now look like BlitzMax\mod\srs.mod\fmodencoder.mod*files*
In the BlitzMax IDE of your choice build the module. Load the FMODEncoder.bmx application into your editor. Compile and test.
There is an example application in the fmodencoder.mod/ExampleApp folder
Mp3 encoding via LAME is possible if your have the libmp3lame.dll in the application folder. Ogg encoding is made possible courtesy of awesome work done over at http://www.vorbis.com , http://xiph.org
libmp3lame.dll is licensed under LGPL. http://www.mp3dev.org/ or http://lame.sourceforge.net/