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KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

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#Building the KineticJS Framework To build the framework, you need to have node installed. After that, run npm install in the main directory to install the node module dependencies.

To build a development version of the framework, run grunt dev. To run a full build, which also produces the minified version and the individually minified modules for the custom build, run grunt full. You can also run grunt beta to generate a beta version.

If you add a file in the src directory, be sure to add the filename to the sourceFiles array variable in Gruntfile.js.

#Testing

Getting the tests up and running

Currently, KineticJS has unit, functional, visual, manual, performance, and special test suites. Open tests/html/index.html to run each test suite. Before running any of the tests, be sure to build a dev version first with grunt dev. To build the unit tests, you'll need to build the unitTests.js file by running grunt test and then opening unitTests.html.

Running the tests

Unit, functional, and performance tests output the results to the console via console.log() so be sure to have it open.

In order for the data url tests and image manipulation tests to pass, you need to run the unit test suite on a web server due to canvas security constraints (read more about that here). All tests should pass in Google Chrome on Windows 7 with no warnings, and all tests should pass with some warnings in other browsers and operating systems.

Updating the tests

To add / modify unit tests, be sure to do so in the tests/js/unit directory, because these are the source test files that are concatenated together when building unitTests.js. Use test() for hard tests which will throw an error if something fails, and use warn() for soft tests that will allow the tests to continue if the test condition fails. The warn() method is great for tests that will have different results in different browsers, such as canvas data url comparisons, text metric dimensions, etc.

TIP: prepend a test name with a * to only run that particular test, or prepend a test name with ! to omit that test.

#Pull Requests I'd be happy to review any pull requests that may better the KineticJS project, in particular if you have a bug fix, enhancement, or a new shape (see src/shapes for examples). Before doing so, please first make sure that all of the unit tests and functional tests pass, and also make sure that you don't have any jshint errors. You can do so by running grunt hint

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KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

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