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A simple helper class that allows you to have a central update loop instead of relying on creating a Monobehaviour each time.

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Unity-UpdateHelper

This simple system can be used to help you avoid using Monobehaviours in Unity whenever you don't need one. Most of the times, Monobehaviours are used simply for their update loop.

Implementors of the IUpdateHelper interface can provide a common update loop that can be shared accross several objects implementing IUpdateDelegate. A common update loop as opposed to several smaller objects containing update loops will result in an increased performance in your project.

Additionally, your code will be more testable, as you will no longer have a Monobehaviour dependency where there previously was one.

Usage

  • Create an implementation of IUpdateHelper. You can use the UpdateHelperMonobehaviour as a starting point. This implementation needs to be placed in your scene. It uses its update loop to call IUpdateDelegate.Update() on an internal list of delegates.
  • Provide your IUpdateHelper throughout the code, using any means of Dependency Injection.
  • Classes interested in having an update loop provided, can call IUpdateHelper.RegisterDelegate(this) on construction.
  • Classes using the update helper should call IUpdateHelper.UnregisterDelegate(this) when they are disposed (if following the IDisposable pattern) or no longer used.

License

The MIT License (MIT)

Copyright © 2018 Daniel Casadevall Pino

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A simple helper class that allows you to have a central update loop instead of relying on creating a Monobehaviour each time.

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