Java applets that apply concepts of object oriented programming to visualization of the game of pong
- Pong1 was necessary because it served as the framework for what became Pong2.
- In Pong1 I introduced an arraylist to store Ball objects which contain the physics, size, and color of every ball.
- The applet paints each ball, then repaints each ball after applying phsyics and random colors
- Created paddle and player classes to handle game functionality.
- Implemented keylisteners to allow for user input
- Refresh rate had to be limited due to poor optimization