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Update README.md
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dhaumont authored Nov 19, 2022
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Expand Up @@ -24,7 +24,7 @@ Visilib is written in C++, it is **cross-platform** and distributed as a **heade
**NEW (since paper publication)**

- The source primitives that can be used are polygons, segments and points, allowing to perform polygon-to-polygon, polygon-to-segment, polygon-to-point and point-to-segment visibility query
- Optimal minimum polytope building algorithm in Plucker space as describe in [Charneau et al.]( https://www.cs.purdue.edu/cgvlab/popescu/Visibility/Additional%20References/Charneau%202007.pdf)),
- Optimal minimum polytope building algorithm in Plucker space (as described in [Charneau et al.]( https://www.cs.purdue.edu/cgvlab/popescu/Visibility/Additional%20References/Charneau%202007.pdf)),
- Robust arithmetic computation based on [CGAL](https://www.cgal.org/) and [Leda](https://www.algorithmic-solutions.com/index.php/products/leda-for-c) libraries (multiple precision arithmetic combined with interval arithmetic computations)
- Fast ray tracing based on [Intel Embree](https://www.embree.org) library
- Easy to deploy: header only library
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