A "Stream-What-You-Hear" implementation written in Rust, MIT licensed.
- Why this SWYH alternative ?
- Current release and binaries
- Changelog
- swyh-rs as your local internet radio station
- Todo
- Building (Wiki)
- Known problems
- Artwork Credits
- How does it work
- The CLI binary
- Latency, streaming format and stream duration
- Audio quality and Windows WasApi Loopback capture
- Releases
The current release is 1.12.0, refer to the Changelog for more details.
You can find x86/64 Windows and Linux (Ubuntu/Debian) binaries in Releases.
You can find Arm binaries here. They are privded by Jamie Duk (@Jay), I have not tested them. He also provides his build recipe.
swyh-rs implements the idea behind the original SWYH (source repo https://github.com/StreamWhatYouHear/SWYH) written in Rust. It allows you to stream the music you're currently playing on your PC (Windows or Linux) to an UPNP/DLNA/OpenHome compatible music player (a "Renderer").
I wrote this because
- I wanted to learn Rust
- SWYH does not work on Linux
- SWYH did not work well with Volumio (push streaming did not work)
- SWYH has a substantial memory leak due to the use of an old and unmaintained Intel .Net UPNP/DLNA library it uses.
NOTE swyh-rs does not support lossy mp3 or aac re-encoding, only lossless LPCM/WAV/RF64/FLAC for obvious reasons.
It has been tested with
- Moode audio 8, with Moode configured as UPNP renderer in Openhome mode, and using FLAC (preferable) or LPCM (since 1.8.7) or WAV format. Note that the WAV format will cause MPD to issue 2 GET requests, one for the WAV header and another one for the PCM data.
- Volumio
- Harman Kardon AV network streamers (thanks @MX10-AC2N!)
- Denon Heos devices
- Sony AV streamers & Bravia TVs
- Chromecast devices defined as an OpenHome or DLNA device in Bubble UPNP Server (thanks Bubblesoft for providing the necessary information!)
- Sonos speakers/soundbars using the WAV format (thanks @Cunkers !). update: A recent update to the Sonos Play 1 also enabled FLAC. Depending on your network a Sonos may stutter when using WAV, if you are affected you should use FLAC if your device supports it. See issues #84 and #75. Software version "15.9 (Build 75146030)" on the Play:1 is known to support FLAC without stuttering (thanks @beWAYNE !). Important: if you are streaming to a stereo pair, you should only stream to the master of the pair, and never to both, as this can/will break the stereo pair (see issue #141)!
- If you want to pause music without losing the connection you can enable the Inject Silence option. The InjectSilence flag is automatically added to the config file when you first start version 1.4.5 and defaults to false. Contributed by @genekellyjr, see issue #71, and @DanteDT. Since 1.12.0 Inject Silence should work with FLAC too. If you don't enable Inject Silence for FLAC, swyh-rs will automatically periodically inject some faint white noise in the absence of sound so that you hopefully don't loose the connection.
- injecting silence will eat a neglegible amount of cpu cycles.
- it seems that stuttering can occur with Sonos gear, especially with WiFi connections. You can try to set an initial buffering value to prevent this. According to @konyong installing ccproxy can also help, refer to issue #130 for more details.
- Kef Wireless LS50 II (thanks @Turbomortel via Twitter)
- Xbox 360, using Foobar2000 and entering the streaming url in foo_upnp (thanks @instinctualjealousy)
- iEast Audiocast M5 using the WAV format header (thanks @Katharsas)
- Yamaha WXAD-10 since 1.6.1 (see issue #89), and possibly other Yamaha devices?
- for QPlay devices, like the Xiaomi S12, you need version 1.8.2 or later, see issue #99. Older versions wrongly try to use Openhome instead of AVTransport.
- Roon with FLAC and using U32MaxChunked for streamsize (swyh-rs 1.10.5 and up). Thanks to @DrCWO for figuring this out (issue #55).
but any OpenHome/DLNA streamer that supports FLAC (except older Sonos software versions that do not do FLAC over upnp) will probably work (since version 1.4.0).
If a device supports both OpenHome and DLNA, the OpenHome endpoint is used, and the DLNA AVTransport endpoint is ignored.
Music is streamed with the sample rate of the music source (the chosen audio output device, I personally use VBAudio HiFi Cable Input as a bit-perfect audio source).
Supported audio streaming formats:
- 16 bit or 24 bit FLAC (lossless compression, I'm using the lowest compression level for performance and latency reasons). It is available since version 1.4.0
- audio/wav (16 bit) with a "maximum length" (4 GB) WAV header, available since version 1.3.5
- uncompressed 16 bit LPCM format (audio/l16)
- audio/rf64 (16 bit) basically WAV with unlimited size since version 1.9.1.
Note that older libsndfile based renderers may not be able to decode the WAV format, because the stream is not "seekable".
Audio is captured using the excellent Rust cpal library. fltk-rs is used for the GUI, as it's easy to use, and it's small, cross-platform, fast and works well. For FLAC encoding the of use flac-bound made adding FLAC encoding using the libflac-sys Rust bindings a breeze. This allowed me to link libflac statically in the swyh-rs binary, no dlls needed!
Tested on Windows 10 and on Ubuntu 20.04 LTS (Mint 20) and 22.04 LTS (Mint 21) with Raspberry Pi/Hifi-Berry based devices, currently running MoodeAudio 8.x. I don't have access to a Mac, so I don't know if this also works.
Because it is written in Rust it uses almost no resources (CPU usage barely measurable, Ram usage around or below 4 MB).
You can also use swyh-rs as an internet radio station on your local network. swyh-rs is available at
http://{your-pc-ip}/stream/swyh.raw
when streaming "raw" LPCM formathttp://{your-pc-ip}/stream/swyh.wav
when streaming WAV formathttp://{your-pc-ip}/stream/swyh.rf64
when streaming RF64 formathttp://{your-pc-ip}/stream/swyh.flac
when streaming FLAC format
You can append query parameters to the url for bits per sample (bd = bit depth, 16 or 24) and streamsize (ss: nonechunked, u32maxchunked, u64maxchunked, u32maxnotchunked, u64maxnotchunked). The query parmeters in the query string override the configured values.
Example: http://{your-pc-ip}/stream/swyh.flac?bd=24&ss=nonechunked
When running the CLI with the -x option, that is effectively the only way to access the swyh-rs audio server. This is also true when running the GUI if SSDP discovery has been disabled by setting the SSDP interval to 0.0.
You can get the latest Windows binary from the Release page. No install needed, no runtime, no dependencies. Just unzip the binary in a convenient place and run it.
Debug build and a release builds and a setup for Windows 64 bit are included in the release assets, I also sometimes add a Linux (Ubuntu 20.04) binary. You would only ever need the debug build in the unlikely case rust "panics", and the program vanishes without a message. In a release build you will have a logging file in the .swyh-rs folder in your home directory. But when rust "panics" you can't log it, so you will need to start the debug build from a console/terminal window. A debug build automatically raises the log level to "DEBUG". This will also allow you to catch the Rust "panic" message in the console window (release builds do not have a console on Windows). Depending on the log level you set (info/warn/debug) the release build will provide all information needed to help in troubleshooting, aside from "panics".
If you want to build swyh-rs yourself, you can find some information in the wiki.
If it doesn't work for you, please open a new issue and include all the debug log level information. I will try to provide a fix ASAP.
- I'm open to suggestions, but I definitely hate GUI programming...
- On a freshly installed Windows system you may get an error "VCRUNTIME140.dll was not found". Rust Windows binaries built with the MSVC toolchain need the Visual Studio 2015..2019 runtime. Because so much software relies on it, is almost always already present, but if not you can get the Visual C++ 2015..2019 runtime installer from https://aka.ms/vs/16/release/vc_redist.x64.exe. The current Windows installer will automatically do this if necessary.
- On linux you may have to enable audio monitoring with pavucontrol to make audio capture work
- make sure that your firewall or anti-virus do not block the default incoming HTTP port 5901 for streaming requests (or the port number you configured in the UI if not the default), and that outgoing UDP traffic is allowed for SSDP
- resizing a window in fltk 1.4 is not ideal, but thanks to @MoAlyousef it is now usable in swyh-rs. But if you resize vertically to a very small window you risk losing the horizontal scrollbar in the textbox at the bottom.
- simultaneous streaming to multiple renderers is only limited by the number of renderer buttons that can be shown in the available space in the window.
- Kaspersky Antivirus can prevent audio capture, so you may have to add an exception for swyh-rs (thanks @JWolvers).
- streaming to Logitech Media Server does not work (issue # 40)
- streaming to Linn devices does not work (due to Linn using partial requests with Range headers)
- if for some reason your config file gets corrupted/invalid it will be replaced with a default configuration at startup instead of panic-ing when deserializing.
The icon was designed by @numanair, thanks!
- audio is captured from the default audio device (WasApi on Windows, Alsa on Linux, not tested on Mac), but you can choose any audio source you want. Changing the sound source needs a restart of the app to take effect.
- On Windows you can check in the soundmixer that the audio device you're capturing is the device that is actually playing audio. On Linux you can use pavucontrol to enable the audio monitor for the audio device you are capturing.
- you can (and probably should) use the "RMS monitor" feature to verify that swyh-rs is actually capturing audio.
- a built-in audio streaming web server is started on port 5901.
- all media renderers are discoverded using SSDP on the local network, this takes about four seconds to complete. By default the network that connects to the internet is chosen (so that on a multihomed Windows machine the most likely interface is selected). If necessary you can choose another network from the network dropdown, for instance if you use a VPN. The SSDP discovery interval is configurable in the GUI. You can disable SSDP discovery by setting the discovery interval to 0.0. This puts swyh-rs GUI in "serve only" mode, so that you can only use it as an internet radio station.
- then a button is shown for every renderer found by the SSDP discovery
- if you click the button for a renderer the OpenHome or AvTransport protocol is used to let the renderer play the captured audio from the webserver
- audio is always sent in audio/l16 PCM format, no matter the input source, using the sample rate of the source, unless you enable 24 bit LPCM (see below).
- some renderers will stop when detecting a pause between songs or for some other unknown reason. You can use the "Autoresume" checkbox if you encounter this problem. But always try to disable the "Chunked Transfer Encoding" first to see if this fixes the problem before you enable AutoResume. Since version 1.3.2 AutoResume should work with OpenHome renderers too (tested with Bubble UPNP Server and Chromecast/Nest Audio).
- there is an "Autoreconnect" checkbox, if set all renderers still active when closing swyh-rs GUI will be automatically activated on program start
- since 1.4.0 there is a dropdown that lets you choose between FLAC, LPCM or WAV format. Preferred format is FLAC, WAV or LPCM should only be used if FLAC does not work. Also, only FLAC will work with 24 bit.
- there is (since 1.3.20) a check box "24 bit". It causes audio to be streamed in 24 bit LPCM format (audio/L24) with the sampling rate of the audio source. It only works reliably with the FLAC format. 24 bit works with Bubble/UPNP too with LPCM, but not with hardware streamers.
- there is (since 1.3.13) an input box to select the HTTP listener port for the streaming server. Default is 5901. If you use a firewall, this port should allow incoming HTTP connections from your renderer(s).
- there is (since 1.3.6) an option to enable visualization of the RMS value (L+R channel) of the captured PCM audio signal. It will only add an insignificant amount of CPU use.
- you can also enter the webserver url in the renderer, for instance in Volumio as a web radio at http://{ip_address}:5901/stream/swyh.wav, so that you can start playing from the Volumio UI if swyh-rs is already running
- the program tries to run at a priority "above normal" in the hope that using the computer for other stuff will not cause stuttering. On Windows this always works, on Linux you need the necessary priviliges (renice).
- the SSDP discovery process is rerun every x minutes in the background, any newly discovered renderers will be automatically added to the GUI. Existing renderers that "disappear" during discovery are not deleted from the GUI, as SSDP discovery is not guaranteed to be failsafe (it uses UDP packets). The SSDP discovery interval is configurable, minimum value is 0.5 minutes, there is no maximum value.
- after a configuration change that needs a program restart, you get a "restart" popup dialog. Click "Restart" to restart the app, or "Cancel" to ignore.
- Since version 1.2.2, swyh-rs will peridically send silence to connected renderers if no sound is being captured because no audio is currently being played. This prevents some renderers from disconnecting because they have not received any sound for some time (Bubble UPNP Server with Chromecast/Nest Audio). Apparently sending silence keeps them happy. For FLAC streaming white noise at -90 db is sent because silence is compressed away in FLAC.
- the Inject Silence checkbox will continuously mix silence into the input stream, as an alternative for the above. Since version 1.12.0 this also works for FLAC streaming. Previously FLAC compressed the digital silence away resulting in large gaps between frames, sometimes causing connection loss.
- Since version 1.5 you can have multiple instances running where each instance uses a different configuration file. An optional command line parameter -c config or --configuration config has been added to enable this (using a shortcut or starting swyh-rs from the command line). This config parameter is then used as part of the config.toml filename for the swyh-rs instance. The default config is empty. Examples: swyh-rs -c 1 or swyh-rs --configuration vb-audio. This way you can stream different audio sources to different receivers simultaneously.
- Since 1.9.9 you have a dropdown to select one of 5 possible HTTP streaming sizes, select the one that works best for you with the selected streaming format:
- NoneChunked: no Content-Length, chunked HTTP streaming
- U32MaxChunked: Content-Length = u32::MAX, chunked HTTP streaming
- U64MaxChunked: Content-Length = u64::MAX, chunked HTTP streaming
- U32MaxNotChunked: Content-Length = u32::MAX -1, no chunking, default for WAV
- U64MaxNotChunked: Content-Length = u64::MAX - 1, no chunking
- Since 1.10.0, contributed by @ein-shved:
- there are now build files for the Nix build system and the possibility to install swyh-rs-cli as a service using Nix
- a more flexible CLI configuration with new -C (configfile) switch and automatic serve mode is no player specified
- Since 1.10.5 you can enable initial buffering audio for a number of milliseconds before streaming starts, this may help to prevent stuttering on flaky (WiFi) networks or with streamers that don't have a configurable buffer size or that have a flaky system clock.
- Since 1.11.1 you can select one of the FLTK color themes, using a new dropdown near the top of the window (PR #139 by @Villardo)
Since 1.7.0, there is a new binary, swyh-rs-cli. It has no GUI, but otherwise shares all code with swyh-rs. The GUI configuration options have all been replaced with a corresponding command line option.
This is the "Usage message" (produced by the -h or --help option):
Recognized options:
-h (--help) : print usage
-n (--no-run) : dry-run mode that exits just before starting to stream
-c (--config_id) string : config_id [_cli]
-C (--configfile) string : alternative full pathname of configfile
-p (--server_port) u16 : server_port [5901]
-a (--auto_reconnect) bool : auto reconnect [true]
-r (--auto_resume) bool : auto_resume [false]
-s (--sound_source) u16 : sound_source index or name [os default]
-l (--log_level) string : log_level (info/debug) [info]
-i (--ssdp_interval) i32 : ssdp_interval_mins [10]
-b (--bits) u16 : bits_per_sample (16/24) [16]
-f (--format) string : streaming_format (lpcm/flac/wav) [LPCM] optionally followed by a plus sign and a streamsize[LPCM+U64maxNotChunked]
-o (--player_ip) string : the player ip address [last used player] or the player device name (can be comma-seperated list if multiple players are selected)
-e (--ip_address) string : ip address of the network interface [last used]
-x (--serve_only) bool : skip ssdp discovery and start serving immediately [false]
-u (--upfront-buffer) i32: initial audio bufferign before streaming starts [0]
The default values for missing options are given between square brackets. Refer to the GUI description for an explanation of the options. Most options except -h, -n and -x are saved in the config file, so once a config is working to your liking you no longer have to provide them.
Options -h, -n and -x will ignore the optional boolean argument (true/false) if specified. Specifying the option alone is equivalent to true. Other boolean options accept an optional true/false, because they are remembered in the config file and you should be able to change the stored value.
Hint: use the -n (dry-run) mode to get the index of the sound source device and the ip address of the receiver that you need to pass as commandline parameter.
You can also specify a sounde source name instead of an index, or a unique substring of the name. If you have multiple identically named soundcards, you can append :n to the name, where n is a zero-based index in the duplicates.
For the player(s) -o you can also use the name(s) or a sub-string unique to the player name(s) instead of the IP address(es)I'm glad that your issue seems solved! As an aside, even -o 3842
should work as this sub-string is unique to the device name of the master.
Streaming is started automatically, and you can stop and restart streaming with the remote of your player as long as the app is running. The only way to stop the cli app is by killing it, with "CONTROL C" or task manager or any other way you use to kill processes. You can run as many instances simultaneously as you like as long as you start each one with its own configuration id value (-c option). I suppose you could run it from the command line or as a scheduled task or as an autorun task in Windows or... Since version 1.10.0 you can use Nix to build and install swyh-rs-cli as a service. The Nix files are contributed by @ein-shved. I don't use Nix myself.
When using the -x (--serve_only) option, no SSDP discovery is run, and playing is not started (ignoring the -o option). Instead swyh-rs-cli immediately starts listening for streaming requests from renderers until you terminate it. If you do not specify a player swyh-rs-cli switches to serve_only mode.
- For minimal latency, use LPCM (if your receiver supports it). On many devices LPCM will only work with 16 bit samples.
- A higher bit depth and/or sample rate will reduce latency because it will fill the buffer of the receiver faster.
- For unlimited streamsize and duration, use NoneChunked. If it doesn't work try one of the other options.
- WAV is in theory limited to 4 GB streaming, so it's possible that it only works with an u32Max streamsize. But you can try if NoneChunked works. 4 GB is only a couple of hours of streaming depending on sample size and sample rate. On MoodeAudio WAV only works with U32MaxNotChunked, but RF64 and FLAC work with anything. It depends on the decoder used in the receiver.
- On some receivers WAV and RF64 will cause an extra HTTP request, increasing latency slightly.
- If you suffer from hiccups or drop-outs caused by your WiFi network, use FLAC, as the compression increases buffering in the receiver. This makes it less likely that you will suffer from audio stuttering.
If you want maximum audio quality on Windows, there are a number of concerns:
- you should avoid resampling, because it affects audio quality. The sampling rate from the original audio source should be used to preserve quality. This means that you should make sure that the sampling frequency in the entire audio chain is the same (Use "Control Panel Sound" to check/change the sampling frequency). Bit depth does not really affect sound quality, and 16 bit is enough except if you are recording for mastering purposes in an audio lab. Deezer HiFi and Tidal HiFi use 16 bit 44100 Hz (lossless CD quality).
- on Windows, WasApi is used to capture audio. WasApi tries to capture directly from the hardware (soundcard) loopback if available, otherwise it uses the soundsource directly. In practice, this means that the soundcard loopback audio quality can be vastly inferior to the original soundsource (Realtek, Conexant, especially in laptops). Make sure all "effects" are disabled. The freeware/donationware VBAudio HiFi Cable driver (https://shop.vb-audio.com/en/win-apps/19-hifi-cable-asio-bridge.html?SubmitCurrency=1&id_currency=2) is an excellent solution to prevent this problem. Just make sure you configure it with the same sampling frequency as the default Windows audio source. You can then select HiFi Cable as the sound source in swyh-rs, and use the Windows Sound Mixer to route different apps to other sound drivers for Windows as needed (system sound etc). HiFi cable is a bit perfect pipe from the audio source to the renderer, except for the bit depth at this moment, because swyh-rs uses audio/l16, FLAC/16 or FLAC/24 to stream to the network players, but this does not affect sound quality, it only limits the dynamic range to 96 dB when using 16 bits which is fine for HiFi. You can also make HiFi cable the default output source, and configure other sound cards in the volume mixer for applications as needed.
Audio recording is not supported, as there are other and better free tools to do that, like Audacity.
The following pages might get you going:
- https://manual.audacityteam.org/man/tutorial_recording_computer_playback_on_windows.html
- https://manual.audacityteam.org/man/recording_length.html
See also issue #44.
The binaries I publish in Releases are built on
- Windows: currently W11 (previously W10) with the current Rust stable version and current Visual Studio Community edition MSVC
- Linux: Debian 12 Bookworm (LMDE 6) with the current Rust stable version
- Linux: Ubuntu 20.04/Debian Bullseye (Linux Mint 20) with the current Rust stable version
I do my best to keep everything up-to-date.
MAC: I'm sorry but I don't have one... If you have one and would like to contribute: please go ahead!