dhewm3 1.5.2 Release Candidate 2
Pre-release
Pre-release
DanielGibson
released this
29 May 18:47
·
219 commits
to master
since this release
Release Candidate 2 for the upcoming version 1.5.2 of our Doom 3 Sourceport
This is outdated, please use 1.5.2 instead.
Also providing updated mod DLLs!
Small Update: Added dhewm3_1.5.2rc2_win32_lighteditor-fix.zip
which has a bugfix that makes the Lights Editor work in the D3Radiant (Windows-only level editor) again. It contains just dhewm3.exe, take the other files from dhewm3_1.5.2_RC2_win32.zip
.
Needs the original Doom3 (not BFG!) game data.
See https://dhewm3.org/ for more information
Click to see changes since 1.5.2 RC1
- Updated the code of all mods hosted in dhewm3-sdk repository with relevant changes from dhewm3. Corresponding binaries are in the dhewm3-mods_* archives you can download below.
- The SDL2.dll in the Windows download has been downgraded to 2.0.20 to avoid a regression in SDL 2.0.22 (#460)
- Support loading some mods known to need
fs_game_base d3xp
via Mods menu
(currently, The Lost Mission and LibreCoop d3xp are supported) - Disable assertion in idSampleDecoderLocal::DecodeOGG() that triggered
when starting a new Classic Doom3 game (#461) - Fix assertion when loading a mod via menu (#458)
(this was a regression introduced with the keyboard improvements after 1.5.1) - Fix mouse remaining ungrabbed when running map from Radiant
(this was a regression introduced with the reworked mouse grabbing code after 1.5.1)