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dhewm3 1.5.2 Release Candidate 2

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@DanielGibson DanielGibson released this 29 May 18:47
· 219 commits to master since this release

Release Candidate 2 for the upcoming version 1.5.2 of our Doom 3 Sourceport

This is outdated, please use 1.5.2 instead.

Also providing updated mod DLLs!

Small Update: Added dhewm3_1.5.2rc2_win32_lighteditor-fix.zip which has a bugfix that makes the Lights Editor work in the D3Radiant (Windows-only level editor) again. It contains just dhewm3.exe, take the other files from dhewm3_1.5.2_RC2_win32.zip.

Needs the original Doom3 (not BFG!) game data.
See https://dhewm3.org/ for more information

Click to see changes since 1.5.2 RC1
  • Updated the code of all mods hosted in dhewm3-sdk repository with relevant changes from dhewm3. Corresponding binaries are in the dhewm3-mods_* archives you can download below.
  • The SDL2.dll in the Windows download has been downgraded to 2.0.20 to avoid a regression in SDL 2.0.22 (#460)
  • Support loading some mods known to need fs_game_base d3xp via Mods menu
    (currently, The Lost Mission and LibreCoop d3xp are supported)
  • Disable assertion in idSampleDecoderLocal::DecodeOGG() that triggered
    when starting a new Classic Doom3 game (#461)
  • Fix assertion when loading a mod via menu (#458)
    (this was a regression introduced with the keyboard improvements after 1.5.1)
  • Fix mouse remaining ungrabbed when running map from Radiant
    (this was a regression introduced with the reworked mouse grabbing code after 1.5.1)