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Version 2.01
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Minor updates include new background music and lower bloom effect
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diglungdig committed Dec 31, 2017
1 parent 33cf685 commit f558cb2
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Showing 20 changed files with 18 additions and 12 deletions.
Binary file added Assets/-MusicFX/Bill Evans - Waltz For Debby.mp3
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Binary file removed Assets/-MusicFX/Tomppabeats - Youre Cute.mp3
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6 changes: 3 additions & 3 deletions Assets/-Scripts/PolyManager.cs
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Expand Up @@ -31,10 +31,10 @@ public void FetchBlockObjectBySearch(string word)
DescriptionText.text = "Requesting...";
PolyListAssetsRequest request = new PolyListAssetsRequest();
request.keywords = word;
request.curated = true;
//request.curated = true;
request.orderBy = PolyOrderBy.BEST;
request.maxComplexity = PolyMaxComplexityFilter.MEDIUM;
//request.formatFilter = PolyFormatFilter.BLOCKS;
request.maxComplexity = PolyMaxComplexityFilter.UNSPECIFIED;
request.formatFilter = PolyFormatFilter.BLOCKS;

PolyApi.ListAssets(request, MyListAssetCallback);
}
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11 changes: 8 additions & 3 deletions Assets/QuietVR.unity
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Expand Up @@ -439,6 +439,11 @@ Prefab:
propertyPath: m_LocalPosition.z
value: -21.34
objectReference: {fileID: 0}
- target: {fileID: 82422192302378024, guid: 5ca7546ffeb891b44bcf2f746682567e,
type: 2}
propertyPath: m_audioClip
value:
objectReference: {fileID: 8300000, guid: 62d65c321b28c844797d81160951504c, type: 3}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: 5ca7546ffeb891b44bcf2f746682567e, type: 2}
m_IsPrefabParent: 0
Expand Down Expand Up @@ -565,13 +570,13 @@ Transform:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1714122604}
m_LocalRotation: {x: -0, y: 1, z: -0.000000005338863, w: 0}
m_LocalPosition: {x: 0, y: -0.090994656, z: 500.379}
m_LocalRotation: {x: -0, y: 0.87477577, z: -0.48452798, w: 0}
m_LocalPosition: {x: 0, y: -0.090994656, z: 100}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1898827919}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 53.030003, y: -413.778, z: -320.807}
m_LocalEulerAnglesHint: {x: 57.963, y: -540, z: -360}
--- !u!1 &1870353313
GameObject:
m_ObjectHideFlags: 0
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4 changes: 2 additions & 2 deletions Assets/ScenePostProfil.asset
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Expand Up @@ -100,14 +100,14 @@ MonoBehaviour:
m_Enabled: 1
m_Settings:
bloom:
intensity: 0.2
intensity: 0.15
threshold: 1.65
softKnee: 0.5
radius: 4.27
antiFlicker: 0
lensDirt:
texture: {fileID: 0}
intensity: 3
intensity: 2
colorGrading:
m_Enabled: 1
m_Settings:
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Binary file modified Build/PC Normal Build/QuietVR_Data/Managed/Assembly-CSharp.dll
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2 changes: 1 addition & 1 deletion ProjectSettings/ProjectSettings.asset
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Expand Up @@ -248,7 +248,7 @@ PlayerSettings:
m_BuildTargetGraphicsAPIs: []
m_BuildTargetVRSettings:
- m_BuildTarget: Standalone
m_Enabled: 0
m_Enabled: 1
m_Devices:
- OpenVR
m_BuildTargetEnableVuforiaSettings: []
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -79,7 +79,7 @@ For its use of Google's Poly Api, all of the 3D models appearing in the game are

QuietVR also relies on the famous Japanese visualization artist and Unity engineer Keijiro Takahashi's [Lasp](https://github.com/keijiro/Lasp) project to update the visual cue when listening to voice input. Lasp's low latency audio processing(less than 16 ms) gives QuietVR its responsiveness and robustness which are much needed in VR environment to create the feeling of realism.

Background Music by Tomppabeats - [You're Cute](https://www.youtube.com/watch?v=039QyF-zwWA)
Background Music by Bill Evans - Waltz For Debby

## Artistic Design and Code Structure

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