Access the current UIWindowScene
and UIWindow
from any SwiftUI view.
Read the current UIWindowScene
with WindowSceneReader
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
WindowSceneReader { windowScene in
ContentView()
}
}
}
}
alternatively, just add windowScene()
if you only need the window scene on child views.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.windowScene()
}
}
}
On child views the UIWindowScene
will be available in the Environment
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let rootView = ContentView()
.windowScene(windowScene)
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: rootView)
self.window = window
window.makeKeyAndVisible()
}
}
@Environment(\.windowScene) var windowScene
The @Environment(\.windowScene) var windowScene
defaults to the first connected UIWindowScene
or nil
if no UIWindowScene
is connected.
See LICENSE