- Lighting models: Phong, Pathtracing.
- Intersection methods:
- Raytracing (sphere, cone, cylinder, plane).
- Raymarching (torus, hyperboloid, parallelogram, mudelbulb fractal).
- GPU acceleration via OpenCL.
- Supersample anti-aliasing
- Post processing effects: gauss blure, anaglyph, monochrome, ordered dithering
- Textures.
- Pathtracing effects: specularity, transparency, refraction, glow.
make
./RT 'path_to_map' 'path_to_texture'
# Examples of maps and textures are stored in a folder 'json'.
ESC
- Close the program.
W
/A
/S
/D
- Movement in space.
Hold the right mouse button and move it
- Movement in space.
UP
/DOWN
/RIGHT
/LEFT
- Camera rotation.
Hold the left mouse button and move it
- Camera rotation.
Mouse wheel scroll
- zoom into / zoom out.
Z
/X
/C
/V
/ - effects on / off.
2
-4
- fsaa on(mouse event off it).
L
- path trace on / off (mouse event off it).
0
- screen shot.
ESC
- quit programm.
IlyaSviridov - https://github.com/IlyaSviridov
dolovnyak - https://github.com/dolovnyak
godflight - https://github.com/GodFlight
pgilly