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name: Lights Out Build | ||
on: | ||
push: | ||
paths: | ||
- 'Projects/Lights Out/**' | ||
- '!**.md' | ||
pull_request: | ||
paths: | ||
- 'Projects/Lights Out/**' | ||
- '!**.md' | ||
workflow_dispatch: | ||
jobs: | ||
build: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v3 | ||
- uses: actions/setup-dotnet@v3 | ||
with: | ||
dotnet-version: 8.0.x | ||
- run: dotnet build "Projects\Lights Out\Lights Out.csproj" --configuration Release |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net8.0</TargetFramework> | ||
<RootNamespace>Lights_Out</RootNamespace> | ||
<ImplicitUsings>disable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
</PropertyGroup> | ||
</Project> |
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using System; | ||
using System.Text; | ||
|
||
const int Length = 5; | ||
const bool O = true; | ||
const bool X = false; | ||
|
||
bool[][][] levels = | ||
[ | ||
[ // 1 | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
[O, X, O, X, O], | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
], | ||
[ // 2 | ||
[O, X, O, X, O], | ||
[O, X, O, X, O], | ||
[X, X, X, X, X], | ||
[O, X, O, X, O], | ||
[O, X, O, X, O], | ||
], | ||
[ // 3 | ||
[X, O, X, O, X], | ||
[O, O, X, O, O], | ||
[O, O, X, O, O], | ||
[O, O, X, O, O], | ||
[X, O, X, O, X], | ||
], | ||
[ // 4 | ||
[X, X, X, X, X], | ||
[O, O, X, O, O], | ||
[X, X, X, X, X], | ||
[O, X, X, X, O], | ||
[O, O, X, O, O], | ||
], | ||
[ // 5 | ||
[O, O, O, O, X], | ||
[O, O, O, X, O], | ||
[O, O, O, X, O], | ||
[X, X, X, O, O], | ||
[O, O, X, O, O], | ||
], | ||
[ // 6 | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
[O, X, O, X, O], | ||
[O, X, O, X, O], | ||
[X, O, O, O, X], | ||
], | ||
[ // 7 | ||
[O, O, O, O, X], | ||
[O, X, X, X, O], | ||
[O, X, X, X, O], | ||
[O, X, X, X, O], | ||
[O, O, O, O, X], | ||
], | ||
[ // 8 | ||
[X, X, X, X, X], | ||
[X, X, O, X, X], | ||
[X, O, X, O, X], | ||
[O, X, O, X, O], | ||
[X, O, X, O, X], | ||
], | ||
[ // 9 | ||
[X, O, X, O, X], | ||
[O, O, O, O, O], | ||
[X, O, O, O, X], | ||
[X, O, X, O, O], | ||
[O, O, O, X, X], | ||
], | ||
[ // 10 | ||
[X, O, O, O, X], | ||
[X, O, O, O, X], | ||
[X, O, O, O, X], | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
], | ||
[ // 11 | ||
[O, X, O, X, O], | ||
[O, X, O, X, O], | ||
[O, X, O, X, O], | ||
[O, X, O, X, O], | ||
[X, O, O, O, X], | ||
], | ||
[ // 12 | ||
[O, O, O, O, O], | ||
[X, O, X, O, X], | ||
[O, O, X, O, O], | ||
[X, O, O, O, X], | ||
[X, O, X, O, X], | ||
], | ||
[ // 13 | ||
[X, X, X, O, X], | ||
[X, X, O, X, O], | ||
[X, O, X, O, X], | ||
[O, X, O, X, X], | ||
[X, O, X, X, X], | ||
], | ||
[ // 14 | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
[X, O, X, X, X], | ||
[X, O, X, X, X], | ||
[X, O, X, X, X], | ||
], | ||
[ // 15 | ||
[X, X, X, X, X], | ||
[X, O, X, X, X], | ||
[X, X, X, X, X], | ||
[X, O, X, X, X], | ||
[X, X, X, X, X], | ||
], | ||
[ // 16 | ||
[O, X, X, X, X], | ||
[O, X, X, X, X], | ||
[O, X, X, X, X], | ||
[O, X, X, X, X], | ||
[O, O, O, O, O], | ||
], | ||
[ // 17 | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
[X, X, O, X, X], | ||
[X, O, O, O, X], | ||
[O, O, O, O, O], | ||
], | ||
[ // 18 | ||
[X, X, O, X, X], | ||
[X, O, X, O, X], | ||
[O, X, O, X, O], | ||
[X, O, X, O, X], | ||
[X, X, O, X, X], | ||
], | ||
[ // 19 | ||
[O, X, O, X, O], | ||
[X, X, X, X, X], | ||
[O, X, O, X, O], | ||
[X, X, X, X, X], | ||
[O, X, O, X, O], | ||
], | ||
[ // 20 | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
[O, X, X, X, O], | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
], | ||
[ // 21 | ||
[X, O, O, O, O], | ||
[X, O, X, X, X], | ||
[X, O, O, O, X], | ||
[X, O, X, X, X], | ||
[X, O, X, X, X], | ||
], | ||
[ // 22 | ||
[X, O, O, O, X], | ||
[O, X, X, X, O], | ||
[O, X, X, X, O], | ||
[O, X, X, X, O], | ||
[X, O, O, O, X], | ||
], | ||
[ // 23 | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
[X, X, O, O, O], | ||
[X, X, O, O, X], | ||
[X, X, O, X, X], | ||
], | ||
[ // 24 | ||
[X, X, X, X, X], | ||
[X, X, X, X, X], | ||
[O, X, X, X, O], | ||
[O, O, O, O, O], | ||
[X, O, X, X, O], | ||
], | ||
[ // 25 | ||
[O, X, X, X, X], | ||
[O, O, X, X, X], | ||
[O, O, O, X, X], | ||
[O, O, O, O, X], | ||
[X, O, O, O, O], | ||
], | ||
]; | ||
|
||
Console.OutputEncoding = Encoding.UTF8; | ||
int level = 0; | ||
bool[][] board = | ||
[ | ||
[O, O, O, O, O], | ||
[O, O, O, O, O], | ||
[O, O, O, O, O], | ||
[O, O, O, O, O], | ||
[O, O, O, O, O], | ||
]; | ||
SetBoard(); | ||
(int Left, int Top) cursor = (0, 0); | ||
while (true) | ||
{ | ||
RenderBoard(); | ||
Console.Write($""" | ||
|
||
Turn off all the lights. Level {level + 1}. | ||
|
||
Controls: | ||
- arrow keys: move cursor | ||
- enter: flip lights | ||
- backspace: reset level | ||
- escape: close game | ||
"""); | ||
Console.SetCursorPosition(2 * cursor.Left, cursor.Top); | ||
Console.CursorVisible = false; | ||
switch (Console.ReadKey(true).Key) | ||
{ | ||
case ConsoleKey.LeftArrow: cursor.Left = cursor.Left <= 0 ? Length - 1 : cursor.Left - 1; break; | ||
case ConsoleKey.RightArrow: cursor.Left = cursor.Left >= Length - 1 ? 0 : cursor.Left + 1; break; | ||
case ConsoleKey.UpArrow: cursor.Top = cursor.Top <= 0 ? Length - 1 : cursor.Top - 1; break; | ||
case ConsoleKey.DownArrow: cursor.Top = cursor.Top >= Length - 1 ? 0 : cursor.Top + 1; break; | ||
case ConsoleKey.Backspace: SetBoard(); break; | ||
case ConsoleKey.Escape: goto Close; | ||
case ConsoleKey.Enter: | ||
board[cursor.Top][cursor.Left] = !board[cursor.Top][cursor.Left]; | ||
if (cursor.Top > 0) board[cursor.Top - 1][cursor.Left] = !board[cursor.Top - 1][cursor.Left]; | ||
if (cursor.Top < Length - 1) board[cursor.Top + 1][cursor.Left] = !board[cursor.Top + 1][cursor.Left]; | ||
if (cursor.Left > 0) board[cursor.Top][cursor.Left - 1] = !board[cursor.Top][cursor.Left - 1]; | ||
if (cursor.Left < Length - 1) board[cursor.Top][cursor.Left + 1] = !board[cursor.Top][cursor.Left + 1]; | ||
if (LightsOut()) | ||
{ | ||
Console.Clear(); | ||
RenderBoard(); | ||
Console.Write($""" | ||
|
||
You turned off all the lights! | ||
Level {level + 1} complete. | ||
|
||
Controls: | ||
- enter: next level | ||
- escape: close game | ||
"""); | ||
switch (Console.ReadKey(true).Key) | ||
{ | ||
case ConsoleKey.Escape: goto Close; | ||
case ConsoleKey.Enter: | ||
level++; | ||
SetBoard(); | ||
Console.Clear(); | ||
break; | ||
} | ||
} | ||
break; | ||
} | ||
} | ||
Close: | ||
Console.Clear(); | ||
Console.WriteLine("Lights Out was closed."); | ||
Console.CursorVisible = true; | ||
|
||
void SetBoard() | ||
{ | ||
for (int i = 0; i < Length; i++) | ||
{ | ||
for (int j = 0; j < Length; j++) | ||
{ | ||
board[i][j] = levels[level][i][j]; | ||
} | ||
} | ||
} | ||
|
||
bool LightsOut() | ||
{ | ||
for (int i = 0; i < Length; i++) | ||
{ | ||
for (int j = 0; j < Length; j++) | ||
{ | ||
if (board[i][j]) | ||
{ | ||
return false; | ||
} | ||
} | ||
} | ||
return true; | ||
} | ||
|
||
void RenderBoard() | ||
{ | ||
StringBuilder render = new(); | ||
for (int i = 0; i < Length; i++) | ||
{ | ||
for (int j = 0; j < 3; j++) | ||
{ | ||
for (int k = 0; k < Length; k++) | ||
{ | ||
switch (j) | ||
{ | ||
case 0: render.Append((k, i) == cursor ? "╔═╤═╗" : "╭───╮"); break; | ||
case 1: | ||
render.Append((k, i) == cursor ? '╟' : '│'); | ||
render.Append(board[i][k] ? "███" : " "); | ||
render.Append((k, i) == cursor ? '╢' : '│'); | ||
break; | ||
case 2: render.Append((k, i) == cursor ? "╚═╧═╝" : "╰───╯"); break; | ||
} | ||
} | ||
render.AppendLine(); | ||
} | ||
} | ||
Console.SetCursorPosition(0, 0); | ||
Console.Write(render); | ||
} |
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