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Merge pull request #80 from dotnet/flash-cards
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Flash Cards
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ZacharyPatten committed Jun 22, 2023
2 parents afa4d26 + 4fa44af commit ee12b93
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20 changes: 20 additions & 0 deletions .github/workflows/Flash Cards Build.yml
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name: Flash Cards Build
on:
push:
paths:
- 'Projects/Flash Cards/**'
- '!**.md'
pull_request:
paths:
- 'Projects/Flash Cards/**'
- '!**.md'
workflow_dispatch:
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- run: dotnet build "Projects\Flash Cards\Flash Cards.csproj" --configuration Release
10 changes: 10 additions & 0 deletions .vscode/launch.json
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Expand Up @@ -32,6 +32,16 @@
"console": "externalTerminal",
"stopAtEntry": false,
},
{
"name": "Flash Cards",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "Build Flash Cards",
"program": "${workspaceFolder}/Projects/Flash Cards/bin/Debug/Flash Cards.dll",
"cwd": "${workspaceFolder}/Projects/Flash Cards/bin/Debug",
"console": "externalTerminal",
"stopAtEntry": false,
},
{
"name": "Quick Draw",
"type": "coreclr",
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3 changes: 2 additions & 1 deletion .vscode/settings.json
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Expand Up @@ -6,8 +6,9 @@
"**/obj": true,
},
"csharp.semanticHighlighting.enabled": true,
"dotnet.defaultSolution": "dotnet-console-games.sln",

//// color/theme settings
//// optional color/theme settings
//"workbench.colorTheme": "Default Dark+",
//"editor.semanticTokenColorCustomizations":
//{
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13 changes: 13 additions & 0 deletions .vscode/tasks.json
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Expand Up @@ -600,6 +600,19 @@
],
"problemMatcher": "$msCompile",
},
{
"label": "Build Flash Cards",
"command": "dotnet",
"type": "process",
"args":
[
"build",
"${workspaceFolder}/Projects/Flash Cards/Flash Cards.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary",
],
"problemMatcher": "$msCompile",
},
{
"label": "Build Solution",
"command": "dotnet",
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8 changes: 8 additions & 0 deletions Projects/Flash Cards/Flash Cards.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
86 changes: 86 additions & 0 deletions Projects/Flash Cards/Program.cs
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using System;

(char Letter, string CodeWord)[] array = new[]
{
( 'A', "Alpha" ), ( 'B', "Bravo" ), ( 'C', "Charlie" ), ( 'D', "Delta" ),
( 'E', "Echo" ), ( 'F', "Foxtrot" ), ( 'G', "Golf" ), ( 'H', "Hotel" ),
( 'I', "India" ), ( 'J', "Juliett" ), ( 'K', "Kilo" ), ( 'L', "Lima" ),
( 'M', "Mike" ), ( 'N', "November" ), ( 'O', "Oscar" ), ( 'P', "Papa" ),
( 'Q', "Quebec" ), ( 'R', "Romeo" ), ( 'S', "Sierra" ), ( 'T', "Tango" ),
( 'U', "Uniform" ), ( 'V', "Victor" ), ( 'W', "Whiskey" ), ( 'X', "X-ray" ),
( 'Y', "Yankee" ), ( 'Z', "Zulu" ),
};

while (true)
{
Console.Clear();
Console.WriteLine();
Console.WriteLine(" Flash Cards");
Console.WriteLine();
Console.WriteLine(" In this game you will be doing flash card exercises");
Console.WriteLine(" to help you memorize the NATO phonetic alphabet. The");
Console.WriteLine(" NATO phonetic alphabet is commonly used during radio");
Console.WriteLine(" communication in aviation. Each flash card will have");
Console.WriteLine(" a letter from the english alphabet and you need to");
Console.WriteLine(" provide the corresponding code word for that letter.");
Console.WriteLine();
Console.WriteLine(" | NATO phonetic alphabet code words");
Console.WriteLine(" |");
Console.WriteLine(" | A -> Alpha B -> Bravo C -> Charlie D -> Delta");
Console.WriteLine(" | E -> Echo F -> Foxtrot G -> Golf H -> Hotel");
Console.WriteLine(" | I -> India J -> Juliett K -> Kilo L -> Lima");
Console.WriteLine(" | M -> Mike N -> November O -> Oscar P -> Papa");
Console.WriteLine(" | Q -> Quebec R -> Romeo S -> Sierra T -> Tango");
Console.WriteLine(" | U -> Uniform V -> Victor W -> Whiskey X -> X-ray");
Console.WriteLine(" | Y -> Yankee Z -> Zulu");
Console.WriteLine();
Console.Write(" Press [enter] to continue or [escape] to quit...");
while (true)
{
ConsoleKey key = Console.ReadKey(true).Key;
if (key is ConsoleKey.Enter)
{
break;
}
if (key is ConsoleKey.Escape)
{
Console.Clear();
Console.WriteLine("Flash Cards was closed.");
return;
}
}
bool returnToMainMenu = false;
while (!returnToMainMenu)
{
int index = Random.Shared.Next(array.Length);
Console.Clear();
Console.WriteLine();
Console.WriteLine(" What is the NATO phonetic alphabet code word for...");
Console.WriteLine();
Console.Write($" {array[index].Letter}? ");
string input = Console.ReadLine()!;
Console.WriteLine();
if (input.Trim().ToUpper() == array[index].CodeWord.ToUpper())
{
Console.WriteLine(" Correct! :)");
}
else
{
Console.WriteLine($" Incorrect. :( {array[index].Letter} -> {array[index].CodeWord}");
}
Console.Write(" Press [enter] to continue or [escape] to return to main menu...");
while (true)
{
ConsoleKey key = Console.ReadKey(true).Key;
if (key is ConsoleKey.Enter)
{
break;
}
if (key is ConsoleKey.Escape)
{
returnToMainMenu = true;
break;
}
}
}
}
58 changes: 58 additions & 0 deletions Projects/Flash Cards/README.md
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<h1 align="center">
Flash Cards
</h1>

<p align="center">
<a href="https://github.com/dotnet/dotnet-console-games"><img src="../../.github/resources/github-repo-black.svg" alt="GitHub repo"></a>
<a href="https://docs.microsoft.com/en-us/dotnet/csharp/"><img src="../../.github/resources/language-csharp.svg" alt="Language C#"></a>
<a href="https://dotnet.microsoft.com/download"><img src="../../.github/resources/dotnet-badge.svg" title="Target Framework" alt="Target Framework"></a>
<a href="https://github.com/dotnet/dotnet-console-games/actions"><img src="https://github.com/dotnet/dotnet-console-games/workflows/Flash%20Cards%20Build/badge.svg" title="Goto Build" alt="Build"></a>
<a href="https://discord.gg/4XbQbwF"><img src="../../.github/resources/discord-badge.svg" title="Go To Discord Server" alt="Discord"></a>
<a href="../../LICENSE"><img src="../../.github/resources/license-MIT-green.svg" alt="License"></a>
</p>

<p align="center">
You can play this game in your browser:
<br />
<a href="https://dotnet.github.io/dotnet-console-games/Flash Cards" alt="Play Now">
<sub><img height="40"src="../../.github/resources/play-badge.svg" alt="Play Now"></sub>
</a>
<br />
<sup>Hosted On GitHub Pages</sup>
</p>

In this game you will be doing flash card exercises to help you memorize the NATO phonetic alphabet.
The NATO phonetic alphabet is commonly used during radio communication in aviation. Each flash card
will have a letter from the english alphabet and you need to provide the corresponding code word for
that letter.

```
| NATO phonetic alphabet code words
|
| A -> Alpha B -> Bravo C -> Charlie D -> Delta
| E -> Echo F -> Foxtrot G -> Golf H -> Hotel
| I -> India J -> Juliett K -> Kilo L -> Lima
| M -> Mike N -> November O -> Oscar P -> Papa
| Q -> Quebec R -> Romeo S -> Sierra T -> Tango
| U -> Uniform V -> Victor W -> Whiskey X -> X-ray
| Y -> Yankee Z -> Zulu
```

```
What is the NATO phonetic alphabet code word for...
C? Casper
Incorrect. :( C -> Charlie
```

## Input

- `enter`: confirm

## Downloads

[win-x64](https://github.com/dotnet/dotnet-console-games/raw/binaries/win-x64/Flash%20Cards.exe)

[linux-x64](https://github.com/dotnet/dotnet-console-games/raw/binaries/linux-x64/Flash%20Cards)

[osx-x64](https://github.com/dotnet/dotnet-console-games/raw/binaries/osx-x64/Flash%20Cards)
2 changes: 2 additions & 0 deletions Projects/Website/BlazorConsole.cs
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Expand Up @@ -115,6 +115,7 @@ public void EnqueueInput(ConsoleKey key, bool shift = false, bool alt = false, b
ConsoleKey.Enter => '\n',
ConsoleKey.Backspace => '\b',
ConsoleKey.OemPeriod => '.',
ConsoleKey.OemMinus => '-',
_ => '\0',
};
InputBuffer.Enqueue(new(shift ? char.ToUpper(c) : c, key, shift, alt, control));
Expand All @@ -136,6 +137,7 @@ public void OnKeyDown(KeyboardEventArgs e)
case "ArrowUp": EnqueueInput(ConsoleKey.UpArrow); break;
case "ArrowDown": EnqueueInput(ConsoleKey.DownArrow); break;
case ".": EnqueueInput(ConsoleKey.OemPeriod); break;
case "-": EnqueueInput(ConsoleKey.OemMinus); break;
default:
if (e.Key.Length is 1)
{
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97 changes: 97 additions & 0 deletions Projects/Website/Games/Flash Cards/Flash Cards.cs
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using System;
using System.Threading.Tasks;

namespace Website.Games.Flash_Cards;

public class Flash_Cards
{
public readonly BlazorConsole Console = new();

public async Task Run()
{
(char Letter, string CodeWord)[] array = new[]
{
( 'A', "Alpha" ), ( 'B', "Bravo" ), ( 'C', "Charlie" ), ( 'D', "Delta" ),
( 'E', "Echo" ), ( 'F', "Foxtrot" ), ( 'G', "Golf" ), ( 'H', "Hotel" ),
( 'I', "India" ), ( 'J', "Juliett" ), ( 'K', "Kilo" ), ( 'L', "Lima" ),
( 'M', "Mike" ), ( 'N', "November" ), ( 'O', "Oscar" ), ( 'P', "Papa" ),
( 'Q', "Quebec" ), ( 'R', "Romeo" ), ( 'S', "Sierra" ), ( 'T', "Tango" ),
( 'U', "Uniform" ), ( 'V', "Victor" ), ( 'W', "Whiskey" ), ( 'X', "X-ray" ),
( 'Y', "Yankee" ), ( 'Z', "Zulu" ),
};

while (true)
{
await Console.Clear();
await Console.WriteLine();
await Console.WriteLine(" Flash Cards");
await Console.WriteLine();
await Console.WriteLine(" In this game you will be doing flash card exercises");
await Console.WriteLine(" to help you memorize the NATO phonetic alphabet. The");
await Console.WriteLine(" NATO phonetic alphabet is commonly used during radio");
await Console.WriteLine(" communication in aviation. Each flash card will have");
await Console.WriteLine(" a letter from the english alphabet and you need to");
await Console.WriteLine(" provide the corresponding code word for that letter.");
await Console.WriteLine();
await Console.WriteLine(" | NATO phonetic alphabet code words");
await Console.WriteLine(" |");
await Console.WriteLine(" | A -> Alpha B -> Bravo C -> Charlie D -> Delta");
await Console.WriteLine(" | E -> Echo F -> Foxtrot G -> Golf H -> Hotel");
await Console.WriteLine(" | I -> India J -> Juliett K -> Kilo L -> Lima");
await Console.WriteLine(" | M -> Mike N -> November O -> Oscar P -> Papa");
await Console.WriteLine(" | Q -> Quebec R -> Romeo S -> Sierra T -> Tango");
await Console.WriteLine(" | U -> Uniform V -> Victor W -> Whiskey X -> X-ray");
await Console.WriteLine(" | Y -> Yankee Z -> Zulu");
await Console.WriteLine();
await Console.Write(" Press [enter] to continue or [escape] to quit...");
while (true)
{
ConsoleKey key = (await Console.ReadKey(true)).Key;
if (key is ConsoleKey.Enter)
{
break;
}
if (key is ConsoleKey.Escape)
{
await Console.Clear();
await Console.WriteLine("Flash Cards was closed.");
return;
}
}
bool returnToMainMenu = false;
while (!returnToMainMenu)
{
int index = Random.Shared.Next(array.Length);
await Console.Clear();
await Console.WriteLine();
await Console.WriteLine(" What is the NATO phonetic alphabet code word for...");
await Console.WriteLine();
await Console.Write($" {array[index].Letter}? ");
string input = await Console.ReadLine()!;
await Console.WriteLine();
if (input.Trim().ToUpper() == array[index].CodeWord.ToUpper())
{
await Console.WriteLine(" Correct! :)");
}
else
{
await Console.WriteLine($" Incorrect. :( {array[index].Letter} -> {array[index].CodeWord}");
}
await Console.Write(" Press [enter] to continue or [escape] to return to main menu...");
while (true)
{
ConsoleKey key = (await Console.ReadKey(true)).Key;
if (key is ConsoleKey.Enter)
{
break;
}
if (key is ConsoleKey.Escape)
{
returnToMainMenu = true;
break;
}
}
}
}
}
}
56 changes: 56 additions & 0 deletions Projects/Website/Pages/Flash Cards.razor
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@using System

@page "/Flash Cards"

<PageTitle>Flash Cards</PageTitle>

<h1>Flash&nbsp;Cards</h1>

<a href="https://github.com/dotnet/dotnet-console-games/tree/main/Projects/Flash%20Cards" alt="Go To Readme">
<img title="Go To Readme" alt="Go To Readme" src="https://raw.githubusercontent.com/dotnet/dotnet-console-games/main/.github/resources/readme-black.svg">
</a>

<div class="console-window text-center my-3" @onkeydown="@Console.OnKeyDown" tabindex="0">
<div class="d-inline-block bg-dark text-light border p-2 text-start shadow padding-0">
<pre class="console">
<code>@Console.State</code>
</pre>
</div>
<div>
@for (char i = 'a'; i <= 'z'; i++)
{
char c = i;
<span></span>
<button class="btn btn-primary" @onclick="() => Console.EnqueueInput(ConsoleKey.A + (c - 'a'))">@c</button>
<span></span>
}
<button class="btn btn-primary" @onclick="() => Console.EnqueueInput(ConsoleKey.OemMinus)">-</button>
<button class="btn btn-primary" @onclick="() => Console.EnqueueInput(ConsoleKey.Enter) ">enter</button>
<button class="btn btn-primary" @onclick="() => Console.EnqueueInput(ConsoleKey.Escape) ">escape</button>
</div>
</div>

<div class="alert alert-secondary" role="alert">
&#9000; Keyboard input is supported if you <strong>click</strong> on the game.
</div>

<div class="alert alert-secondary" role="alert">
&#8635; You can restart the game by <strong>refreshing</strong> the page.
</div>

@code
{
Games.Flash_Cards.Flash_Cards Game;
BlazorConsole Console;

public Flash_Cards()
{
Game = new();
Console = Game.Console;
Console.WindowWidth = 70;
Console.WindowHeight = 24;
Console.TriggerRefresh = StateHasChanged;
}

protected override void OnInitialized() => InvokeAsync(Game.Run);
}
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