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Revert #24222 and simply use invalidate
instead of postInvalidate
#24990
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -20,13 +20,12 @@ public PlatformWrapperView(Context context) { | |
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/** | ||
* Set by C#, determining if we need to call drawShadow() | ||
* Intentionally invalidates the view in case shadow definition changed | ||
* @param hasShadow | ||
*/ | ||
protected final void setHasShadow(boolean hasShadow) { | ||
if (this.hasShadow != hasShadow) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same question here. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same answer here :D |
||
this.hasShadow = hasShadow; | ||
postInvalidate(); | ||
} | ||
this.hasShadow = hasShadow; | ||
invalidate(); | ||
} | ||
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||
@Override | ||
|
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Why do we remove the
if
? If the value forhasClip
hasn't changed, why does it need to runinvalidate()
?Does it actually need to be called in a different place in the stack? In .NET MAUI's C# layer, perhaps it would know what changed?
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@jonathanpeppers I've just done what you asked: revert your PR and use
invalidate
instead ofpostInvalidate
.That said:
if
is kind-of uselessClip
changes, that's why we always need to invalidateThere was a problem hiding this comment.
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Setting the field isn't the question, but the fact that
invalidate()
is called. Why do we need callinvalidate()
iftrue
is set totrue
? orfalse
set tofalse
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Because the clip path or the shadow details like color, radius,... have changed.
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we should call these methods something like
invalidateShadow(bool willDrawShadow)
but it's a public API and I can't do thatThere was a problem hiding this comment.
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If the clip path or shadow changes, should those be the things that call
invalidate()
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The reason to not move
invalidate
call there is just to avoid two round trips on JNI. So this is just a naming problem in my opinion.