Categorize crash as TCP problem when connection never happens #999
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The TCP message, that we use to tell if TCP connection is to blame, can be faulty but once it connects, it's actually usually OK and the crash is an actual crash. This means we only have to categorize the result if the app never connects. It can still happen the app crashes and never connects and then we are not able to tell anyway.
The underlying issue with the TCP connection is still a problem somewhere in mlaunch and the real fix would have to come there but this PR improves categorization after #987 was introduced.
dotnet/arcade#11683