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Releases: draconisPW/PWMAngband

1.6.1-build-1

24 May 08:40
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  • Scan full pile for detecting objects
  • Fix typos in the comments for the player's timed effects data file
  • Fix some code formatting
  • Correct some typos in the manual
  • Rename DETECT_GOLD to DETECT_ORE
  • player_know_object(): forget traits no longer present
  • Remove append_random_brand() and append_random_slay()
  • Handle padding of text that could contain multibyte UTF-8 characters
  • Rework Black Rings of Power
  • Update Angband forums url
  • Some client fixes and improvements
  • Fix bugged SDL client options buttons
  • Fix "remove illegal input handler" error
  • Add predicate for squares that could be used as feeling squares
  • Use rf_union() rather than mflag_union() in lore_update()
  • player-calcs: use updated flags rather than flags from prior state
  • Move some assertions
  • Include number in stack for monster's reaction to player theft
  • Improve the show_damage option
  • Don't clear TMD_FOOD when a character dies to avoid meaningless messages
  • Fix mundane players able to use the Crown and Grond if not having anything in the corresponding equipment slot
  • Fix Dungeon Master being blasted by the Crown's power
  • Have more logic accommodate multiple traps in a square
  • Tweak edges of the Cracks Of Doom
  • Fix crash in SDL client when selecting 16x16xw.woff font
  • Correct some logic where square_isknown() is used

1.6.0-build-2

31 Jan 13:44
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  • Generalize handling of ^
  • Add a clause to digging to mention weapon/digger
  • Replace suicide with retire
  • Windows client SDL_mixer
  • SDL2 update
  • Fix sounds amb_bell_metal
  • Highlight players '@' on mini map
  • Don't restrict use of stairs for Dungeon Master
  • Implement MORE_TOWNS as a dungeon flag
  • Properly show level coordinates on tombstone/retirement screen if negative
  • Fix moronic bug in stair generation
  • When appending spells to monster lore, set ref_race for expressions
  • Don't suppress vulnerabilities in artifact creation
  • For instant artifact kinds, inherit the flags and element info of the tval
  • Check unshifted shape rather than current shape when testing for Banish
  • SDL: avoid discarded const warning
  • Remove keys-gcu.prf

1.6.0-build-1

20 Sep 15:30
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  • Generation failures: protect against artifact loss and better messages
  • Have HEAL_HP effect work if there's no base or bonus in the amount
  • Have waybread heal 4d8
  • Customize spell messages for monsters incapable of speech
  • Update documentation for Holy Avenger and Blessed egos
  • Give hafted weapons bonuses if the character has the BLESS_WEAPON property
  • Update documentation to match new handling of gold and starting kit
  • Drop "light" from the descriptions of some quylthulg varieties
  • Avoid use of floating-point values
  • Drop OPEN_DOOR and BASH_DOOR on ethereal dragons
  • Drop OPEN_DOOR on Kavlax, mature and ancient dragons
  • Impose a distance constraint for non-entry stairs of the same type
  • Only show the "Throw" context menu option for objects that can be thrown
  • Trap: skip extra effect or other side effects if the player is dead
  • Keep generated levels in the bounds set by constants.txt
  • Display spell points even if encumbrance drops maximum to zero
  • Character sheet: use '~' for something with resist and vulnerability
  • Add diagnostics for missing monster spell messages
  • Docs: mention the toggle ignore command in the ignoring section

1.6.0-1c9f8dd

03 Aug 15:22
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1.6.0-1c9f8dd Pre-release
Pre-release
  • Rework choose_nearby_injured_kin() and remove z-set
  • Avoid using sscanf()
  • Only redraw the store if you bought something
  • Put constants for criticals in constants.txt
  • Drop mention of wielding ammunition in the documentation
  • Clean up message handling on targeted earthquakes
  • Set Wooden Torches to appear on all levels
  • Hydras now just bash rather than open doors
  • Restrict entrances to the Fire Festival vault