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Releases: drl2/ezd6-fvtt

1.1.4 Equipment fix

29 Jun 18:39
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Fix for disappearing equipment but introduced in 1.1.3.

1.1.3 Foundry V12 compatibility

27 May 19:58
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What's Changed

  • Foundry v12 fix and cleanup of some deprecated bits by @drl2 in #24

Full Changelog: 1.1.2...1.1.3

1.1.2 System manifest change for Foundry V11 support

16 Jul 16:07
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Minor change to support Foundry v11. (It was compatible already, just required a change to the manifest to tell Foundry it was OK to run it under the new version.)

1.1.1 Bug fixes, editor changes

18 Jan 00:00
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[1.1.1] - 2023-01-17

  • Minor fixes
    • Changing character images was failing as a side effect of some other changes
    • "Cast a spell" button on mini character sheet was broken & not displaying tooltip correctly
  • Description boxes changed to use the newer ProseMirror editor for a look & feel more like the v10 journals (Thanks, @xaukael)

1.1.0 Mini sheets, FoundryV10 cleanup, more

16 Jan 23:23
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[1.1.0] - 2023-01-16

  • There are enough small quality-of-life and customization-enabling changes in this version to warrant some dedicated new documentation.
  • Modifications for better Foundry V10 (and beyond) compatibility. This version will only work with Foundry 10 or higher. Continue using v1.0.1 in Foundry 9. Changes related to v10 include:
    • Revised a lot of soon-to-be-deprecated code to use newer ways of doing things that should ease the transition into future Foundry versions
    • Fixed some display issues with the Combat Tracker caused ny changes to the underlying layout
  • Added description fields to monster and character sheets
  • Item descriptions are now formattable rather than plain text
  • There were several (potentially conflicting) requests for more sub-types for Equipment; compromised by adding "Magic" and "Other" types as catch-alls for what doesn't quite fit elsewhere
  • Added a button to replenish a Hero Die by spending 5 Karma
  • Added system options (Game Settings -> Configure Settings -> EZD6) to show Karma and Hero Dice changes in chat. Turned off ("Never") by default.
  • Added a system option to show 'to hit' on player chharacter sheet like on monster sheet. Off by default - this is mainly for RRs who want to customize the rules
  • Added magic resistance roller to character & monster sheets. Magic resistance dice can be specified on the monster sheet, and a system option is avaliable to make the # of dice editable for player characters.
  • Added magic roll button to monster sheet for magic casting or spell-like powers (e.g. dragon breath)
  • Added plus/minus icons for single-click increment/decrement of strikes
  • Added magic section to monster sheet
  • Added "mini sheet" capability for characters and monsters. These are small displays with name, basic stats, and buttons for basic roll types that take up very little space on screen, so now full-size character sheets can stay closed most of the time. See the separate New features in version 1.1.0 documentation for more info. Thanks to Allen on the EZD6 Discord for inspiration and example code on this.
  • To avoid confusion with the ability to pray for a miracle, the "rollTask" macro helper now expects "miraculous" instead of "miracle" as the argument to make a miraculous save.
  • Added a small library of macros

1.0.1 System manifest fix for v10

15 Sep 18:41
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[1.0.1] - 2022-09-15

  • Minor config changes to suppress warning messages at startup on Foundry v10. Currently still supports v9 but future versions will probably be v10 only.

1.0.0 It's playable now!

31 Jul 21:09
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[1.0.0]

  • First full release
  • Simple initiative sorts players above monsters and provides checkmark toggles to keep track of who's acted already this turn. Using Foundry settings to show to-hit values here is useful.
  • Added a basic "Task Check" button as a catch-all for any other rolls to character & monster sheets
  • Added macro "helpers" for setting up basic roll macros. With a few of these set up and strikes and karma set as token resources, visits to the character sheet during combat can be relatively rare.
  • With the above in mind, strikes and karma are now the default token resources. The GM will still need to set up who they're visible to either for individual tokens or globally from the Core Settings tab of the Configure Settings window.
  • More minor tweaks & fixes.

Public release 2

28 Jul 13:11
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Added:

  • Monster sheets
  • Spell & miracle rolls
  • Lots of tweaks to previous version

0.5.0 Initial public test release

24 Jul 19:49
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This is a pre-release version of this system for testing and feedback only! It is not intended for use in setting up a real campaign, as significant aspects of the system are either a) not yet implemented, or b) likely toi change in ways that might break any game you've set up with this version.