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Todo
Dustine Camacho edited this page May 7, 2016
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7 revisions
These are kinda ordered but kinda not at the same time.
- All the stuff I did before I wrote this to-do list
- Client-side GUI that shows the current target as an ItemStack
- GUI
- Show any info about the target/goal
- Highlight squares in inventory that have target
- Test if OP logging in does fix a newly baked dedicated server [It doesn't]
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Add it if it doesn't
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- Sync server configurations with client to prevent desyncs
- Make the rendered item translucent, if possible
- Add missing commands
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Block
/Pardon
/Force
/Release
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Block
/Pardon
/Force
/Release
<item>
-
serverOnlyReset
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- Fix existing commands
-
reset
-
dump
-
refresh
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- More user feedback during command use
- Better models
- Make it less boring
- Less hackish green chill display
- Test in 1.9 modpacks (or internal mod testing)
- Aliasedd block/items
- Big-ass mods (lots of items/blocks)
- Test if dedicated servers don't eff up my code, I mean c'mon the subtype flag not working properly made me want to kill someone
- Test LAN
- Tweak the crafting recipes
- Key needs recipe
- How to differentiate display recipes?
- Is a rabbit foot a good idea?? [Nope]
- I18n is dead, do necromancy on it
- Update en-US.lang
- Put some of the GUI strings into .lang
- Add pt-PT? 😜
- JEI Description fields outdated and missing
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Downgrade the javacode so it can run in 1.6 (why 😢)(with Forge now officially backing 1.8, even if people are not agreeing with Lex, I don't see a need to do this anymore) - Make this presentable
- Images
- Main mod GIF
- Better description of the mod and its features
- FAQ
- Rename it to Gimme a Challenge/Goal ?
- Add Credits and Thank you
- on the moddata.info too
- 💙