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Releases: eXistence/fhDOOM

version 1.5.2

22 Aug 17:14
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  • fixed ambient lights (thx raynorpat for contributing some code!)
  • fixed black objects: some objects (mostly rag dolls) appeared completely black until beeing moved the first time.
  • unified texture loading
    • all texture loading (uncompressed textures, compressed textures, cube maps, image programs) goes through the same code path
    • all textures are now immutable
    • added support for cubemaps from dds files
    • added support for RGTC/3Dc-compressed normal maps
    • channels (red/alpha) of tga normal maps are no longer swapped at load time
  • fixed several effects for RoE (some things are still missing for full RoE support, but at least its playable now)
  • improved linux support
    • fixed core profile context
    • fixed several compilation issues (compiles now fine with gcc 6.2 and clang 4.0)
    • fixed some keyboard layout issues
    • added shell script to install required build tools on an ubuntu system
  • fixed light/shadow flickering (in certain scenarios everything in a lights range seemed to be completely shadowed or not, depending on your view point and direction)
  • fixed vid_restart, reloadEngine and loading of mods
  • fixed a few minor issues with Visual Studio 2017 (compiles now fine with VS2013, VS2015 and VS2017)