Releases: eXistence/fhDOOM
Releases · eXistence/fhDOOM
version 1.5.2
- fixed ambient lights (thx raynorpat for contributing some code!)
- fixed black objects: some objects (mostly rag dolls) appeared completely black until beeing moved the first time.
- unified texture loading
- all texture loading (uncompressed textures, compressed textures, cube maps, image programs) goes through the same code path
- all textures are now immutable
- added support for cubemaps from dds files
- added support for RGTC/3Dc-compressed normal maps
- channels (red/alpha) of tga normal maps are no longer swapped at load time
- fixed several effects for RoE (some things are still missing for full RoE support, but at least its playable now)
- improved linux support
- fixed core profile context
- fixed several compilation issues (compiles now fine with gcc 6.2 and clang 4.0)
- fixed some keyboard layout issues
- added shell script to install required build tools on an ubuntu system
- fixed light/shadow flickering (in certain scenarios everything in a lights range seemed to be completely shadowed or not, depending on your view point and direction)
- fixed vid_restart, reloadEngine and loading of mods
- fixed a few minor issues with Visual Studio 2017 (compiles now fine with VS2013, VS2015 and VS2017)