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.* | ||
!.git* | ||
build | ||
dist | ||
*.egg-info | ||
env | ||
__pycache__ |
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[submodule "visr_bear/submodules/rapidjson"] | ||
path = visr_bear/submodules/rapidjson | ||
url = https://github.com/Tencent/rapidjson.git | ||
[submodule "visr_bear/submodules/libear"] | ||
path = visr_bear/submodules/libear | ||
url = https://github.com/ebu/libear.git | ||
branch = extent_performance |
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The following people have contributed to this project; feel free to update this list when opening a PR. | ||
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- Andreas Franck | ||
- Chris Pike | ||
- Galen Reich | ||
- Matt Firth | ||
- Mhairi Finlayson | ||
- Tom Nixon |
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Apache License | ||
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# Binaural EBU ADM Renderer (BEAR) | ||
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The BEAR is a binaural renderer for ADM content. It is based on the [EAR], and is is integrated into the [EAR Production Suite]. | ||
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This repository contains: | ||
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- visr_bear: a real-time C++ implementation of the BEAR, using [libear] and | ||
[VISR]. It has a C++ API that makes it reasonably straightforward to embed | ||
into other applications; see visr_bear/include/api.hpp | ||
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- bear: a python module containing a command-line tool `bear-render`, which | ||
uses visr_bear to render ADM WAV files to binaural. | ||
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This is currently a pre-release, awaiting code to generate the data files from publicly-available data and an EBU tech-doc describing the processing performed by the BEAR. | ||
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[EAR]: https://github.com/ebu/ebu_adm_renderer | ||
[libear]: https://github.com/ebu/libear | ||
[VISR]: https://github.com/s3a-spatialaudio/VISR | ||
[EAR Production Suite]: https://ear-production-suite.ebu.io/ | ||
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## Install | ||
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To get this running, you'll need to install: | ||
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- This python module | ||
- VISR | ||
- visr_bear | ||
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Steps for each are outlined below. | ||
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To fetch the required submodules, first run: | ||
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git submodule update --init --recursive | ||
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Installation in a virtualenv is generally preferable to doing a system-wide | ||
install; follow the [Use a virtualenv](#use-a-virtualenv) steps below first to | ||
do that. | ||
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### Python | ||
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This repository contains a standard python package. | ||
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Install it by changing into this directory and running: | ||
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pip install -e . | ||
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To download required data files, run: | ||
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python -m bear.data.download_data | ||
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For development you can install the test and dev dependencies with: | ||
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pip install -e .[test,dev] | ||
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Tests are ran with: | ||
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pytest | ||
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To reformat code to match the existing style, run `black` on any changed sources. `flake8` should ideally not report any warnings. | ||
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### VISR | ||
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Get VISR 0.13.0 or greater from: | ||
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https://github.com/s3a-spatialaudio/VISR | ||
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To configure: | ||
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cmake -B build . -DBUILD_PYTHON_BINDINGS=ON -DBUILD_DOCUMENTATION=OFF -DBUILD_AUDIOINTERFACES_PORTAUDIO=OFF -DBUILD_USE_SNDFILE_LIBRARY=OFF | ||
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Build: | ||
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cmake --build build | ||
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Install: | ||
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cmake --build build -t install | ||
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The cmake flags can be adjusted, but python bindings are currently necessary to | ||
run `bear-render` and the tests. | ||
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### visr_bear | ||
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This is in the `visr_bear` subdirectory: | ||
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cd visr_bear | ||
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The process is the same as for VISR; to configure: | ||
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cmake -B build . | ||
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Build: | ||
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cmake --build build | ||
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Install: | ||
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cmake --build build -t install | ||
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### Adjustments | ||
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There are various ways to configure and build this: | ||
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#### Use a virtualenv | ||
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You should probably [use a virtualenv](https://packaging.python.org/guides/installing-using-pip-and-virtual-environments/#creating-a-virtual-environment) | ||
to avoid messing up your system by installing things to your system directories | ||
(which will require sudo). This is just a directory containing an installation | ||
of python, and directories for installing libraries and programs. | ||
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Create it in `env` with: | ||
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python -m venv env | ||
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To use the virtualenv you'll need to activate it; this just sets up some environment variables: | ||
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source ./env/bin/activate | ||
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To get cmake to install into the virtualenv, add this to the cmake 'configuration' commands: | ||
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-DCMAKE_INSTALL_PREFIX=$VIRTUAL_ENV | ||
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With this setup you'll probably need to add `env/lib` to your library search path; set this with: | ||
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export LD_LIBRARY_PATH=$VIRTUAL_ENV/lib/ | ||
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This could be added to the end of the `env/bin/activate` script if desired. | ||
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#### Release mode | ||
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For better performance, set either `-DCMAKE_BUILD_TYPE=Release` or | ||
`-DCMAKE_BUILD_TYPE=RelWithDebInfo`. The latter is nice for development as it | ||
retains debug symbols. | ||
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## Usage | ||
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### native ADM file renderer | ||
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bear-render infile.wav outfile.wav | ||
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This supports various options similar to `ear-render`; see `bear-render --help`. | ||
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# License | ||
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Copyright 2020 BBC | ||
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BEAR is licensed under the terms of the Apache License, Version 2.0; see LICENSE for details. |
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import pkg_resources | ||
import os | ||
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def get_path(file_url): | ||
"""Get the real path given a url with forms: | ||
`file:PATH`: load from file at PATH | ||
`resource:PATH`: load from package resource PATH | ||
`PATH`: same as `file:PATH` | ||
""" | ||
scheme, path = file_url.split(":", 1) | ||
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if file_url.startswith("resource:"): | ||
path = file_url.split(":", 1)[1] | ||
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# try to find the file in a couple of different places | ||
for package, prefix in ("bear", "data/"), ("visr_bear_data", ""): | ||
try: | ||
full_path = pkg_resources.resource_filename(package, prefix + path) | ||
except ModuleNotFoundError: | ||
continue | ||
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if os.path.isfile(full_path): | ||
return full_path | ||
else: | ||
raise Exception(f"resource '{path}' not found") | ||
elif file_url.startswith("file:"): | ||
return file_url.split(":", 1)[1] | ||
else: | ||
return file_url |
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