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Refactor to avoid breaking the Psychology mod's patch on the backstor…
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…y panel draw method
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edbmods committed Sep 19, 2021
1 parent 0e9e19f commit 3a77d18
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Showing 14 changed files with 90 additions and 55 deletions.
14 changes: 7 additions & 7 deletions EdBPrepareCarefully.csproj
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Expand Up @@ -80,14 +80,14 @@
<Compile Include="Source\ExtensionsDictionary.cs" />
<Compile Include="Source\FilterBackstoryMatchesFaction.cs" />
<Compile Include="Source\PanelModule.cs" />
<Compile Include="Source\PanelModuleAbilities.cs" />
<Compile Include="Source\PanelAbilities.cs" />
<Compile Include="Source\PanelBackstory.cs" />
<Compile Include="Source\PanelFaction.cs" />
<Compile Include="Source\PanelHealth.cs" />
<Compile Include="Source\PanelIdeo.cs" />
<Compile Include="Source\PanelModuleAge.cs" />
<Compile Include="Source\PanelModuleBackstory.cs" />
<Compile Include="Source\PanelModuleFaction.cs" />
<Compile Include="Source\PanelModuleHealth.cs" />
<Compile Include="Source\PanelModuleIdeo.cs" />
<Compile Include="Source\PanelModuleTitles.cs" />
<Compile Include="Source\PanelModuleTraits.cs" />
<Compile Include="Source\PanelTitles.cs" />
<Compile Include="Source\PanelTraits.cs" />
<Compile Include="Source\InitializationException.cs" />
<Compile Include="Source\InjurySeverity.cs" />
<Compile Include="Source\PanelFavoriteColor.cs" />
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2 changes: 1 addition & 1 deletion Properties/AssemblyInfo.cs
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Expand Up @@ -14,4 +14,4 @@
[assembly: AssemblyVersion("1.1.1")]

// Increment for each new release
[assembly: AssemblyFileVersion("1.3.9")]
[assembly: AssemblyFileVersion("1.3.10")]
2 changes: 1 addition & 1 deletion Resources/About/About.xml
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Expand Up @@ -13,7 +13,7 @@

If you get a set of starting colonists that you like, save them as a preset so that you can start your game the same way next time.

[Version 1.3.9]
[Version 1.3.10]
</description>
<loadAfter>
<li>net.pardeike.rimworld.mod.harmony</li>
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2 changes: 1 addition & 1 deletion Resources/About/Manifest.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>EdB.PrepareCarefully</identifier>
<version>1.3.9</version>
<version>1.3.10</version>
<showCrossPromotions>false</showCrossPromotions>
<manifestUri>https://github.com/edbmods/EdBPrepareCarefully/raw/master/Resources/About/Manifest.xml</manifestUri>
<downloadUri>https://github.com/edbmods/EdBPrepareCarefully/releases/latest</downloadUri>
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7 changes: 7 additions & 0 deletions Resources/CHANGELOG.txt
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@@ -1,3 +1,10 @@
_____________________________________________________________________________

Version 1.3.10
_____________________________________________________________________________

- Fixed a compatibility issue with the Psychology mod.

_____________________________________________________________________________

Version 1.3.9
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Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@
using Verse.Sound;

namespace EdB.PrepareCarefully {
public class PanelModuleAbilities : PanelModule {
public class PanelAbilities : PanelModule {
public static readonly Vector2 FieldPadding = new Vector2(6, 6);

public delegate void AddAbilityHandler(AbilityDef abilityDef);
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19 changes: 17 additions & 2 deletions Source/PanelModuleBackstory.cs → Source/PanelBackstory.cs
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Expand Up @@ -9,7 +9,7 @@
using Verse.Sound;

namespace EdB.PrepareCarefully {
public class PanelModuleBackstory : PanelModule {
public class PanelBackstory : PanelModule {
protected Rect LabelRect { get; set; }
protected Rect FieldRect { get; set; }
protected Field FieldChildhood = new Field();
Expand All @@ -24,7 +24,7 @@ public class PanelModuleBackstory : PanelModule {
public event UpdateBackstoryHandler BackstoryUpdated;
public event RandomizeBackstoriesHandler BackstoriesRandomized;

public PanelModuleBackstory() {
public PanelBackstory() {
availableFilters.Add(new FilterBackstoryMatchesFaction());
availableFilters.Add(new FilterBackstoryNoDisabledWorkTypes());
availableFilters.Add(new FilterBackstoryNoPenalties());
Expand Down Expand Up @@ -147,6 +147,11 @@ public void DrawRandomizeButton(float y, float width) {
Text.Anchor = TextAnchor.UpperLeft;
}

// Deprecated
// Leave here for compatibility with any patches that used the old method for drawing
protected override void DrawPanelContent(State state) {
}

public override float Draw(State state, float y) {
float top = y;
y += Margin.y;
Expand All @@ -159,6 +164,16 @@ public override float Draw(State state, float y) {
y += DrawAdulthood(pawn, y, Width);

y += Margin.y;

// For backwards compatibility with any patches that used the old method for drawing
GUI.BeginGroup(new Rect(0, top, Width, y - top));
try {
DrawPanelContent(state);
}
finally {
GUI.EndGroup();
}

return y - top;
}

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2 changes: 1 addition & 1 deletion Source/PanelModuleFaction.cs → Source/PanelFaction.cs
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Expand Up @@ -9,7 +9,7 @@
using Verse.Sound;

namespace EdB.PrepareCarefully {
public class PanelModuleFaction : PanelModule {
public class PanelFaction : PanelModule {
public static readonly float FieldPadding = 6;

public Rect FieldRect;
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4 changes: 2 additions & 2 deletions Source/PanelModuleHealth.cs → Source/PanelHealth.cs
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Expand Up @@ -9,7 +9,7 @@
using Verse.Sound;

namespace EdB.PrepareCarefully {
public class PanelModuleHealth : PanelModule {
public class PanelHealth : PanelModule {
protected static readonly string HediffTypeInjury = "HediffTypeInjury";
protected static readonly string HediffTypeImplant = "HediffTypeImplant";

Expand All @@ -34,7 +34,7 @@ public class PanelModuleHealth : PanelModule {
protected List<InjurySeverity> permanentInjurySeverities = new List<InjurySeverity>();
protected LabelTrimmer labelTrimmer = new LabelTrimmer();

public PanelModuleHealth() {
public PanelHealth() {
permanentInjurySeverities.Add(new InjurySeverity(2));
permanentInjurySeverities.Add(new InjurySeverity(3));
permanentInjurySeverities.Add(new InjurySeverity(4));
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2 changes: 1 addition & 1 deletion Source/PanelModuleIdeo.cs → Source/PanelIdeo.cs
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Expand Up @@ -9,7 +9,7 @@
using Verse.Sound;

namespace EdB.PrepareCarefully {
public class PanelModuleIdeo : PanelModule {
public class PanelIdeo : PanelModule {
public static readonly Vector2 FieldPadding = new Vector2(6, 6);

public Rect FieldRect;
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5 changes: 5 additions & 0 deletions Source/PanelModule.cs
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Expand Up @@ -25,6 +25,11 @@ public virtual void Resize(float width) {
return;
}

// Leaving here for compatibility with any patches that used the old method for drawing, but don't use it.
[Obsolete("DrawPanelContent is deprecated. Patch the Draw() method instead")]
protected virtual void DrawPanelContent(State state) {
}

public virtual float Draw(State state, float y) {
return 0;
}
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2 changes: 1 addition & 1 deletion Source/PanelModuleTitles.cs → Source/PanelTitles.cs
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Expand Up @@ -10,7 +10,7 @@
using Verse.Sound;

namespace EdB.PrepareCarefully {
public class PanelModuleTitles : PanelModule {
public class PanelTitles : PanelModule {
public Rect FieldRect;
public static readonly float FieldPadding = 6;

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2 changes: 1 addition & 1 deletion Source/PanelModuleTraits.cs → Source/PanelTraits.cs
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Expand Up @@ -9,7 +9,7 @@
using Verse.Sound;

namespace EdB.PrepareCarefully {
public class PanelModuleTraits : PanelModule {
public class PanelTraits : PanelModule {
public Rect FieldRect;
public static readonly float FieldPadding = 6;

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80 changes: 44 additions & 36 deletions Source/TabViewPawns.cs
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Expand Up @@ -15,16 +15,16 @@ public class TabViewPawns : TabViewBase {
public PanelIncapableOf PanelIncapable { get; set; }
public PanelLoadSave PanelSaveLoad { get; set; }
public PanelFavoriteColor PanelFavoriteColor { get; set; }
public PanelModuleBackstory PanelBackstory { get; set; }
public PanelModuleTraits PanelTraits { get; set; }
public PanelModuleHealth PanelHealth { get; set; }
public PanelModuleFaction PanelFaction { get; set; }
public PanelModuleIdeo PanelIdeo { get; set; }
public PanelModuleAbilities PanelAbilities { get; set; }
public PanelBackstory PanelBackstory { get; set; }
public PanelTraits PanelTraits { get; set; }
public PanelHealth PanelHealth { get; set; }
public PanelFaction PanelFaction { get; set; }
public PanelIdeo PanelIdeo { get; set; }
public PanelAbilities PanelAbilities { get; set; }
public PanelScrollingContent PanelColumn1 { get; set; }
public PanelScrollingContent PanelColumn2 { get; set; }
//public PanelModuleAge PanelAge { get; set; }
public PanelModuleTitles PanelTitles { get; set; }
public PanelTitles PanelTitles { get; set; }

public TabViewPawns(bool largeUI) {
this.LargeUI = largeUI;
Expand All @@ -47,42 +47,50 @@ protected void InitializePanels(bool largeUI) {
PanelIncapable = new PanelIncapableOf();
PanelSaveLoad = new PanelLoadSave();
PanelFavoriteColor = new PanelFavoriteColor();
PanelBackstory = new PanelModuleBackstory();
PanelTraits = new PanelModuleTraits();
PanelHealth = new PanelModuleHealth();
PanelFaction = new PanelModuleFaction();
PanelIdeo = new PanelModuleIdeo();
PanelAbilities = new PanelModuleAbilities();
PanelBackstory = new PanelBackstory();
PanelTraits = new PanelTraits();
PanelHealth = new PanelHealth();
PanelFaction = new PanelFaction();
PanelIdeo = new PanelIdeo();
PanelAbilities = new PanelAbilities();
PanelAge = new PanelAge();
//PanelAge = new PanelModuleAge();
PanelTitles = new PanelModuleTitles();
PanelTitles = new PanelTitles();
if (largeUI) {
PanelColumn1 = new PanelScrollingContent() {
Modules = new List<PanelModule>() {
TwoColumnLayout();
}
else {
OneColumnLayout();
}
}

public void OneColumnLayout() {
PanelColumn1 = new PanelScrollingContent() {
Modules = new List<PanelModule>()
};
//PanelColumn1.Modules.Add(PanelAge);
PanelColumn1.Modules.Add(PanelFaction);
if (ModsConfig.IdeologyActive) {
PanelColumn1.Modules.Add(PanelIdeo);
}
PanelColumn1.Modules.Add(PanelBackstory);
PanelColumn1.Modules.Add(PanelTraits);
//PanelColumn1.Modules.Add(PanelTitles);
PanelColumn1.Modules.Add(PanelHealth);
//PanelColumn1.Modules.Add(PanelAbilities);
}

public void TwoColumnLayout() {
PanelColumn1 = new PanelScrollingContent() {
Modules = new List<PanelModule>() {
/*PanelAge,*/ PanelFaction, PanelIdeo, PanelAbilities
}
};
PanelColumn2 = new PanelScrollingContent() {
Modules = new List<PanelModule>() {
};
PanelColumn2 = new PanelScrollingContent() {
Modules = new List<PanelModule>() {
PanelBackstory, PanelTraits, PanelTitles, PanelHealth
}
};
}
else {
PanelColumn1 = new PanelScrollingContent() {
Modules = new List<PanelModule>()
};
//PanelColumn1.Modules.Add(PanelAge);
PanelColumn1.Modules.Add(PanelFaction);
if (ModsConfig.IdeologyActive) {
PanelColumn1.Modules.Add(PanelIdeo);
}
PanelColumn1.Modules.Add(PanelBackstory);
PanelColumn1.Modules.Add(PanelTraits);
//PanelColumn1.Modules.Add(PanelTitles);
PanelColumn1.Modules.Add(PanelHealth);
//PanelColumn1.Modules.Add(PanelAbilities);
}
};
}

public override void Draw(State state, Rect rect) {
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