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Update DIPs/DIP-42.md
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Co-authored-by: ligi <ligi@ligi.de>
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Griffin Ichiba Hotchkiss and ligi authored Feb 24, 2024
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Expand Up @@ -24,7 +24,7 @@ As with previous productions, there are some high-level goals that guide the nar

* **Educational**. Players of all experiences should be able to learn something they didn't yet know about the world.

* **Exploratory**. The game should generously reward curiousity, and challenge players to pay attention to signals disguised as noise. As a secondary goal, it should encourage players to explore the venue and its features/programming/services, as well as incorporate some quests to touch grass.
* **Exploratory**. The game should generously reward curiosity, and challenge players to pay attention to signals disguised as noise. As a secondary goal, it should encourage players to explore the venue and its features/programming/services, as well as incorporate some quests to touch grass.

* **Physical**. While some elements of the game must be software, the game is played live in the time and place of the event. Physical artifacts make the story tick.

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