Extend any 3d format by abusing node-names to store data!
It works by serializing data into node-names in the scene hierarchy.
This is about as heretical as it sounds, but it works, very well.
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⭐ Star this repo if you love heresy! ⭐
This repository hosts documentation for the format and available component-types.
Issues, discussions & PRs Welcome!
FBX is the current best 3D interchange format. Sadly, it is non-extensible and undocumented, hardly optimal.
This is a way to add additional information to 3d models in any format, primarily FBX.
The best case would be if a proper open & extensible 3d interchange format was created. In that case I’ll happily delete this^^
I created a proof-of-concept of such a format. Alone it is of course not practically possible to bring such a project into a widely available production ready state. This is the next best thing.
If you are asking yourself why wouldn’t glTF 2.0 just work, read this!
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A 3d file should be a self-contained single source of truth for all its functionality, and work across different game engines.
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Artists without technical knowledge beyond 3d modeling, should have an easy time creating VR & V-Tubing avatars.
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End users without technical knowledge, should be able to easily adapt and upload VR & V-Tubing avatars.
This repository is licensed under CC-BY-4.0 (https://creativecommons.org/licenses/by/4.0/)