Releases: ericoporto/rellax
Releases · ericoporto/rellax
Rellax 0.4.0
- Fixes issue where the game may error with a "SetObjectPosition: invalid object number" on room leave, stopping the game.
- Notes with licenses of the recently include easing math.
- Minor code/style refactors
Rellax 0.3.3
update to version 0.3.3
Rellax 0.3.2
Minor code refactor and adjustments
Rellax 0.3.1
fix bug where vertical camera tracking was using the wrong character height.
Rellax 0.3.0
Removes the standstill property, it's supposedly more useful for platforms, may add later if necessary.
The main change here is once the character stops, it will instead switch from plain Lerp to a Tween like behavior so that the camera slides in to whatever should be it's target. Additionally, now it defaults for AdjustCameraOnRoomLoad
being true.
rellax 0.2.2
- instantly updating room position if AdjustCameraOnRoomLoad is set now working!
rellax 0.2.1
- add
AdjustCameraOnRoomLoad
attribute
rellax 0.2.0
- additional StandstillCameraDelayY, CameraLerpFactorX, CameraLerpFactorY, CameraWindowWidth and CameraWindowHeight attributes
- different camera lerping
- demo uses AGS 3.5.1.17
rellax 0.1.4
- Adds
CameraOffsetX
andCameraOffsetY
so you can easily add an offset on the camera, useful when you have a big room and want to set the camera offset differently between areas. Offset is not set instantaneously, the transition when changing offsets is smooth. - Adds
CameraLookAheadX
andCameraLookAheadY
so you can set the lookahead offset to your liking (defaults are 48 and 16). These are offsets that are added or subtracted depending the direction your target character is facing - for now, only supports 4 direction movement.