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Releases: ericoporto/rellax

Rellax 0.4.0

04 Oct 22:43
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  • Fixes issue where the game may error with a "SetObjectPosition: invalid object number" on room leave, stopping the game.
  • Notes with licenses of the recently include easing math.
  • Minor code/style refactors

Rellax 0.3.3

01 Oct 21:23
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update to version 0.3.3

Rellax 0.3.2

01 Oct 19:59
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Minor code refactor and adjustments

Rellax 0.3.1

01 Oct 19:20
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fix bug where vertical camera tracking was using the wrong character height.

Rellax 0.3.0

01 Oct 15:54
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Removes the standstill property, it's supposedly more useful for platforms, may add later if necessary.

The main change here is once the character stops, it will instead switch from plain Lerp to a Tween like behavior so that the camera slides in to whatever should be it's target. Additionally, now it defaults for AdjustCameraOnRoomLoad being true.

rellax 0.2.2

02 May 23:43
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  • instantly updating room position if AdjustCameraOnRoomLoad is set now working!

rellax 0.2.1

02 May 02:34
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  • add AdjustCameraOnRoomLoad attribute

rellax 0.2.0

02 May 01:23
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  • additional StandstillCameraDelayY, CameraLerpFactorX, CameraLerpFactorY, CameraWindowWidth and CameraWindowHeight attributes
  • different camera lerping
  • demo uses AGS 3.5.1.17

rellax 0.1.4

01 Jul 13:29
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  • Adds CameraOffsetX and CameraOffsetY so you can easily add an offset on the camera, useful when you have a big room and want to set the camera offset differently between areas. Offset is not set instantaneously, the transition when changing offsets is smooth.
  • Adds CameraLookAheadX and CameraLookAheadY so you can set the lookahead offset to your liking (defaults are 48 and 16). These are offsets that are added or subtracted depending the direction your target character is facing - for now, only supports 4 direction movement.

rellax 0.1.3

10 Feb 22:53
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  • Prevents wrong position updates by moving calculations to late repeatedly execute always.
  • Fix crash by wrong player loop when loading a new room.