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Heavily modified version of Spike's Quakespasm, focused on improving the way UI elements are scaled and formatted.

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Heavily modified version of Spike's Quakespasm fork, focused on improving the way UI elements are scaled and formatted.

Main Features

  • Decoupled main menu and console rendering from the window or fullscreen size to prevent stretching, can be scaled like any other UI elements now
  • Clean integer scaling of all UI elements ranging from menu, console, status bar and crosshair using the menu slider
  • New FOV cvar that sets the regular FOV and automatically adjusts the viewmodel FOV to match, proportianality factor can be manually adjusted
  • Implemented mh's elevator fix, player no longer sinks into rising elevators

Optional Features

  • Reintroduced subtle idle camera sway as initially implemented by John Romero during Quake's development, was cut due to lack of approval from the rest of team
  • Dynamic status bar mode, will only show the status bar while a key is pressed for more immersion
  • Support for disabling certain monsters on the server side, added for a certain friend that really likes Quake but does not like spiders

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Heavily modified version of Spike's Quakespasm, focused on improving the way UI elements are scaled and formatted.

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