A performance benchmark in the style of an Endless Runner game.
Runner Mark is designed to compare 2d rendering performance various cross-platform solutions.
Runner Mark aims to simulate multiple types of simultaneous load, similar to what you would see in a typical game.
Specifically, RunnerMark includes the following elements:
- 1 Main character with a run animation
- Enemies with a “Chomp” animation
- 1 stationary background image (sky)
- 2 Parallax scrolling backgrounds
- Scrolling Ground Tiles
- Scrolling Platforms
- ~50 small dust sprites as your character runs, to simulate some level of a particles
- Rudimentary AI and hit detection for all characters
RunnerMark awards 580pts for rendering the basic scene at a solid 58 FPS. Then 1 additional point for each animated Enemy added to the scene.
As an example, a score of 650 would indicate the basic scene @ 58fps + 70 animated Enemies. A score of 400, indicates the basic scene was only able to render at 40fps, and no Enemy's were added at all.