Redis protocol parser and client writent in dart language
It is fast and simple by design. It requres no external package to run.
- transactions and CAS (check-and-set) pattern
- pubsub
- unicode
- performance and simplicity
- tls
Redis client is simple serialiser and deserialiser of redis protocol. There are also some additional helper functions and classes available to make using redis features easier.
Redis protocol is a composition of array, strings (and bulk) and integers.
For example executing command SET is no more than serializing
array of strings ["SET","key","value"]
. Commands can be executed by
Future f = command.send_object(["SET","key","value"]);
This enables sending any command. Before sending commands one needs to open a connection to redis. I will assume that you are running a redis server locally on port 6379. In this example we will open a connection, execute the command 'SET key 0' and then print result.
import 'package:redis/redis.dart';
...
RedisConnection conn = new RedisConnection();
conn.connect('localhost',6379).then((Command command){
command.send_object(["SET","key","0"]).then((var response)
print(response);
)
}
Due to the simple implementation, it is possible to execute commands in different ways. One an most straightforward way is one after another
RedisConnection conn = new RedisConnection();
conn.connect('localhost',6379).then((Command command){
command.send_object(["SET","key","0"])
.then((var response){
assert(response == 'OK');
return command.send_object(["INCR","key"]);
})
.then((var response){
assert(response == 1);
return command.send_object(["INCR","key"]);
})
.then((var response){
assert(response == 2);
return command.send_object(["INCR","key"]);
})
.then((var response){
assert(response == 3);
return command.send_object(["GET","key"]);
})
.then((var response){
return print(response); // 3
});
});
Other possibility is to execute commands one by one without waiting for the previous
command to complete. We can send all commands without needing to wait for
a result, and we can still be sure that the response handled by Future
will be
completed in the correct order.
RedisConnection conn = new RedisConnection();
conn.connect('localhost',6379).then((Command command){
command.send_object(["SET","key","0"])
.then((var response){
assert(response == 'OK');
});
command.send_object(["INCR","key"])
.then((var response){
assert(response == 1);
});
command.send_object(["INCR","key"])
.then((var response){
assert(response == 2);
});
command.send_object(["INCR","key"])
.then((var response){
assert(response == 3);
});
command.send_object(["GET","key"])
.then((var response){
print(response); // 3
});
});
Difference is that there are 5 commands in last examples and only one in the previous example.
Redis responses and requests can be arbitrarily nested. Mapping
Redis | Dart |
---|---|
String | String |
Integer | Integer |
Array | List |
Error | RedisError |
* Both simple string and bulk string from redis are serialied to dart string. String from dart to redis is converted to bulk string. UTF8 encoding is used in both directions.
Lists can be nested. This is usefull when executing EVAL command
command.send_object(["EVAL","return {KEYS[1],{KEYS[2],{ARGV[1]},ARGV[2]},2}","2","key1","key2","first","second"])
.then((response){
print(response);
});
results in
[key1, [key2, [first], second], 2]
Secure ssl/tls with RedisConnection.connectSecure(host,port)
RedisConnection conn = new RedisConnection();
conn.connectSecure('localhost',6379).then((Command command){
command.send_object(["SET","key","0"]).then((var response)
print(response);
)
}
or by passing any other Socket
to
RedisConnection.connectWithSocket(Socket s)
in similar matter.
Tested on a laptop, we can execute and process 180K INCR operations per second.
This is the code that yields such a result
const int N = 200000;
int start;
RedisConnection conn = new RedisConnection();
conn.connect('localhost',6379).then((Command command){
print("test started, please wait ...");
start = new DateTime.now().millisecondsSinceEpoch;
command.pipe_start();
command.send_object(["SET","test","0"]);
for(int i=1;i<=N;i++){
command.send_object(["INCR","test"])
.then((v){
if(i != v)
throw("wrong received value, we got $v");
});
}
//last command will be executed and then processed last
command.send_object(["GET","test"]).then((v){
print(v);
double diff = (new DateTime.now().millisecondsSinceEpoch - start)/1000.0;
double perf = N/diff;
print("$N operations done in $diff s\nperformance $perf/s");
});
command.pipe_end();
});
We are not just sending 200K commands here, but also checking result of every send command.
Using command.pipe_start();
and command.pipe_end();
is nothing more
than enabling and disabling Nagle's algorhitm
on socket. By default it is disabled to achieve shortest possible latency at expense
of having more TCP packets and extra overhead. Enabling Nagle's algorithm
during transactions can achieve greater data throughput and less overhead.
Transactions by redis protocol
are started by the command MULTI and then completed with the command EXEC.
.multi()
, .exec()
and class Transaction
are implemented as
additional helpers for checking the result of each command executed during transaction.
Future<Transaction> Command.multi();
Executing multi()
will return a Future
with Transaction
. This class should be used
to execute commands by calling .send_object
. It returns a Future
that
is called after calling .exec()
.
import 'package:redis/redis.dart';
...
RedisConnection conn = new RedisConnection();
conn.connect('localhost',6379).then((Command command){
command.multi().then((Transaction trans){
trans.send_object(["SET","val","0"]);
for(int i=0;i<200000;++i){
trans.send_object(["INCR","val"]).then((v){
assert(i==v);
});
}
trans.send_object(["GET","val"]).then((v){
print("number is now $v");
});
trans.exec();
});
});
It is impossible to write code that depends on the result of the previous command
during a transaction, because all commands are executed at once.
To overcome this case, user should employ technique
CAS. Cas
is a convenience class for simplifying this pattern.
Cas
constructor requires Command
as argument.
Cas implements two methods watch()
and multiAndExec()
.
watch
takes two arguments. First argument is list of keys to watch, and
second argument is handler to call and to proceed with CAS.
for example:
cas.watch(["key1,key2,key3"],(){
//body of CAS
});
Failure happens if the watched key is modified out of the transaction. When this happens
the handler is called until final transaction completes.
multiAndExec
is used to complete transation. Method takes handler
where argument is Transaction
.
For example:
//last part in body of CAS
cas.multiAndExec((Transaction trans){
trans.send_object(["SET","key1",v1]);
trans.send_object(["SET","key2",v2]);
trans.send_object(["SET","key2",v2]);
});
imagine we have the need to atomically increment the value of a key by 1 (let's suppose Redis doesn't have INCR).
Cas cas = new Cas(command);
cas.watch(["key"], (){
command.send_object(["GET","key"]).then((String val){
int i = int.parse(val);
i++;
cas.multiAndExec((Transaction trans){
trans.send_object(["SET","key",i.toString()]);
});
});
});
By default UTF8 encoding/decoding for string is used. Each string is converted in binary array using UTF8 encoding. This makes ascii string compatible in both direction.
PubSub is a helper for dispatching received messages.
First, create a new PubSub
from an existing Command
PubSub pubsub=new PubSub(command);
Once PubSub
is created, Command
is invalidated and should not be used
on the same connection. PubSub
allows commands
void subscribe(List<String> channels)
void psubscribe(List<String> channels)
void unsubscribe(List<String> channels)
void punsubscribe(List<String> channels)
and additional Stream getStream()
getStream
returns Stream
Example for receiving and printing messages
pubsub.getStream().listen((message){
print("message: $message");
});
Sending messages can be done from different connection for example
command.send_object(["PUBLISH","monkey","banana"]);
In the near future:
- Better documentation
- Implement all "generic commands" with named commands
- Better error handling - that is ability to recover from error
- Spell check code