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Use of forward and inverse kinematics using CCD and Jacobian methods. Oriented for people willing to learn IK theory.

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etriantafyllidis/Kinematics-Tutorial-for-Unity3D

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Kinematics-Tutorial-for-Unity3D

Use of forward and inverse kinematics using CCD and Jacobian methods. Oriented for people willing to learn IK theory.

Built on Unity3D Version 2019.2.6f1

Q: Why does this exist ?

A: While there are certainly many approaches in achieving kinematics, forward and inverse with additionally more methods, I want to make the actual practical code of implementing these approahces public. This does not mean I'm here to do your homework, instead, I hope this will help you understand the basics, I'm confident, no I'm sure!, that my coding has lots of issues, please feel free to improve upon it.

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Copyright (c) 2019 Eleftherios Triantafyllidis

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


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Use of forward and inverse kinematics using CCD and Jacobian methods. Oriented for people willing to learn IK theory.

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