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Merge pull request #1 from eviltwo/rename-project
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Rename to ChotNovel
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eviltwo authored Sep 27, 2024
2 parents 510f724 + 07876b5 commit e87658b
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2 changes: 1 addition & 1 deletion .gitattributes
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* text=auto

# Ignore TMPro files for linguist.
MiniNovel/Assets/TextMesh[[:space:]]Pro/** linguist-vendored
ChotNovel/Assets/TextMesh[[:space:]]Pro/** linguist-vendored
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{
"name": "MiniNovel.Tests",
"rootNamespace": "MiniNovel.Tests",
"name": "ChotNovel.Tests",
"rootNamespace": "ChotNovel.Tests",
"references": [
"GUID:0068a2aada7a39e4a9337389723a87d8"
],
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using System.Linq;
using NUnit.Framework;

namespace MiniNovel.Tests
namespace ChotNovel.Tests
{
public class TextParserTest
{
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- component: {fileID: 1670162766}
- component: {fileID: 1670162765}
m_Layer: 0
m_Name: MiniNovel
m_Name: ChotNovel
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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- component: {fileID: 1769731316}
- component: {fileID: 1769731315}
m_Layer: 0
m_Name: NovelPlayerInitializer
m_Name: ChotNovel Initializer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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{
"name": "MiniNovel",
"rootNamespace": "MiniNovel",
"name": "ChotNovel",
"rootNamespace": "ChotNovel",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
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using System.Collections.Generic;

namespace MiniNovel
namespace ChotNovel
{
public enum TextElementType
{
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using System.Text;
using UnityEngine;

namespace MiniNovel
namespace ChotNovel
{
public class TextParser
{
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{
"name": "MiniNovel.Player",
"rootNamespace": "MiniNovel.Player",
"name": "ChotNovel.Player",
"rootNamespace": "ChotNovel.Player",
"references": [
"GUID:0068a2aada7a39e4a9337389723a87d8",
"GUID:6055be8ebefd69e48b49212b09b47b2f",
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using System.Threading;
using Cysharp.Threading.Tasks;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public interface ITextContainer
{
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using UnityEngine;
using UnityEngine.UI;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class ActorImageManager : MonoBehaviour
{
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using UnityEngine;
using UnityEngine.UI;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class ChoiceButtonManager : MonoBehaviour
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelActorImage : NovelModule
{
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using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
[CreateAssetMenu(fileName = nameof(NovelActorImageSettings), menuName = "MiniNovel/" + nameof(NovelActorImageSettings))]
public class NovelActorImageSettings : ScriptableObject
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using UnityEngine;
using UnityEngine.UI;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelBackgroundImage : NovelModule
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelChoice : NovelModule
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelClearDisplayedObjects : NovelModule
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelJump : NovelModule
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelLineBreaker : NovelModule
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelMessageClearOnStart : NovelModule
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelMessagePlayer : NovelModule
{
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using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
[CreateAssetMenu(fileName = nameof(NovelMessagePlayerSettings), menuName = "MiniNovel/" + nameof(NovelMessagePlayerSettings))]
public class NovelMessagePlayerSettings : ScriptableObject
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using UnityEngine;
using UnityEngine.Networking;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public static class NovelModuleUtility
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelPageBreaker : NovelModule
{
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using TMPro;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelTalkerName : NovelModule
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelWait : NovelModule
{
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using TMPro;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class TMProMessageController : MonoBehaviour
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public abstract class NovelModule : MonoBehaviour
{
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namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelModulePayload
{
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using Cysharp.Threading.Tasks;
using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelPlayer : MonoBehaviour
{
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using UnityEngine;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelPlayerInitiator : MonoBehaviour
{
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using UnityEngine;
using UnityEngine.Networking;

namespace MiniNovel.Player
namespace ChotNovel.Player
{
public class NovelTextFileLoader : MonoBehaviour, ITextContainer
{
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{
"name": "com.eviltwo.mininovel",
"displayName": "Mini Novel",
"name": "com.eviltwo.chotnovel",
"displayName": "Chot Novel",
"version": "0.1.0",
"unity": "2022.3",
"description": "Minimal novel engine for Unity.",
"description": "Simple novel engine for Unity.",
"author": {
"name": "DAIKI(eviltwo)",
"url": "https://github.com/eviltwo"
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serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/MiniNovel/Samples/Scenes/MiniNovelSampleScene.unity
path: Assets/ChotNovel/Samples/Scenes/ChotNovelSampleScene.unity
guid: de844b57a68f6b543a84f99e2ee5f4fc
m_configObjects: {}
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useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: MiniNovel
productName: ChotNovel
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier: {}
applicationIdentifier:
Standalone: com.DefaultCompany.ChotNovel
buildNumber:
Standalone: 0
VisionOS: 0
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10 changes: 5 additions & 5 deletions README.md
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# MiniNovel
Minimal novel engine for Unity.
# ChotNovel
Simple novel engine for Unity.

Unity向けの最小限のノベルゲームシステムです
Unity向けのシンプルなノベルゲームシステムです

# Feature
- The script structure is based on KAG (KiriKiri) and Naninovel.
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# Install with UPM
```
https://github.com/eviltwo/MiniNovel.git?path=MiniNovel/Assets/MiniNovel
https://github.com/eviltwo/ChotNovel.git?path=ChotNovel/Assets/ChotNovel
```

# Example
https://github.com/eviltwo/MiniNovel/blob/4afed6a56f07d1c6140112e980560b917fdf64d0/MiniNovel/Assets/StreamingAssets/scenario/test.txt#L1-L29
https://github.com/eviltwo/ChotNovel/blob/4afed6a56f07d1c6140112e980560b917fdf64d0/ChotNovel/Assets/StreamingAssets/scenario/test.txt#L1-L29

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