This repository has been archived by the owner on Mar 3, 2020. It is now read-only.
FB Capture SDK 2.25 Release
Fixes
- Fixed creating DirectX device on wrong GPU at multiple GPU environment
- There was bug picking wrong GPU to create DirectX device at multiple GPU environment. For example, when you have Intel, AMD and nVidia GPUs at one PC and one of monitors or VR devices are connected to AMD, then there was potential issue it creates the DirectX device on nVidia. But this version will fix the problem.
- Fixed blank screenshot output in Unity sample
- Because of wrong Unity render texture update cycle, it used to generate blank screenshot with just black color, but this version will fix the issue.
Since we can't push large size file through git command by LFS issue, you should manually download attached zip files and put them under "Source Codes\FBCaptureSDK" folder and "Sample\Unity\Assets\Plugins\x86_64". Sorry for the inconvenience!
AMD.zip: Source Codes\FBCaptureSDK\AMD
NVidia.zip: Source Codes\FBCaptureSDK\NVidia
RTMP.zip: Source Codes\FBCaptureSDK\RTMP
Spatialmedia.zip: Source Codes\FBCaptureSDK\Spatialmedia
Wamedia.zip: Source Codes\FBCaptureSDK\Wamedia
FBCapture.dll: Samples\Unity\Assets\Plugins\x86_64
IDE: Visual Studio 2015
If you encounter any issue on building project, please feel free to ask on Issues thread.
Thanks,