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Arduino Plays Pokemon

TL;DR: Crowdsource a game of Pokemon on an Arduino-controlled Game Boy via a Node.js site.

Basic Structure:

  • Node.js server keeps track of what's going on and sends out messages to clients (via Socket.IO)
  • Browser client allows viewing of livestream and voting on the next move
  • Node.js client gets messages from server and actually controls the arduino (via Johnny-Five)

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web-controlled crowd-sourced gameboy gameplay

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