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Merge branch 'master' of https://github.com/finalburnneo/FBNeo #2631

Merge branch 'master' of https://github.com/finalburnneo/FBNeo

Merge branch 'master' of https://github.com/finalburnneo/FBNeo #2631

name: "nightly-release"
on:
push:
branches:
- "master"
jobs:
nightly_release:
name: Create release
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.nightly_release.outputs.upload_url }}
steps:
- name: Create release
id: nightly_release
uses: "marvinpinto/action-automatic-releases@latest"
with:
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: "latest"
prerelease: true
title: "nightly builds"
build_windows:
name: Windows x32
needs: nightly_release
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- name: Install Windows MSYS2 dependencies
uses: msys2/setup-msys2@v2
with:
update: true
install: msys2-devel base-devel binutils mingw-w64-i686-toolchain mingw-w64-i686-nasm zip wget
msystem: MINGW32
- name: Downgrade pthread
run: |
wget https://github.com/finalburnneo/msys2-package-archives/raw/main/mingw-w64-i686-libwinpthread-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz
wget https://github.com/finalburnneo/msys2-package-archives/raw/main/mingw-w64-i686-winpthreads-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz
pacman -U --noconfirm mingw-w64-i686-winpthreads-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz mingw-w64-i686-libwinpthread-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz
- uses: actions/checkout@v2
- name: Build FBNeo
run: |
make mingw SKIPDEPEND=1 RELEASEBUILD=1
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Windows x32
path: |
fbneo.exe
- name: Build release asset
run: |
zip --junk-paths "Windows x32.zip" fbneo.exe src/license.txt fbahelpfilesrc/fbneo.chm whatsnew.html
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.nightly_release.outputs.upload_url }}
asset_name: Windows x32.zip
asset_path: Windows x32.zip
asset_content_type: application/zip
build_windows_debug:
name: Windows x32 (Debug)
needs: nightly_release
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- name: Install Windows MSYS2 dependencies
uses: msys2/setup-msys2@v2
with:
update: true
install: msys2-devel base-devel binutils mingw-w64-i686-toolchain mingw-w64-i686-nasm zip wget
msystem: MINGW32
- name: Downgrade pthread
run: |
wget https://github.com/finalburnneo/msys2-package-archives/raw/main/mingw-w64-i686-libwinpthread-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz
wget https://github.com/finalburnneo/msys2-package-archives/raw/main/mingw-w64-i686-winpthreads-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz
pacman -U --noconfirm mingw-w64-i686-winpthreads-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz mingw-w64-i686-libwinpthread-git-6.0.0.5203.9afaf1c2-1-any.pkg.tar.xz
- uses: actions/checkout@v2
- name: Build FBNeo
run: |
make mingw SKIPDEPEND=1
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Windows x32 (Debug)
path: |
fbneod.exe
- name: Build release asset
run: |
zip --junk-paths "Windows x32 (Debug).zip" fbneod.exe src/license.txt fbahelpfilesrc/fbneo.chm whatsnew.html
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.nightly_release.outputs.upload_url }}
asset_name: Windows x32 (Debug).zip
asset_path: Windows x32 (Debug).zip
asset_content_type: application/zip
build_windows64:
name: Windows x64
needs: nightly_release
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- name: Install Windows MSYS2 dependencies
uses: msys2/setup-msys2@v2
with:
update: true
install: msys2-devel base-devel binutils mingw-w64-x86_64-toolchain mingw-w64-x86_64-nasm zip wget
msystem: MINGW64
- uses: actions/checkout@v2
- name: Build FBNeo
run: |
make mingw BUILD_X64_EXE=1 SKIPDEPEND=1 RELEASEBUILD=1
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Windows x64
path: |
fbneo64.exe
- name: Build release asset
run: |
zip --junk-paths "Windows x64.zip" fbneo64.exe src/license.txt fbahelpfilesrc/fbneo.chm whatsnew.html
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.nightly_release.outputs.upload_url }}
asset_name: Windows x64.zip
asset_path: Windows x64.zip
asset_content_type: application/zip
build_windows64_debug:
name: Windows x64 (Debug)
needs: nightly_release
runs-on: windows-latest
defaults:
run:
shell: msys2 {0}
steps:
- name: Install Windows MSYS2 dependencies
uses: msys2/setup-msys2@v2
with:
update: true
install: msys2-devel base-devel binutils mingw-w64-x86_64-toolchain mingw-w64-x86_64-nasm zip wget
msystem: MINGW64
- uses: actions/checkout@v2
- name: Build FBNeo
run: |
make mingw BUILD_X64_EXE=1 SKIPDEPEND=1
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Windows x64 (Debug)
path: |
fbneo64d.exe
- name: Build release asset
run: |
zip --junk-paths "Windows x64 (Debug).zip" fbneo64d.exe src/license.txt fbahelpfilesrc/fbneo.chm whatsnew.html
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.nightly_release.outputs.upload_url }}
asset_name: Windows x64 (Debug).zip
asset_path: Windows x64 (Debug).zip
asset_content_type: application/zip
build_linux_sdl2:
name: Linux SDL 2
needs: nightly_release
runs-on: ubuntu-20.04
defaults:
run:
shell: bash {0}
steps:
- name: Install Linux dependencies
run: |
sudo apt-get -y update
sudo apt-get -y install libsdl2-dev libsdl2-image-dev
- uses: actions/checkout@v2
- name: Build FBNeo
run: |
make -j$(nproc) sdl2 SKIPDEPEND=1 RELEASEBUILD=1
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Linux SDL 2
path: |
fbneo
- name: Build release asset
run: |
zip --junk-paths "Linux SDL 2.zip" fbneo src/license.txt fbahelpfilesrc/fbneo.chm whatsnew.html
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.nightly_release.outputs.upload_url }}
asset_name: Linux SDL 2.zip
asset_path: Linux SDL 2.zip
asset_content_type: application/zip
build_linux_sdl12:
name: Linux SDL 1.2
needs: nightly_release
runs-on: ubuntu-20.04
defaults:
run:
shell: bash {0}
steps:
- name: Install Linux dependencies
run: |
sudo apt-get -y update
sudo apt-get -y install libsdl1.2-dev
- uses: actions/checkout@v2
- name: Build FBNeo
run: |
make -j$(nproc) sdl SKIPDEPEND=1 RELEASEBUILD=1
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Linux SDL 1.2
path: |
fbneo
- name: Build release asset
run: |
zip --junk-paths "Linux SDL 1.2.zip" fbneo src/license.txt fbahelpfilesrc/fbneo.chm whatsnew.html
- name: Upload release asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.nightly_release.outputs.upload_url }}
asset_name: Linux SDL 1.2.zip
asset_path: Linux SDL 1.2.zip
asset_content_type: application/zip
# build_macos:
# name: macOS
# needs: nightly_release
# runs-on: macOS-latest
# env:
# DEVELOPER_DIR: /Applications/Xcode.app
# steps:
# - uses: actions/checkout@v2
#
# - name: Build FBNeo
# run: |
# cd projectfiles/xcode
# xcodebuild ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -target Emulator -configuration Debug
#
# - name: Upload Artifact
# uses: actions/upload-artifact@v4
# with:
# name: macOS
# path: "projectfiles/xcode/build/Debug/FinalBurn Neo.app"