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Follow-up to #1041. ## Changes - Fix the rest of the sprite artifacts in `ship_decorations` ## Things Worth Mentioning - Changed levels 3 & 8 to use YAML flow style so that I could find tiles by position (e.g. by searching for `pos: [13, 10]`: Before: ```yaml tiles: - pos: - 1 - 2 idx: 3 collision: Solid ``` After: ```yaml tiles: - { pos: [1, 2], idx: 3, collision: Solid } ``` - Add script to get the layer names in any level files that use specific tile indexes of a tilemap: ```yaml # Find all crow's nests (indexes 30-32) from ship_decorations $ ./scripts/find-atlas-tiles.sh ship_decorations.atlas.yaml '[30,31,32]' ./assets/map/levels/level_3.map.yaml - foreground ./assets/map/levels/level_8.map.yaml - foreground # This tells us levels 3 and 8 have crow's nests in their "foreground" layer ``` - Fix git attributes for text files in `assets/` & `old_assets/` which shouldn't be treated as binary (yaml, txt, ftl)
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