Releases: forerunnergames/coa
Releases · forerunnergames/coa
v0.0.4
What's Changed
Summary
- Add equipping system. LEFT CLICK to add/remove clothing or other items to/from player.
- Add pickaxe animations & equipping. Press E to equip / unequip. Backpack & pickaxe must first be equipped / visible on player to work. Player will automatically unequip pickaxe when climbing.
- Add animated player hair. It's pretty long. It blows in the wind and bounces up and down when running, walking, & climbing!
- Improve all player animations, especially climbing and running. (Some animations are still not done, i.e., falling, jumping, traversing, cliff scraping)
- Add signs. Press UP to read when standing in front of one. Some have helpful messages. Butterflies can perch on them!
- Add trees. Butterflies can perch on them!
- Add energy meter. Press SHIFT to use. Depletes when sprinting or speed climbing. You will fall if energy depletes completely while speed climbing! You will start walking if energy depletes completely while sprinting.
- Add climbing down. You will no longer fall when you stop climbing up. (This may be removed in the future if it isn't fun due to removing too much of the climbing challenge!)
- Add automatic cliffhanging when dropping down through the ground from the top of a cliff. From there you can start climbing down!
- Winter cliffs ice maze is now climbable - there is a path from top to bottom such that it is no longer impossible. (It was only impossible when climbing down wasn't a thing, so even if climbing down is ever removed, it will still be possible to reach the top by "falling with style"!)
- Butterflies can no longer perch on player due to major player animation system changes. (Don't worry, this will come back at some point!)
- Tons of bug fixes!
Details
- Make ice maze climbable. by @knightofiam in #19
- Delete GitHub release assets. by @knightofiam in #20
- Improve build files. by @knightofiam in #21
- Improve build files, II. by @knightofiam in #22
- Add signs, update butterfly perches. by @knightofiam in #23
- Improve / add player animations, energy meter. by @knightofiam in #24
- Fix arrow sign perches & climbing energy. by @knightofiam in #25
- Fix scene boundary bugs. by @knightofiam in #26
- Add climbing down. by @knightofiam in #27
- Fix myriad bugs, various minor improvements. by @knightofiam in #28
- Refactor & fix bugs. by @knightofiam in #29
- Reorganize & clean up project. by @knightofiam in #30
- Add WAT test framework. by @knightofiam in #31
- Improve & test state machine. by @knightofiam in #32
- Fix cliffs intersection bug. by @knightofiam in #33
- Improve state machine tests, fix testing bug. by @knightofiam in #34
- Upgrade Godot 3.3.2 => 3.3.3. by @knightofiam in #35
- Fix waterfall sound bug. by @knightofiam in #36
- Fix README build badge links. by @knightofiam in #37
- Fix README build badges statuses. by @knightofiam in #38
- Create equipping system. by @knightofiam in #39
- Add trees. by @knightofiam in #40
- Update copyright. by @knightofiam in #41
- Fix GitHub Actions release. by @knightofiam in #42
- Fix README badges. by @knightofiam in #43
- Fix GitHub Action deployment cleanup. by @knightofiam in #44
- Remove broken deployment cleanup step. by @knightofiam in #45
Full Changelog: v0.0.3...v0.0.4
v0.0.3
What's Changed
- Upgrade firebelley/godot-export to 2.7.0. by @knightofiam in #11
- Cleanup by @knightofiam in #12
- Fix state machine reset bug. by @knightofiam in #13
- Fix ice cliffs bug. by @knightofiam in #14
- Add build status badge to README. by @knightofiam in #15
- Butterflies, seasons, & music - oh my! by @knightofiam in #16
- Fix CI double release issue. by @knightofiam in #17
- Fix build job names. by @knightofiam in #18
Full Changelog: v0.0.2...v0.0.3
v0.0.2
What's Changed
- Update Godot build to 3.3-rc7. by @knightofiam in ea5dd52
- Use C# 9 language features. by @knightofiam in 6a1184d
- Fix export bug. by @knightofiam in 36b561d
- Fix export bug, II. by @knightofiam in cd05ace
- Update Godot build to 3.3-rc8. by @knightofiam in 28fdaf3
- Fix export bug, III. by @knightofiam in 5ffbaba
- Fix export bug, IV. by @knightofiam in cf8c141
- Fix export bug, V. by @knightofiam in c7de453
- Fix export bug, VI. by @knightofiam in 8e3b103
- Fix export bug, VII. by @knightofiam in 5be41ed
- Fix export bug, VIII. by @knightofiam in a09b08c
- Fix export bug, IX. by @knightofiam in 2d2f94f
- Fix export bug, X. by @knightofiam in 257ec55
- Use state machine for player logic. by @knightofiam in a648eca
- Improve climbing animation. by @knightofiam in d4a84e4
- Add music. by @knightofiam in e0395ad
- Add ice and snow to cliffs for winter. by @knightofiam in e41c9d8
- Merge develop into master by @knightofiam in #10
Full Changelog: v0.0.1...v0.0.2
v0.0.1
What's Changed
- Implement basic physics. by @knightofiam in #1
- Create csproj & sln, update main scene file. by @knightofiam in #2
- Add initial CI workflow. by @knightofiam in #3
- Fix deployment bug. by @knightofiam in #4
- Fix deployment bug. by @knightofiam in #5
- Add waterfall & some sound effects. by @knightofiam in #6
- Update Godot Mono to 3.2.3. by @knightofiam in #7
- Add foam spray to bottom of waterfall. by @knightofiam in #8
Full Changelog: https://github.com/forerunnergames/coa/commits/v0.0.1