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Fabrizio Stellato edited this page Aug 20, 2019
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As the project title suggests, this is a repository that contains some C64 Assembly code, hope it may help you.
- Player color selection screen is in BITMAP graphic mode
- Multiplexing can occurs during gameplay
- Height of each sprite is doubled
- Screen scrolling routine was made with Speedcode technique. Basically, by using absolute addressing and save loop data you'll gain with performances; this will obviously mean increasing memory usage because a lot of code (and patience as well to write it) is needed.
- Player horizontal direction takes 3px scrolling, whereas diagonal takes 2px