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Fabrizio Stellato edited this page Aug 20, 2019 · 8 revisions

C64 Playground WIKI

As the project title suggests, this is a repository that contains some C64 Assembly code, hope it may help you.

Debug for fun

International Soccer

screenshot

  • Player color selection screen is in BITMAP graphic mode
  • Multiplexing can occurs during gameplay
  • Height of each sprite is doubled
  • Screen scrolling routine was made with Speedcode technique. Basically, by using absolute addressing and save loop data you'll gain with performances; this will obviously mean increasing memory usage because a lot of code (and patience as well to write it) is needed.
  • Player horizontal direction takes 3px scrolling, whereas diagonal takes 2px
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