Releases: furtrade/EZquip
Releases · furtrade/EZquip
v1.0.72
EZquip
v1.0.72 (2024-07-30)
Full Changelog Previous Releases
- removed debugging statements
- fix: weapon selection should no longer try to equip 2x TwoHanders, unless you're supposed to of course (~ ̄▽ ̄)~
- fix: should be working on CLASSIC again
- removed some code duplication
- updated libs
v1.0.71
EZquip
v1.0.71 (2024-07-21)
Full Changelog Previous Releases
- refactor toc
- more debugging removed
- removed some debugging
"EquippingInventoryItem: item locked" or something like that. - fix: strange behavior when a ranged weapon config scores high, resulting in weapons being picked up by the cursor and dropped for no reason.
fix: items with a score of 0 will not be included in the item cache. This solved the above issue strangely. - removed debugging
- refactored theorizeset logic for weapons, dont think I broke anything
- changed the way ranged weapons are assigned slotids during evaluation
- hidden Ranged weapon toggle to RETAIL since it doesnt make sense to be there, its more a classic thing, you wouldn't understand.
- fix: attempt to fix that spontaneous bestitem error
- removed some debugging and made minor efficiency changes
- fix: initializing default scales should select the correct scales now, again
- fix: selectedScale used for scoring should correctly match the current specId
- dropdowns now store their values independently.
- in the middle of implementing dynamic dropdowns
- delete code duplication
- updated toc files
- fix: armor and rings/trinkets seem to correctly ignore inactive slots
- fix: rings/trinkets equipped in inactive slots should no longer be moved to an active slot under certain situations.
issue: inactive armor continues to get equipped by the addon annoyingly. - minor refactor to default options
- init of options moved to main
- minor refactor
- fix: rings should be equipped properly now based on best and second best.
Issue: trinkets are stubborn as "score" is difficult to lock down. - refactor of theorizeset into modular file structure
- fix: duplicate options removed
- restored tooltip
- minor changes
- optimized getting score logic
- pointless refactor
- refactor theorize set for performance
reduced sorting logic in favor of select - minor refactor
- test again
- test again
- test commit
- fix: update to some api calls
- revisiting again
- update wow packager yaml
- fix: selected scale should now correctly be used to score items after previous changes broke this functionality.
- Update some options descriptions
- feat: auto select scale, if no selection exists, based on class and spec.
- Refactor autobind logic
- Refactor Equip Manager to conform to codebase.
- Refactor for maintainability
- Convert some functions to methods to conform with codebase
- Refactor Main.lua for maintainability
- Format Theorize Set
- Format options code
- More formatting
- Code formatting
- Update opening options frame
- Cleaned up Inventory.lua
- Update release.yaml
- Update wow packager yaml
- Update TheorizeSet to handle more edge cases
- Update toc
- Update toc
- update wow packager yaml
- Update config for bigwigs packager
- Update Ace3 Library
- Add TitanGrip check to weaponConfigurations function
- added cata toc file
- Refactor code and improve readability
- Fixed issue selecting custom scale for scoring
- Update EZquip components and dependencies
- Add special scoring system for trinkets and update comments
- Removed some debugging no longer needed
- Getting class and spec info to help with scale selection later on
- Optimized score funtion
- removed unimportant debugging
- fixed selected scales not indexing correctly
v1.0.62-beta.1
EZquip
v1.0.62-beta.1 (2024-07-21)
Full Changelog Previous Releases
- more debugging removed
- removed some debugging
"EquippingInventoryItem: item locked" or something like that. - fix: strange behavior when a ranged weapon config scores high, resulting in weapons being picked up by the cursor and dropped for no reason.
fix: items with a score of 0 will not be included in the item cache. This solved the above issue strangely. - removed debugging
- refactored theorizeset logic for weapons, dont think I broke anything
- changed the way ranged weapons are assigned slotids during evaluation
- hidden Ranged weapon toggle to RETAIL since it doesnt make sense to be there, its more a classic thing, you wouldn't understand.
- fix: attempt to fix that spontaneous bestitem error
v1.0.54-beta.1
EZquip
v1.0.54-beta.1 (2024-07-21)
Full Changelog Previous Releases
- removed some debugging and made minor efficiency changes
- fix: initializing default scales should select the correct scales now, again
- fix: selectedScale used for scoring should correctly match the current specId
- dropdowns now store their values independently.
- in the middle of implementing dynamic dropdowns
- delete code duplication
v1.0.53-beta.2
EZquip
v1.0.53-beta.2 (2024-07-20)
Full Changelog Previous Releases
- updated toc files
- fix: armor and rings/trinkets seem to correctly ignore inactive slots
- fix: rings/trinkets equipped in inactive slots should no longer be moved to an active slot under certain situations.
issue: inactive armor continues to get equipped by the addon annoyingly. - minor refactor to default options
- init of options moved to main
v1.0.53-beta.1
EZquip
v1.0.53-beta.1 (2024-07-17)
Full Changelog Previous Releases
- minor refactor
- fix: rings should be equipped properly now based on best and second best.
Issue: trinkets are stubborn as "score" is difficult to lock down. - refactor of theorizeset into modular file structure
- fix: duplicate options removed
- restored tooltip
- minor changes
- optimized getting score logic
- pointless refactor
- refactor theorize set for performance
reduced sorting logic in favor of select - minor refactor
- test again
- test again
- test commit
- fix: update to some api calls
- revisiting again
- update wow packager yaml
v1.0.52-beta.3
EZquip
v1.0.52-beta.3 (2024-07-17)
Full Changelog Previous Releases
- minor refactor
- fix: rings should be equipped properly now based on best and second best.
Issue: trinkets are stubborn as "score" is difficult to lock down. - refactor of theorizeset into modular file structure
- fix: duplicate options removed
- restored tooltip
- minor changes
- optimized getting score logic
- pointless refactor
- refactor theorize set for performance
reduced sorting logic in favor of select - minor refactor
- test again
- test again
- test commit
- fix: update to some api calls
- revisiting again
- update wow packager yaml
v1.0.52-beta.2
Attempt to include additional edge cases when determining weapon configs
v1.0.52-beta.1
EZquip
v1.0.52-beta.1 (2024-06-26)
Full Changelog Previous Releases
- Update config for bigwigs packager
- Update Ace3 Library
- Add TitanGrip check to weaponConfigurations function
- added cata toc file
- Refactor code and improve readability
- Fixed issue selecting custom scale for scoring
- Update EZquip components and dependencies
- Add special scoring system for trinkets and update comments
- Removed some debugging no longer needed
- Getting class and spec info to help with scale selection later on
- Optimized score funtion
- removed unimportant debugging
- fixed selected scales not indexing correctly
v1.0.51
EZquip
v1.0.51 (2023-11-25)
Full Changelog Previous Releases
- Fixed an error caused by the newly introduced event trigger