Skip to content

Releases: furtrade/EZquip

v1.0.72

30 Jul 02:58
Compare
Choose a tag to compare

EZquip

v1.0.72 (2024-07-30)

Full Changelog Previous Releases

  • removed debugging statements
  • fix: weapon selection should no longer try to equip 2x TwoHanders, unless you're supposed to of course (~ ̄▽ ̄)~
  • fix: should be working on CLASSIC again
  • removed some code duplication
  • updated libs

v1.0.71

24 Jul 12:41
Compare
Choose a tag to compare

EZquip

v1.0.71 (2024-07-21)

Full Changelog Previous Releases

  • refactor toc
  • more debugging removed
  • removed some debugging
    "EquippingInventoryItem: item locked" or something like that.
  • fix: strange behavior when a ranged weapon config scores high, resulting in weapons being picked up by the cursor and dropped for no reason.
    fix: items with a score of 0 will not be included in the item cache. This solved the above issue strangely.
  • removed debugging
  • refactored theorizeset logic for weapons, dont think I broke anything
  • changed the way ranged weapons are assigned slotids during evaluation
  • hidden Ranged weapon toggle to RETAIL since it doesnt make sense to be there, its more a classic thing, you wouldn't understand.
  • fix: attempt to fix that spontaneous bestitem error
  • removed some debugging and made minor efficiency changes
  • fix: initializing default scales should select the correct scales now, again
  • fix: selectedScale used for scoring should correctly match the current specId
  • dropdowns now store their values independently.
  • in the middle of implementing dynamic dropdowns
  • delete code duplication
  • updated toc files
  • fix: armor and rings/trinkets seem to correctly ignore inactive slots
  • fix: rings/trinkets equipped in inactive slots should no longer be moved to an active slot under certain situations.
    issue: inactive armor continues to get equipped by the addon annoyingly.
  • minor refactor to default options
  • init of options moved to main
  • minor refactor
  • fix: rings should be equipped properly now based on best and second best.
    Issue: trinkets are stubborn as "score" is difficult to lock down.
  • refactor of theorizeset into modular file structure
  • fix: duplicate options removed
  • restored tooltip
  • minor changes
  • optimized getting score logic
  • pointless refactor
  • refactor theorize set for performance
    reduced sorting logic in favor of select
  • minor refactor
  • test again
  • test again
  • test commit
  • fix: update to some api calls
  • revisiting again
  • update wow packager yaml
  • fix: selected scale should now correctly be used to score items after previous changes broke this functionality.
  • Update some options descriptions
  • feat: auto select scale, if no selection exists, based on class and spec.
  • Refactor autobind logic
  • Refactor Equip Manager to conform to codebase.
  • Refactor for maintainability
  • Convert some functions to methods to conform with codebase
  • Refactor Main.lua for maintainability
  • Format Theorize Set
  • Format options code
  • More formatting
  • Code formatting
  • Update opening options frame
  • Cleaned up Inventory.lua
  • Update release.yaml
  • Update wow packager yaml
  • Update TheorizeSet to handle more edge cases
  • Update toc
  • Update toc
  • update wow packager yaml
  • Update config for bigwigs packager
  • Update Ace3 Library
  • Add TitanGrip check to weaponConfigurations function
  • added cata toc file
  • Refactor code and improve readability
  • Fixed issue selecting custom scale for scoring
  • Update EZquip components and dependencies
  • Add special scoring system for trinkets and update comments
  • Removed some debugging no longer needed
  • Getting class and spec info to help with scale selection later on
  • Optimized score funtion
  • removed unimportant debugging
  • fixed selected scales not indexing correctly

v1.0.62-beta.1

21 Jul 09:36
Compare
Choose a tag to compare
v1.0.62-beta.1 Pre-release
Pre-release

EZquip

v1.0.62-beta.1 (2024-07-21)

Full Changelog Previous Releases

  • more debugging removed
  • removed some debugging
    "EquippingInventoryItem: item locked" or something like that.
  • fix: strange behavior when a ranged weapon config scores high, resulting in weapons being picked up by the cursor and dropped for no reason.
    fix: items with a score of 0 will not be included in the item cache. This solved the above issue strangely.
  • removed debugging
  • refactored theorizeset logic for weapons, dont think I broke anything
  • changed the way ranged weapons are assigned slotids during evaluation
  • hidden Ranged weapon toggle to RETAIL since it doesnt make sense to be there, its more a classic thing, you wouldn't understand.
  • fix: attempt to fix that spontaneous bestitem error

v1.0.54-beta.1

21 Jul 04:16
Compare
Choose a tag to compare
v1.0.54-beta.1 Pre-release
Pre-release

EZquip

v1.0.54-beta.1 (2024-07-21)

Full Changelog Previous Releases

  • removed some debugging and made minor efficiency changes
  • fix: initializing default scales should select the correct scales now, again
  • fix: selectedScale used for scoring should correctly match the current specId
  • dropdowns now store their values independently.
  • in the middle of implementing dynamic dropdowns
  • delete code duplication

v1.0.53-beta.2

20 Jul 09:43
Compare
Choose a tag to compare
v1.0.53-beta.2 Pre-release
Pre-release

EZquip

v1.0.53-beta.2 (2024-07-20)

Full Changelog Previous Releases

  • updated toc files
  • fix: armor and rings/trinkets seem to correctly ignore inactive slots
  • fix: rings/trinkets equipped in inactive slots should no longer be moved to an active slot under certain situations.
    issue: inactive armor continues to get equipped by the addon annoyingly.
  • minor refactor to default options
  • init of options moved to main

v1.0.53-beta.1

18 Jul 03:51
Compare
Choose a tag to compare
v1.0.53-beta.1 Pre-release
Pre-release

EZquip

v1.0.53-beta.1 (2024-07-17)

Full Changelog Previous Releases

  • minor refactor
  • fix: rings should be equipped properly now based on best and second best.
    Issue: trinkets are stubborn as "score" is difficult to lock down.
  • refactor of theorizeset into modular file structure
  • fix: duplicate options removed
  • restored tooltip
  • minor changes
  • optimized getting score logic
  • pointless refactor
  • refactor theorize set for performance
    reduced sorting logic in favor of select
  • minor refactor
  • test again
  • test again
  • test commit
  • fix: update to some api calls
  • revisiting again
  • update wow packager yaml

v1.0.52-beta.3

18 Jul 03:46
Compare
Choose a tag to compare
v1.0.52-beta.3 Pre-release
Pre-release

EZquip

v1.0.52-beta.3 (2024-07-17)

Full Changelog Previous Releases

  • minor refactor
  • fix: rings should be equipped properly now based on best and second best.
    Issue: trinkets are stubborn as "score" is difficult to lock down.
  • refactor of theorizeset into modular file structure
  • fix: duplicate options removed
  • restored tooltip
  • minor changes
  • optimized getting score logic
  • pointless refactor
  • refactor theorize set for performance
    reduced sorting logic in favor of select
  • minor refactor
  • test again
  • test again
  • test commit
  • fix: update to some api calls
  • revisiting again
  • update wow packager yaml

v1.0.52-beta.2

28 Jun 06:39
Compare
Choose a tag to compare

Attempt to include additional edge cases when determining weapon configs

v1.0.52-beta.1

26 Jun 05:37
Compare
Choose a tag to compare
v1.0.52-beta.1 Pre-release
Pre-release

EZquip

v1.0.52-beta.1 (2024-06-26)

Full Changelog Previous Releases

  • Update config for bigwigs packager
  • Update Ace3 Library
  • Add TitanGrip check to weaponConfigurations function
  • added cata toc file
  • Refactor code and improve readability
  • Fixed issue selecting custom scale for scoring
  • Update EZquip components and dependencies
  • Add special scoring system for trinkets and update comments
  • Removed some debugging no longer needed
  • Getting class and spec info to help with scale selection later on
  • Optimized score funtion
  • removed unimportant debugging
  • fixed selected scales not indexing correctly

v1.0.51

25 Nov 01:35
Compare
Choose a tag to compare

EZquip

v1.0.51 (2023-11-25)

Full Changelog Previous Releases

  • Fixed an error caused by the newly introduced event trigger