Removed all instances of interpolated strings from editor scripts so … #222
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name: Builds - Windows | |
on: | |
workflow_dispatch: | |
push: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} | |
cancel-in-progress: true | |
jobs: | |
buildForAllPlatformsWindows: | |
name: ${{ matrix.targetPlatform }} on ${{ matrix.unityVersion }} | |
runs-on: windows-2022 | |
strategy: | |
fail-fast: false | |
matrix: | |
projectPath: | |
- test-project | |
unityVersion: | |
- 2021.3.32f1 | |
- 2022.3.13f1 | |
- 2023.2.2f1 | |
targetPlatform: | |
- Android # Build an Android apk. | |
- StandaloneWindows64 # Build a Windows 64-bit standalone. | |
- WSAPlayer # Build a UWP App | |
- tvOS # Build an Apple TV XCode project | |
steps: | |
########################### | |
# Checkout # | |
########################### | |
- uses: actions/checkout@v4 | |
with: | |
lfs: true | |
########################### | |
# Cache # | |
########################### | |
- uses: actions/cache@v4 | |
with: | |
path: ${{ matrix.projectPath }}/Library | |
key: Library-${{ matrix.projectPath }}-windows-${{ matrix.targetPlatform }} | |
restore-keys: | | |
Library-${{ matrix.projectPath }}-windows- | |
Library- | |
########################### | |
# Set Scripting Backend # | |
########################### | |
- name: Set Scripting Backend To il2cpp | |
run: | | |
Move-Item -Path "./test-project/ProjectSettings/ProjectSettingsIl2cpp.asset" -Destination "./test-project/ProjectSettings/ProjectSettings.asset" -Force | |
########################### | |
# Build # | |
########################### | |
- name: Build | |
uses: ./ | |
id: build-1 | |
continue-on-error: true | |
timeout-minutes: 30 | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
buildName: 'GameCI Test Build' | |
projectPath: ${{ matrix.projectPath }} | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue | |
allowDirtyBuild: true | |
# We use dirty build because we are replacing the default project settings file above | |
- name: Sleep for Retry | |
if: ${{ steps.build-1.outcome == 'failure' }} | |
run: | | |
Start-Sleep -s 120 | |
- name: Build Retry 1 | |
uses: ./ | |
id: build-2 | |
continue-on-error: true | |
timeout-minutes: 30 | |
if: steps.build-1.outcome == 'failure' | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
buildName: 'GameCI Test Build' | |
projectPath: ${{ matrix.projectPath }} | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue | |
allowDirtyBuild: true | |
# We use dirty build because we are replacing the default project settings file above | |
- name: Sleep for Retry | |
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }} | |
run: | | |
Start-Sleep -s 240 | |
- name: Build Retry 2 | |
uses: ./ | |
id: build-3 | |
timeout-minutes: 30 | |
if: ${{ steps.build-1.outcome == 'failure' && steps.build-2.outcome == 'failure' }} | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} | |
with: | |
buildName: 'GameCI Test Build' | |
projectPath: ${{ matrix.projectPath }} | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
customParameters: -profile SomeProfile -someBoolean -someValue exampleValue | |
allowDirtyBuild: true | |
# We use dirty build because we are replacing the default project settings file above | |
########################### | |
# Upload # | |
########################### | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: Build ${{ matrix.targetPlatform }} on Windows (${{ matrix.unityVersion }}) | |
path: build | |
retention-days: 14 |