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support multiple licensing products
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ejnarvala committed Aug 7, 2024
1 parent 461ecf7 commit 6ca32fc
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Showing 10 changed files with 40 additions and 2 deletions.
7 changes: 7 additions & 0 deletions action.yml
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Expand Up @@ -251,6 +251,13 @@ inputs:
default: ''
required: false
description: 'The Unity licensing server address to use for activating Unity.'
unityLicensingProductIds:
default: ''
required: false
description:
'Comma separated list of license product identifiers to request licenses for from the license server. Not setting
this will request the default license product configured on the licensing server. Only applicable if
unityLicensingServer is set.'
dockerWorkspacePath:
default: '/github/workspace'
required: false
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10 changes: 10 additions & 0 deletions dist/index.js

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2 changes: 1 addition & 1 deletion dist/index.js.map

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3 changes: 2 additions & 1 deletion dist/unity-config/services-config.json.template
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Expand Up @@ -3,5 +3,6 @@
"enableEntitlementLicensing": true,
"enableFloatingApi": true,
"clientConnectTimeoutSec": 5,
"clientHandshakeTimeoutSec": 10
"clientHandshakeTimeoutSec": 10,
"toolset": "%LICENSE_PRODUCT_IDS%"
}
8 changes: 8 additions & 0 deletions src/model/build-parameters.test.ts
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Expand Up @@ -200,6 +200,14 @@ describe('BuildParameters', () => {
await expect(BuildParameters.create()).rejects.toThrowError();
});

it('returns the unity licensing product ids', async () => {
const mockValue = 'license_id_1';
jest.spyOn(Input, 'unityLicensingProductIds', 'get').mockReturnValue(mockValue);
await expect(BuildParameters.create()).resolves.toEqual(
expect.objectContaining({ unityLicensingProductIds: mockValue }),
);
});

it('return serial when no license server is provided', async () => {
const mockValue = '123';
delete process.env.UNITY_LICENSE; // Need to delete this as it is set for every test currently
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2 changes: 2 additions & 0 deletions src/model/build-parameters.ts
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Expand Up @@ -22,6 +22,7 @@ class BuildParameters {
public customImage!: string;
public unitySerial!: string;
public unityLicensingServer!: string;
public unityLicensingProductIds!: string;
public skipActivation!: string;
public runnerTempPath!: string;
public targetPlatform!: string;
Expand Down Expand Up @@ -148,6 +149,7 @@ class BuildParameters {
customImage: Input.customImage,
unitySerial,
unityLicensingServer: Input.unityLicensingServer,
unityLicensingProductIds: Input.unityLicensingProductIds,
skipActivation: Input.skipActivation,
runnerTempPath: Input.runnerTempPath,
targetPlatform: Input.targetPlatform,
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4 changes: 4 additions & 0 deletions src/model/image-environment-factory.ts
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Expand Up @@ -29,6 +29,10 @@ class ImageEnvironmentFactory {
name: 'UNITY_LICENSING_SERVER',
value: parameters.unityLicensingServer,
},
{
name: 'UNITY_LICENSING_PRODUCT_IDS',
value: parameters.unityLicensingProductIds,
},
{ name: 'SKIP_ACTIVATION', value: parameters.skipActivation },
{ name: 'UNITY_VERSION', value: parameters.editorVersion },
{
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4 changes: 4 additions & 0 deletions src/model/input.ts
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Expand Up @@ -123,6 +123,10 @@ class Input {
return Input.getInput('unityLicensingServer') ?? '';
}

static get unityLicensingProductIds(): string {
return Input.getInput('unityLicensingProductIds') ?? '';
}

static get buildMethod(): string {
return Input.getInput('buildMethod') ?? ''; // Processed in docker file
}
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1 change: 1 addition & 0 deletions src/model/platform-setup.ts
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Expand Up @@ -32,6 +32,7 @@ class PlatformSetup {

let servicesConfig = fs.readFileSync(servicesConfigPathTemplate).toString();
servicesConfig = servicesConfig.replace('%URL%', buildParameters.unityLicensingServer);
servicesConfig = servicesConfig.replace('%LICENSE_PRODUCT_IDS%', buildParameters.unityLicensingProductIds);
fs.writeFileSync(servicesConfigPath, servicesConfig);

SetupAndroid.setup(buildParameters);
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1 change: 1 addition & 0 deletions src/model/platform-setup/setup-mac.ts
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Expand Up @@ -168,6 +168,7 @@ class SetupMac {
process.env.UNITY_VERSION = buildParameters.editorVersion;
process.env.UNITY_SERIAL = buildParameters.unitySerial;
process.env.UNITY_LICENSING_SERVER = buildParameters.unityLicensingServer;
process.env.UNITY_LICENSING_PRODUCT_IDS = buildParameters.unityLicensingProductIds;
process.env.SKIP_ACTIVATION = buildParameters.skipActivation;
process.env.PROJECT_PATH = buildParameters.projectPath;
process.env.BUILD_TARGET = buildParameters.targetPlatform;
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