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Unity 3-D scene modelling with terrain and progrid, and pathfinding using AI

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Unity week 6: Three-dimensional scene-building and navigation

A project with step-by-step scenes illustrating how to construct a 3D game, including:

  • Scene modelling with Terrain Tools and ProGrids;
  • Player control with CharacterController and NavMeshAgent;
  • Enemy AI;
  • Target visualization with gizmmos.

Text explanations are available here in folder 08.

Cloning

To clone the project, you may need to install git lfs first:

git lfs install 

Credits

Programming:

  • Michael Lemberger
  • Erel Segal-Halevi

Graphics:

Online course:

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