A project with step-by-step scenes illustrating how to construct a 3D game, including:
- Scene modelling with Terrain Tools and ProGrids;
- Player control with CharacterController and NavMeshAgent;
- Enemy AI;
- Target visualization with gizmmos.
Text explanations are available here in folder 08.
To clone the project, you may need to install git lfs first:
git lfs install
Programming:
- Michael Lemberger
- Erel Segal-Halevi
Graphics:
Online course: