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Releases: gamelly/gly-engine

0.0.17

06 Dec 20:39
bbaa4b1
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0.0.17 Pre-release
Pre-release
  • added new sample capybird
  • added new package bundler.lua in https://get.gamely.com.br/bundler.lua
  • added new api std.array to function programming with arrays
  • fixed missing docs in std.draw
  • fixed samsung controler inputs
  • fixed widescreen in html5 samples
  • fixed npm gly-cli bug erase when read files
  • fixed error message in canvas html5
  • improved lg store metadata html5_webos
  • improved samsung store metadata html5_tizen
  • improved std.media to can be used with std.ui.grid

0.0.16

27 Nov 22:41
36fdc77
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0.0.16 Pre-release
Pre-release
  • new error visual in core-native-html5
  • added gly.error_clear() in core-native-html5
  • added gly.resize_widescreen() in core-native-html5
  • changed example helloworld to use std.text.put instead std.text.print

0.0.15 - hotfix bootstrap

26 Nov 17:49
d184398
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  • fixed cli.lua not building game correct like cli.sh

thanks @AlexOliveiraaDev for reporting

0.0.14 - hotfix npm packages

26 Nov 16:54
1734016
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Pre-release
  • fixed swapped npmjs package gly-engine and gly-engine-lite

0.0.13 - now support video background!

26 Nov 16:41
af0f0c3
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  • new API's for text in native core
  • new npm package @gamely/gly-engine-lite
  • added API std.media to engine
  • moved API std.game to std.app
  • moved API std.draw.fps to std.app.fps_show
  • moved API std.draw.text to std.text.print
  • moved API std.draw.text_tui to std.text.put
  • moved API std.draw.font to std.text.font_name and std.text.font_size
  • moved examples/ dir to samples/ in source code
  • removed API native_draw_text_tui from native core
  • changed gly.init to accept custom canvas in core-native-html5
  • changed gly.resize to accept custom width and height in core-native-html5
  • fixed bug in bootstrapping cli
  • fixed leaks in gly-ide and tool-img-gen

0.0.12 - styled components

07 Nov 19:47
3ad2dda
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  • added cli command tool-template-replace
  • added api std.ui.style to engine
  • added api std.ui.slide to engine
  • changed cli command tool-template-fill
  • fixed and improved std.draw.image
  • improved cli to copy assets to dist folder

0.0.11 - cli support on windows

05 Nov 20:34
c9902a6
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  • added core none
  • added core lite
  • added core html_lite
  • added cli support to windows
  • fixed core-native-html5 pause

0.0.10 - Hotfix for love2d and ginga

01 Nov 20:48
4ade7de
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Pre-release
  • added cli command tool-template-fill
  • added cli command tool-package-del
  • fixed .to_wget_cmd() incorrect parse by bundler

0.0.9 - Hotfix for love2d core

01 Nov 14:31
c7d9f98
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  • fixed offset error in core love

0.0.8 - first big breaking change

01 Nov 12:57
3d751d6
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an update that greatly changes the engine's APIs and concepts, there is now a new standard for the gamepad/keyboard, and also support for nodes (similar to react, vue, godot...) now you can work on games and applications using the component concept.

  • added support to terminal tui in the core native
  • added support to nintendo gba in the core native
  • added cli command init
  • added cli command fs-copy
  • added cli command fs-xxd-i
  • added cli command fs-luaconf
  • added api std.ui to engine
  • added api std.bus to engine
  • added api std.node to engine
  • added api std.draw.text_tui to engine
  • added example two_games
  • added example gridsystem
  • added module speed for debugers
  • added gly.pause to native-core-html5
  • added gly.resume to native-core-html5
  • added gly.update_uptime to native-core-html5
  • improve animations in game asteroids
  • improve balance speeds in game pong
  • changed std.key with new names
  • changed gly.update in native-core-html5
  • changed gly.resize in native-core-html5
  • changed native_draw_clear in core native
  • fixed resize in core love
  • fixed colisions in game asteroids
  • fixed colors buttons on tv controlers in core html5
  • removed api std.csv from engine
  • removed support to wii-love (nintendo wii)