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Add option to draw images with WebGL
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gen2brain committed Oct 6, 2017
1 parent f36a47b commit a9c82d2
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Showing 4 changed files with 124 additions and 17 deletions.
22 changes: 12 additions & 10 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,10 +18,10 @@ or

Binaries are compiled with static OpenCV library:

- [Android 32bit](https://github.com/gen2brain/cam2ip/releases/download/1.1/cam2ip-1.1-android.tar.gz)
- [Linux 64bit](https://github.com/gen2brain/cam2ip/releases/download/1.1/cam2ip-1.1-64bit.tar.gz)
- [RPi 32bit](https://github.com/gen2brain/cam2ip/releases/download/1.1/cam2ip-1.1-RPi.tar.gz)
- [Windows 32bit](https://github.com/gen2brain/cam2ip/releases/download/1.1/cam2ip-1.1.zip)
- [Android 32bit](https://github.com/gen2brain/cam2ip/releases/download/1.2/cam2ip-1.2-android.tar.gz)
- [Linux 64bit](https://github.com/gen2brain/cam2ip/releases/download/1.2/cam2ip-1.2-64bit.tar.gz)
- [RPi 32bit](https://github.com/gen2brain/cam2ip/releases/download/1.2/cam2ip-1.2-RPi.tar.gz)
- [Windows 32bit](https://github.com/gen2brain/cam2ip/releases/download/1.2/cam2ip-1.2.zip)


### Installation
Expand All @@ -35,17 +35,19 @@ This will install app in `$GOPATH/bin/cam2ip`.
```
Usage of ./cam2ip:
-bind-addr string
Bind address (default ":56000")
Bind address (default ":56000")
-delay int
Delay between frames, in milliseconds (default 10)
Delay between frames, in milliseconds (default 10)
-frame-height float
Frame height (default 480)
Frame height (default 480)
-frame-width float
Frame width (default 640)
Frame width (default 640)
-htpasswd-file string
Path to htpasswd file, if empty auth is disabled
Path to htpasswd file, if empty auth is disabled
-index int
Camera index
Camera index
-webgl
Use WebGL to draw images
```

### Handlers
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1 change: 1 addition & 0 deletions cam2ip.go
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ func main() {
flag.IntVar(&srv.Delay, "delay", 10, "Delay between frames, in milliseconds")
flag.Float64Var(&srv.FrameWidth, "frame-width", 640, "Frame width")
flag.Float64Var(&srv.FrameHeight, "frame-height", 480, "Frame height")
flag.BoolVar(&srv.WebGL, "webgl", false, "Use WebGL to draw images")
flag.StringVar(&srv.Bind, "bind-addr", ":56000", "Bind address")
flag.StringVar(&srv.Htpasswd, "htpasswd-file", "", "Path to htpasswd file, if empty auth is disabled")
flag.Parse()
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115 changes: 109 additions & 6 deletions handlers/html.go
Original file line number Diff line number Diff line change
Expand Up @@ -13,19 +13,24 @@ type HTML struct {
}

// NewHTML returns new HTML handler.
func NewHTML(bind string, width, height float64) *HTML {
func NewHTML(bind string, width, height float64, gl bool) *HTML {
h := &HTML{}

b := strings.Split(bind, ":")
if b[0] == "" {
bind = "127.0.0.1" + bind
}

html = strings.Replace(html, "{BIND}", bind, -1)
html = strings.Replace(html, "{WIDTH}", fmt.Sprintf("%.0f", width), -1)
html = strings.Replace(html, "{HEIGHT}", fmt.Sprintf("%.0f", height), -1)
tpl := html
if gl {
tpl = htmlWebGL
}

tpl = strings.Replace(tpl, "{BIND}", bind, -1)
tpl = strings.Replace(tpl, "{WIDTH}", fmt.Sprintf("%.0f", width), -1)
tpl = strings.Replace(tpl, "{HEIGHT}", fmt.Sprintf("%.0f", height), -1)

h.Template = []byte(html)
h.Template = []byte(tpl)
return h
}

Expand All @@ -51,7 +56,7 @@ var html = `<html>
var image = new Image();
ws.onopen = function() {
var context = document.getElementById("canvas").getContext("2d");
var context = document.getElementById("canvas").getContext("2d", {alpha: false});
image.onload = function() {
context.drawImage(image, 0, 0);
}
Expand All @@ -72,3 +77,101 @@ var html = `<html>
</table>
</body>
</html>`

var htmlWebGL = `<html>
<head>
<meta charset="utf-8"/>
<title>cam2ip</title>
<script>
var texture, vloc, tloc, vertexBuff, textureBuff;
ws = new WebSocket("ws://{BIND}/socket");
var image = new Image();
ws.onopen = function() {
var gl = document.getElementById('canvas').getContext('webgl');
var vertexShaderSrc =
"attribute vec2 aVertex;" +
"attribute vec2 aUV;" +
"varying vec2 vTex;" +
"void main(void) {" +
" gl_Position = vec4(aVertex, 0.0, 1.0);" +
" vTex = aUV;" +
"}";
var fragmentShaderSrc =
"precision mediump float;" +
"varying vec2 vTex;" +
"uniform sampler2D sampler0;" +
"void main(void){" +
" gl_FragColor = texture2D(sampler0, vTex);"+
"}";
var vertShaderObj = gl.createShader(gl.VERTEX_SHADER);
var fragShaderObj = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(vertShaderObj, vertexShaderSrc);
gl.shaderSource(fragShaderObj, fragmentShaderSrc);
gl.compileShader(vertShaderObj);
gl.compileShader(fragShaderObj);
var program = gl.createProgram();
gl.attachShader(program, vertShaderObj);
gl.attachShader(program, fragShaderObj);
gl.linkProgram(program);
gl.useProgram(program);
gl.viewport(0, 0, {WIDTH}, {HEIGHT});
vertexBuff = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuff);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, 1, -1, -1, 1, -1, 1, 1]), gl.STATIC_DRAW);
textureBuff = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, textureBuff);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([0, 1, 0, 0, 1, 0, 1, 1]), gl.STATIC_DRAW);
vloc = gl.getAttribLocation(program, "aVertex");
tloc = gl.getAttribLocation(program, "aUV");
texture = gl.createTexture();
image.onload = function() {
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuff);
gl.enableVertexAttribArray(vloc);
gl.vertexAttribPointer(vloc, 2, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, textureBuff);
gl.enableVertexAttribArray(tloc);
gl.vertexAttribPointer(tloc, 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
}
}
ws.onmessage = function(e) {
image.setAttribute("src", "data:image/jpeg;base64," + e.data);
}
</script>
</head>
<body style="background-color: #000000">
<table style="width:100%; height:100%">
<tr style="height:100%">
<td style="height:100%; text-align:center">
<canvas id="canvas" width="{WIDTH}" height="{HEIGHT}"></canvas>
</td>
</tr>
</table>
</body>
</html>`
3 changes: 2 additions & 1 deletion server/server.go
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ type Server struct {
Delay int
FrameWidth float64
FrameHeight float64
WebGL bool

Camera *camera.Camera
}
Expand All @@ -42,7 +43,7 @@ func (s *Server) ListenAndServe() error {
basic = auth.NewBasicAuthenticator(realm, auth.HtpasswdFileProvider(s.Htpasswd))
}

http.Handle("/html", newAuthHandler(handlers.NewHTML(s.Bind, s.FrameWidth, s.FrameHeight), basic))
http.Handle("/html", newAuthHandler(handlers.NewHTML(s.Bind, s.FrameWidth, s.FrameHeight, s.WebGL), basic))
http.Handle("/jpeg", newAuthHandler(handlers.NewJPEG(s.Camera), basic))
http.Handle("/mjpeg", newAuthHandler(handlers.NewMJPEG(s.Camera, s.Delay), basic))

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