Releases: ghostravenstorm/NanoTimers
Releases · ghostravenstorm/NanoTimers
Nano Timers 0.1.3
Nano Timers is a small API for high precision timers in Unity. Such timers can be used to measure game time played, round timers, reoccurring events, cooldown timers, spawn timers, and more!
Simply install the Unity package and NanoTimers is ready to be used.
Change Log Version 0.1.3
- Updated to work with latest stable version of Unity 2017.3.1f1
Source Code
- Added 'm_debug' field to class 'Timer'.
- Added 4th param to 'CountdownTimer.Initialize' bool 'debug'.
- Added logic in 'CountdownTimer.Initialize' to check for GUI and method callback ref and print diagnostics to the console accordingly.
- Changed class 'GameManagerTimersDemo' to 'TimerTestBench'
- Added new class 'Spawner'
Project
- Changed 'NanoTimersDemo' scene to 'TimerTestBench'
- Added new scene 'SpawnTimer'
Directory
- Added new directory 'Examples'
- Added new directory 'Examples/SpawnTimer'
- Added new directory 'Examples/TimerTestBench'
- Moved 'TimerTestBench.cs' to 'Examples/TimerTestBench'
- Moved 'TimerTestBench.unity' to 'Examples/TimerTestBench'
NanoTimers 0.1.2 beta
Nano Timers is a small API for high precision timers in Unity. Such timers can be used to measure game time played, round timers, reoccurring events, cooldown timers, spawn timers, and more!
Simply install the Unity package and NanoTimers is ready to be used.