-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat: change sitting animation on 47's bedroom balcony sunbed to match the sunbed outside #227
Conversation
…h the sunbed outside fixes glacier-modding#226
Did you intend to move these, or did Glacier Kit add more unrelated
|
Checking this now; EDIT: both are being purged. |
…h the sunbed outside
Done. |
LGTM now. |
I'm holding off on merging this until I can clear up the confusion on the issue page. 47 is already laying down in that image, so what does this patch change exactly? |
In vanilla, he sits like this: This patches change it to 47 laying down, as he does on other sunbeds, including the one outside on the ground floor. |
Ah, I see. Are you sure this is a bug and not an intentional design choice? |
Considering all the other sunbeds in WOA are either ones you lay down on or cannot access, I'd say this is a bizaare choice if it's intentional. This fix keeps it consistent with other sunbeds. This isn't necessarily a bug, but it's certainly a weird inconsistency. I'd even go so far as to say that this was probably a placeholder until they linked up the right entity (which they did do on the sunbed downstairs). |
This doesn't make sense to me. You're saying they only placed down half a deck chair (despite their editor bundling such things together), but did bother to put in a different interaction animation (which I really doubt requires less effort, especially given that no other deck chair does this and so they'd have to set up a new interaction for it), and then just left it for long enough that they managed to forget to replace it? How would that happen? Why put in a placeholder animation at all? Why not simply leave the object non-interactable until it's got the right animation? It just doesn't add up :/ |
fixes #226