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This is a Bukkit plugin, which has the purpose to be a good API for group management.
gmcouto/GroupManager
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[B]GroupManager[/B] - The Permissions 2.x plugin sucessor. [B]Version:[/B] v1.0 alpha-5 Yes, it has multiworld and [b][SIZE=7]multigroup users[/SIZE][/b] support now. When 1.0 final release, next step is database (SQLite/MySQL). --- [COLOR=rgb(255, 0, 0)][SIZE=7]If you use Essentials:[/SIZE] [SIZE=6]- Don't use both EssentialsGroupManager.jar and GroupManager.jar! Just choose one, because they are the same! - Don't use both EssentialsGroupBridge.jar and FakePermissions.jar! Just choose one, because they are the same![/SIZE][/COLOR] --- As the growth of this plugin is getting faster and faster, I needed to put multiword support the soon as I could. Now it's here. And GroupManager is keeping all of it's good stuff! Did I say it is going to bring a lot more of new stuff too? [B]Purpose of the plugin:[/B] The purpose has changed. Permissions got better. But it still not enough. Why I did, and keep doing this? I started it thinking that it would make me happy. Now it's because it will make YOU happy. [B]Advantages against Permissions:[/B] ¥ User multigroup support. ¥ Full command list to change anything during game or thru the console. ¥ Good API to change things. You to change a player group you can do getPlayer(name).setGroup(getGroup(name)) ¥ Exception nodes. ¥ It separates groups files from users files. [B]New Features:[/B] ¥ User multigroup support(yay!) ¥ Multiworld support(meh). ¥ It has world permission mirroring(you can make a world nether having the same permissions of world2 instead of default world1). ¥ It saves only the files that will have contents changed. ¥ It separates groups files from users files. ¥ It cleans old backup files older than 24h. [B]Previous Features(included):[/B] ¥ It has the same file format as Permissions, no need to get used with anything new. ¥ It comes with a fake Permissions plugin, that attaches GroupManager to all your permissions dependent plugins. No need to make any changes, nor update other plugins. Just adjust your permissions files and GO! ¥ Commands to change users permissions are REALLY on-the-fly(no touching files). ¥ It saves the permissions data periodically. ¥ It backups every file before overwrites. ¥ Tons of commands for complete user/group/permission management during game/console. ¥ It has a fantastic temporary permissions system, that let's you to make changes in users, with the possibility to go back at any time(and it never is saved on files). ¥ Negative nodes(aka '-'): You can take off specific permissions from users that have a full set. ¥ Exception node(aka '+'): Used when a user/group has a set of negative nodes, and you want to allow a specific one. [B]User's subgroups:[/B] a brief explanation You can see on the file structure(down here on same post), that users have an optional node called subgroups. That node is a list, just like "permissions" node. There you can list a user subgroup, it can be as many as you want. What a user inherits from subgroups? [B]Only permissions.[/B] It means nothing on a subgroup's info node(prefix, suffix, build and other variables) will be considered. The user will still be considered as a member of that group, but will only inherits it's permissions, like some commands, kits, etc. This reduces the needs of a nest of groups inheriting each other. You can have one user in Peasant group, which has only some basics, and them let him join in Miner as a subgroup, where he can get Miner kits, or other related to miner group. Later, when your town needs a railer, you can just add the group Railer to him as subgroup, and he will have both things at same time. When the job is done, you just remove the subgroup. This gets even more interesting when you have groups related to towns, factions, teamsÉ etc. [B]World mirroring:[/B] a brief explanation Let's say you have a config file like this: [CODE]settings: data: save: minutes: 10 logging: level: INFO permission: world: mirror: world1: - world2 - world3 world4: - world5[/CODE] It means that all your permissions of world2, and world3 will be the same of world1. And it means all permissions of world5 will be the same of world4. It won't copy any file. In fact, it won't matter if there is files for world2É when the permissions get load, every request for world2 will be redirected for world3. Simple as that. If no mirroring is specified, any world not loaded will automatically mirror the default world of the server. [B]File structure:[/B] a brief explanation The files read for GroupManager 1.0+ for data management are two files per world. The users file are [i]users.yml[/i]. The groups file are [i]groups.yml[/i]. The thing is that those files are located in: plugins/GroupManager/worlds/[i]WORLDNAME[/i] So the file structure for the world called [i]anjoCaidoWorld[/i] and [i]netherWorld[/i] will be: [i]plugins/GroupManager/worlds/anjoCaidoWorld/groups.yml[/i] [i]plugins/GroupManager/worlds/anjoCaidoWorld/users.yml[/i] [i]plugins/GroupManager/worlds/netherWorld/groups.yml[/i] [i]plugins/GroupManager/worlds/netherWorld/users.yml[/i] The files might look like this: groups.yml [CODE]groups: Admins: default: false info: build: false prefix: '' suffix: '' inheritance: - SemiAdmin permissions: - '*' Default: default: true info: build: false prefix: '' suffix: '' inheritance: [] permissions: - essentials.spawn - essentials.motd - essentials.help - essentials.home - essentials.sethome Moderator: default: false info: build: false prefix: '&c' suffix: 'Mod' inheritance: - Default permissions: - essentials.tp - essentials.tphere - essentials.item - essentials.give SemiAdmin: default: false info: build: false prefix: '&c' suffix: 'SemiAdmin' inheritance: - Moderator permissions: - +groupmanager.mandemote - +groupmanager.manpromote - -groupmanager.* - '*' Peasant: default: true info: build: false prefix: '&e' suffix: 'Peasant' inheritance: - Default permissions: [] Miner: default: false info: build: false prefix: '' suffix: '' inheritance: permissions: - essentials.kit - essentials.kit.miner - flashlight.regular Healer: default: false info: build: false prefix: '' suffix: '' inheritance: permissions: - essentials.kit - essentials.kit.healer - essentials.heal Farmer: default: false info: build: false prefix: '' suffix: '' inheritance: permissions: - essentials.kit - essentials.kit.farmer - essentials.spawnmob Railer: default: false info: build: false prefix: '' suffix: '' inheritance: permissions: - essentials.kit - essentials.kit.railer[/CODE] users.yml [CODE]users: anjocaido: group: Admins info: prefix: '&c' suffix: King permissions: [] gmcouto: group: SemiAdmin permissions: [] zenexer: group: Moderator permissions: - essentials.god aMiner: group: Peasant info: prefix: '&d' suffix: Miner permissions: [] subgroups: - Miner aHealer: group: Peasant info: prefix: '&d' suffix: Healer permissions: [] subgroups: - Healer aFarmer: group: Peasant info: prefix: '&d' suffix: Farmer permissions: [] subgroups: - Farmer tempRailer: group: Peasant info: prefix: '&d' suffix: Miner permissions: [] subgroups: - Miner - Railer[/CODE] You can see that the node structure are exactly the same used for GroupManager 0.99d(-) and Permissions, it means you can use the same files here. [B]Note: Every node that doesn't make part of the respective file is ignored. So if you are migrating from older GroupManager or Permissions you can just duplicate your files as groups.yml and users.yml. When comes the time where is needed to save the file, all unused data for each file will be discarded. So you don't need to split files, just duplicate them with correct names, it will work.[/b] [B]Negative and Exception nodes:[/B] a brief explanation Let's say you have a group SemiAdmin like this. [CODE]groups: SemiAdmin: default: false permissions: [+groupmanager.manpromote, -groupmanager.*, '*'] inheritance: [Moderator] info: {prefix: '', build: false, suffix: ''}[/CODE] You should read this way: '*' -> means this group will have access to all commands. '-groupmanager.*' -> Where all his commands of groupmanager where [b]removed[/b]. '+groupmanager.manpromote' -> [b]Except[/b] manpromote. It means he can do everything that is not of GroupManager, AND manpromote. It's like listing essentials.*, worldedit.*, worldprotect.*, everyotherthing.* and groupmanager.manpromote. It gives a very big flexibility on permissions. Note: For every level of inheritance, Every permission starting with '+' is tested first. Then comes permissions starting with '-'. Then comes normal permissions(including '*'). [B]Commands[/B]: ¥ Now on multiword support, every command will act only on the selected world. ¥ If none/invalid world is selected, it will run on the default world. ¥ If the world selected is a mirrored world, it will work on the mirror world. (on next version, when a command involves a player, there will be a toggle that will automatically act on the victim(player) world is in) [CODE]commands: manuadd: description: Move a player to desired group.(Adds to the file if not exists) usage: /<command> <player> <group> permission: groupmanager.manuadd manudel: description: Remove any user specific configuration. Make him default group. usage: /<command> <player> permission: groupmanager.manudel manuaddsub: description: Add a group to a player's subgroup list. usage: /<command> <player> <group> permission: groupmanager.manuaddsub manudelsub: description: Remove a group to a player's subgroup list. usage: /<command> <player> <group> permission: groupmanager.manudelsub mangadd: description: Add group to the system. usage: /<command> <group> permission: groupmanager.mangadd mangdel: description: Removes group from the system(all it's users become default) usage: /<command> <group> permission: groupmanager.mangdel manuaddp: description: Add permission diretly to the player. usage: /<command> <player> <permission> permission: groupmanager.manuaddp manudelp: description: Removes permission diretly from the player. usage: /<command> <player> <permission> permission: groupmanager.manudelp manulistp: description: List all permissions from a player. usage: /<command> <player> permission: groupmanager.manulistp manucheckp: description: Verify if user has a permission, and where it comes from. usage: /<command> <player> <permission> permission: groupmanager.manucheckp mangaddp: description: Add permission to a group. usage: /<command> <group> <permission> permission: groupmanager.mangaddp mangdelp: description: Removes permission from a group. usage: /<command> <group> <permission> permission: groupmanager.mangdelp manglistp: description: Lists all permissions from a group. usage: /<command> <group> permission: groupmanager.manglistp mangcheckp: description: Check if group has a permission, and where it comes from. usage: /<command> <group> <permission> permission: groupmanager.mangcheckp mangaddi: description: Add a group to another group inheritance list. usage: /<command> <group1> <group2> permission: groupmanager.mangaddi mangdeli: description: Remove a group from another group inheritance list. usage: /<command> <group1> <group2> permission: groupmanager.mangdeli manuaddv: description: Add, or replaces, a variable to a user (like prefix or suffix). usage: /<command> <user> <variable> <value> permission: groupmanager.manuaddv manudelv: description: Remove a variable from a user. usage: /<command> <user> <variable> permission: groupmanager.manudelv manulistv: description: List variables a user has (like prefix or suffix). usage: /<command> <user> permission: groupmanager.manulistv manucheckv: description: Verify a value of a variable of user, and where it comes from. usage: /<command> <user> <variable> permission: groupmanager.manucheckv mangaddv: description: Add, or replaces, a variable to a group (like prefix or suffix). usage: /<command> <group> <variable> <value> permission: groupmanager.mangaddv mangdelv: description: Remove a variable from a group. usage: /<command> <group> <variable> permission: groupmanager.mangdelv manglistv: description: List variables a group has (like prefix or suffix). usage: /<command> <group> permission: groupmanager.manglistv mangcheckv: description: Verify a value of a variable of group, and where it comes from. usage: /<command> <group> <variable> permission: groupmanager.mangckeckv manwhois: description: Tell the group that user belongs. usage: /<command> <player> permission: groupmanager.manwhois tempadd: description: Creates a temporary permission copy for that user. usage: /<command> <player> permission: groupmanager.tempadd tempdel: description: Remove the temporary permission copy for player. usage: /<command> <player> permission: groupmanager.tempdel templist: description: List players in overload-permissions mode made by /tempadd. usage: /<command> permission: groupmanager.templist tempdelall: description: Remove all overrides made by command /tempadd. usage: /<command> permission: groupmanager.tempdelall mansave: description: Save all permissions on file. usage: /<command> permission: groupmanager.mansave manload: description: Reload current world and config.yml. Or load given world. usage: /<command> [world] permission: groupmanager.manload listgroups: description: List the groups available. usage: /<command> permission: groupmanager.listgroups manpromote: description: Promote a player in the same heritage line to a higher rank. usage: /<command> <player> <group> permission: groupmanager.manpromote mandemote: description: Demote a player in the same heritage line to a lower rank. usage: /<command> <player> <group> permission: groupmanager.mandemote mantogglevalidate: description: Toggle on/off the validating if player is online. usage: /<command> permission: groupmanager.mantogglevalidate mantogglesave: description: Toggle on/ff the autosave. usage: /<command> permission: groupmanager.mantogglesave manworld: description: Prints the selected world name usage: /<command> permission: groupmanager.manworld manselect: description: Select a world to work with next commands. usage: /<command> <world> permission: groupmanager.manselect manclear: description: Clear world selection. Next commands will work on your world. usage: /<command> permission: groupmanager.manclear[/CODE] All commands that changes permissions only allow you to change users below in a inheritance level(eg. Admins can't mod other Admins, but can modify Moderators). Except for Console, he can modify anyone. [B]So, what happens with all of these plugins that already use Permissions?[/B] They will still work. I made a fake Permissions plugin, that will replace your old Permissions plugin. And the new fake one will attach directly on GroupManager system. So all plugins will think they are working with Permissions, but they will work with GroupManager. The most incredible thing is that all those plugins will receive the benefit of instant changes. [B]I'm a server Administrator, what should I do to use it?[/B] If you already have Permissions, do this: 1. Remove Permissions.jar from you plugins folder. (leave the Permissions folder there, if it is named diferently than this, the automatic import will not work) 2. Paste GroupManager.jar with FakePermissions.jar on your plugins folder. 3. Run. 4. With all file structure done, you create your worlds folder and copy your files there. All your old plugins will still work like a charm. [B]I'm a plugin developer, how should I use this plugin?[/B] You can read the java-doc, linked below. It's not complete yet, but it has the essential. Here is some code examples... Loading in your plugin: [CODE]import org.anjocaido.groupmanager.GroupManager; import org.anjocaido.groupmanager.dataholder.worlds.WorldsHolder; import org.anjocaido.groupmanager.dataholder.WorldDataHolder; public void onEnable() { Plugin p = this.getServer().getPluginManager().getPlugin("GroupManager"); if (p != null) { if (!this.getServer().getPluginManager().isPluginEnabled(p)) { this.getServer().getPluginManager().enablePlugin(p); } GroupManager gm = (GroupManager) p; WorldsHolder wd = gm.getWorldsHolder(); } else { this.getPluginLoader().disablePlugin(this); } }[/CODE] WorldsHolder contains everything you need. You can easily do anything with it. Here is a example of a plugin that in a special circumstance, needed to put the player in a special group, with no permissions at all. [CODE]public void markAsNotLoggedIn(Player player) { OverloadedWorldHolder perm = gm.getWorldsHolder().getWorldData(player); Group lockDown = perm.getGroup("NotLoggedIn"); if(lockDown == null){ lockDown = perm.createGroup("NotLoggedIn"); } perm.overloadUser(player.getName()); perm.getUser(player.getName()).setGroup(lockDown); }[/CODE]From now on the user is in this special group. And every change on him is temporary. Until the code below is executed. [CODE]public void restorePermissions(Player player){ OverloadedWorldHolder perm = gm.getWorldsHolder().getWorldData(player); perm.removeOverload(player.getName()); }[/CODE] And, finally, how to check a user permission: [CODE]public boolean canChangeGroup(Player player){ Ê Ê Ê Ê Ê Ê return gm.getWorldsHolder().getWorldPermissions(player).has(player,"groupmanager.mangroup"); Ê Ê }[/CODE] [B]F.A.Q.[/B] ¥ [B]Q[/B]: It is compatible with permissions... but where it get it's data from? - A: It gets from users.yml and groups.yml in the world folder, located properly inside GroupManager worlds folder. ¥ [B]Q:[/B] Can I use commands from other plugins to change permissions? - A: No. I made the decision to store data in GroupManager folder because I don't think it is right my plugin mess around with other ones files. Unfortunately, other plugins of group modification tries to access other files than mine. [B]Changelog:[/B] [B]Version[/B] [B]1.0 alpha-5[/B]: ¥ Fixed a bug in method String[] groups(groupName) ¥ Added some functionality to Tasks class ¥ Fixed some errors in JavaDoc ¥ Changed templates to make use of Roles plugin [SPOILER] [B]Version[/B] [B]1.0 alpha-4[/B]: ¥ Fixed subgroups listing when using /manulistp [B]Version[/B] [B]1.0 alpha-3[/B]: ¥ Basic user multigroup support using subgroups concept. ¥ Added tracking for minor bugs. [B]Version[/B] [B]1.0 alpha-2[/B]: ¥ Now /manload reloads config.yml(which means mirror configuration receives updates too). [B]Version[/B] [B]1.0 alpha[/B]: ¥ Fixed some issues with /manpromote and /mandemote for multiples inheritances ¥ Added permission node for commands in plugin.yml. So the newer EssentialsHelp feature I created will filter commands that people don't have(dev #688). [B]Version[/B] [B]1.0 pre-alpha-3[/B]: ¥ Now /manucheckp and /mangcheckp tells you if the permission was negated by a negation node. ¥ Now using Breadth-first search for inheritance harvest. It guarantees that closer groups in inheritance are checked first. ¥ Fixed some bugs, where a negation node directly in a user could be ignored. ¥ Now it reads old data.yml and auto-install it to default world if none is found. ¥ Created a system where plugins can get detailed answers from a permission check. ¥ Deprecated some inefficient methods(all of them redirects to the new efficient method), but they still works. [B]Version[/B] 1.0 pre-alpha-2: ¥ World selection is optional, except for console. ¥ Not selecting a world makes it run on same world of the command sender. ¥ Fixed "temporary permissions" system. ¥ Fixed most of commands bugs(I fixed all errors I could see) ¥ Fake Permissions says it's 2.5 now, so plugins like HeroChat works now(yay). ¥ Fixed some unnecessary file saves. ¥ Added /manclear to clear selection ¥ /manselect now lists physical worlds if no parameters are given. ¥ /manload can load a world not loaded before, if given a parameter. [B]Version[/B] 1.0 pre-alpha: ¥ Refactored a lot of things. Please check the java-docs. ¥ Added multiworld support. ¥ Split files in users.yml and data.yml ¥ Saves only files that needs changes ¥ Fixed some bugs ¥ World mirroring ¥ Basic commands for world selection, to keep old commands working. [B]Version[/B] 0.99d: ¥ Fixed more small bugs. ¥ Saves in human readable format ¥ Deletes backups older than 24 hours [B]Version[/B] 0.99c: ¥ Fixed small bugs. Like /mangaddi ¥ Changed some classes package [B]Version[/B] 0.99b: ¥ Fixed Group Variables, that I broke last version.(restore your backups, yay) [B]Version[/B] 0.99a: ¥ User specific variables. Prefixes, Suffixes and more. ¥ Negative permission node(prevails normal nodes). Like '-groupmanager.*' ¥ Exception permission node(prevails negative nodes). Like '+groupmanager.manpromote' [B]Version[/B] 0.9e: ¥ It writes a template it self if doesn't find any data.yml file on the folder. [B]Version[/B] 0.9d: ¥ FakePermissions adapted to new CB builds. [B]Version[/B] 0.9c: ¥ Multiple inheritance fixed. ¥ Added a command to toggle auto-saving, so you can edit the file while it is disabled. ¥ Tested with server 1.3 [B]Version[/B] 0.9b: ¥ Now variables work with spaced strings.(you can add prefix with spaces) ¥ Fixed some errors while loading files in later 400+ builds. ¥ FakePermissions got small update. [B]Version[/B] 0.9: ¥ Added variables manipulation command(things in info node, such as prefix, suffix, build, and custom ones) ¥ Improved FakePermissions support for the Nijikokun's original one. ¥ FakePermissions force loading of GroupManager before itself. [B]Version[/B] 0.8: ¥ Added tons of commands. Resulting in a complete control, inside the game. ¥ Renamed some commands in the same format Wulfspider sugested. ¥ FakePermissions.jar updated to take care oc Misc field, which some Permissions plugins need. [B]Version[/B] 0.7: ¥ Added commands /manpromote and /mandemote ¥ Fixed a bug where a file with an empty permissions node in a group could fail the plugin to load. ¥ now /addpermissions can only add permissions that the player have access. [B]Version[/B] 0.6c: ¥ Removed the debugging messages that occurs while other plugins check permissions. ¥ Removed the debugging messages on FakePermissions [B]Version[/B] 0.6b: ¥ Fixed inheritance system I broke in 0.6. Sorry. [B]Version[/B] 0.6: ¥ Fixed some bugs ¥ User/Group class modelled in tiny different way(check JavaDocs) ¥ Commands work on Console [B]Version[/B] 0.5: ¥ First fully working release. [/SPOILER] [B]Future plans (they are closer than you think):[/B] ¥ Make commands for cloning files, and world mirroring. ¥ Implements Nijiko's interface for permission changing. ¥ Make it work, optionally, with SQLite/MySQL(thinking of Persistence plugin, anyone with ideas?). [B]Latest Build Download:[/B] http://www.mdn.fm/files/276278_razmw/GroupManager-1.0-alpha-4.zip Old Version(without multigroup): http://www.mdn.fm/files/275676_kkgmg/GroupManager-1.0-alpha-2.zip =========================================== [B]Other Downloads:[/B] Java Doc: http://www.mdn.fm/files/276266_vqd0d/JavaDoc-GroupManager-1.0-alpha-3.zip =========================================== Plugins I love to use with GroupManager: Essentials, AntiGrief, iChat, MultiVerse, WorldEdit and WorldProtect. =========================================== Source: https://github.com/gmcouto/GroupManager Fake Permissions Source: https://github.com/gmcouto/FakePermission
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This is a Bukkit plugin, which has the purpose to be a good API for group management.
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