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Welcome to the Spite Framework - a framework designed to help you realize your turn-based game dreams!
The goal of Spite is to be as portable as possible, being able to be used in as many engines and frameworks as possible. This means we're dedicating to supporting at the very least MonoGame and Unity 3D, as well as your plain-old console games.
Spite is released under the MIT license.
If you have any suggestions for improvements to the documentation, please submit an issue, and if you've got time for it, please help me out by making that improvement!
Furthermore, since Spite is in the alpha stages, things are prone to change quickly and without much notice. While I try to keep the documentation up-to-date, I'm only one guy and I only have so much time. Your patience is appreciated!