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Add custom web export template
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h4de5 committed Jan 24, 2020
1 parent 44139a8 commit 8ad6039
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Showing 2 changed files with 273 additions and 3 deletions.
6 changes: 3 additions & 3 deletions export_presets.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -38,9 +38,9 @@ platform="HTML5"
runnable=false
custom_features=""
export_filter="all_resources"
include_filter="settings.cfg"
include_filter=""
exclude_filter="_familytree/*,_familytree/Stammbaum*Media/*"
export_path="dist/godot-familytree.html"
export_path="C:/Users/Andreas/workspace/godot-familytree/dist/godot-familytree.html"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
Expand All @@ -49,7 +49,7 @@ script_encryption_key=""

vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=true
html/custom_html_shell=""
html/custom_html_shell="res://src/export/web-template.html"
html/head_include=""
custom_template/release=""
custom_template/debug=""
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270 changes: 270 additions & 0 deletions src/export/web-template.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,270 @@
<!DOCTYPE html>
<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<title></title>
<style type='text/css'>

body {
touch-action: none;
margin: 0;
border: 0 none;
padding: 0;
text-align: center;
background-color: black;
}

#canvas {
display: block;
margin: 0;
color: white;
}

#canvas:focus {
outline: none;
}

.godot {
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
color: #e0e0e0;
background-color: #3b3943;
background-image: linear-gradient(to bottom, #403e48, #35333c);
border: 1px solid #45434e;
box-shadow: 0 0 1px 1px #2f2d35;
}


/* Status display
* ============== */

#status {
position: absolute;
left: 0;
top: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
/* don't consume click events - make children visible explicitly */
visibility: hidden;
}

#status-progress {
width: 366px;
height: 7px;
background-color: #38363A;
border: 1px solid #444246;
padding: 1px;
box-shadow: 0 0 2px 1px #1B1C22;
border-radius: 2px;
visibility: visible;
}

@media only screen and (orientation:portrait) {
#status-progress {
width: 61.8%;
}
}

#status-progress-inner {
height: 100%;
width: 0;
box-sizing: border-box;
transition: width 0.5s linear;
background-color: #202020;
border: 1px solid #222223;
box-shadow: 0 0 1px 1px #27282E;
border-radius: 3px;
}

#status-indeterminate {
visibility: visible;
position: relative;
}

#status-indeterminate > div {
width: 4.5px;
height: 0;
border-style: solid;
border-width: 9px 3px 0 3px;
border-color: #2b2b2b transparent transparent transparent;
transform-origin: center 21px;
position: absolute;
}

#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }

#status-notice {
margin: 0 100px;
line-height: 1.3;
visibility: visible;
padding: 4px 6px;
visibility: visible;
}
</style>
$GODOT_HEAD_INCLUDE
</head>
<body>
<canvas id='canvas'>
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
<div id='status'>
<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
<div></div>
</div>
<div id='status-notice' class='godot' style='display: none;'></div>
</div>

<script type='text/javascript' src='$GODOT_BASENAME.js'></script>
<script type='text/javascript'>//<![CDATA[

var engine = new Engine;
var setStatusMode;
var setStatusNotice;

(function() {

const EXECUTABLE_NAME = '$GODOT_BASENAME';
const MAIN_PACK = '$GODOT_BASENAME.pck';
const INDETERMINATE_STATUS_STEP_MS = 100;

var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');

var initializing = true;
var statusMode = 'hidden';

var animationCallbacks = [];
function animate(time) {
animationCallbacks.forEach(callback => callback(time));
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);

function adjustCanvasDimensions() {
var scale = window.devicePixelRatio || 1;
var width = window.innerWidth;
var height = window.innerHeight;
canvas.width = width * scale;
canvas.height = height * scale;
canvas.style.width = width + "px";
canvas.style.height = height + "px";
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();

setStatusMode = function setStatusMode(mode) {

if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
elem.style.display = 'none';
});
animationCallbacks = animationCallbacks.filter(function(value) {
return (value != animateStatusIndeterminate);
});
switch (mode) {
case 'progress':
statusProgress.style.display = 'block';
break;
case 'indeterminate':
statusIndeterminate.style.display = 'block';
animationCallbacks.push(animateStatusIndeterminate);
break;
case 'notice':
statusNotice.style.display = 'block';
break;
case 'hidden':
break;
default:
throw new Error('Invalid status mode');
}
statusMode = mode;
}

function animateStatusIndeterminate(ms) {

var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
if (statusIndeterminate.children[i].style.borderTopColor == '') {
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
child.style.borderTopColor = '';
});
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
}
}

setStatusNotice = function setStatusNotice(text) {

while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
var lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
};

engine.setProgressFunc((current, total) => {

if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
setStatusMode('progress');
if (current === total) {
// wait for progress bar animation
setTimeout(() => {
setStatusMode('indeterminate');
}, 500);
}
} else {
setStatusMode('indeterminate');
}
});

function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
setStatusNotice(msg);
setStatusMode('notice');
initializing = false;
};

if (!Engine.isWebGLAvailable()) {
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
engine.setCanvas(canvas);

/* loading settings file before game starts */
engine.preloadFile('settings.cfg');

engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);
}
})();
//]]></script>
</body>
</html>

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